Stub remaining dust and glow client effects
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This commit is contained in:
MrSphay
2026-05-07 00:46:43 +02:00
parent 75482c4e51
commit 669b13f0ad
3 changed files with 25 additions and 514 deletions

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@@ -1,346 +1,18 @@
/*
* Decompiled with CFR 0.152.
*/
package com.vinlanx.explosionoverhaul.client;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.vinlanx.explosionoverhaul.Config;
import com.vinlanx.explosionoverhaul.CustomGlowParticleOptions;
import com.vinlanx.explosionoverhaul.client.ExplosionTextureManager;
import com.vinlanx.explosionoverhaul.client.ExplosionWindController;
import net.minecraft.client.Camera;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.particle.ParticleRenderType;
import net.minecraft.client.particle.TextureSheetParticle;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.world.phys.Vec3;
import org.joml.Quaternionf;
import org.joml.Quaternionfc;
import org.joml.Vector3f;
public class CustomGlowParticle
extends TextureSheetParticle {
private final float power;
private final float initialQuadSize;
private final int animationDuration;
private final int animationType;
private final float centerY;
private final float maxRadius;
private float currentHeightPercent;
private final int peakFireEndTick;
private final int fireTransitionEndTick;
private final int smokeStartTick;
private static final int GLOW_FRAME_COUNT = 239;
private static final int SGLOW_FRAME_COUNT = 224;
private static final int FRAMES_PER_SHEET = 64;
private static final int FRAMES_PER_ROW = 8;
private int baseSheetIndex;
private int baseFrameOnSheet;
private int emissiveSheetIndex;
private int emissiveFrameOnSheet;
public CustomGlowParticle(ClientLevel pLevel, double pX, double pY, double pZ, double pXSpeed, double pYSpeed, double pZSpeed, CustomGlowParticleOptions options) {
super(pLevel, pX, pY, pZ, pXSpeed, pYSpeed, pZSpeed);
int fadeOutDurationTicks;
this.f_172258_ = 0.98f;
this.f_107226_ = 0.0f;
this.f_107215_ = pXSpeed;
this.f_107216_ = pYSpeed;
this.f_107217_ = pZSpeed;
this.power = options.getPower();
this.initialQuadSize = options.getScale();
this.animationType = options.getAnimationType();
this.f_107663_ = this.initialQuadSize;
this.centerY = options.getCenterY();
this.maxRadius = options.getMaxRadius();
this.currentHeightPercent = options.getHeightPercent();
if (this.power <= 1.0f) {
this.animationDuration = 40;
fadeOutDurationTicks = 40;
} else if (this.power <= 10.0f) {
this.animationDuration = this.interpolate(this.power, 1.0f, 40.0f, 10.0f, 100.0f);
fadeOutDurationTicks = this.interpolate(this.power, 1.0f, 40.0f, 10.0f, 60.0f);
} else if (this.power <= 60.0f) {
this.animationDuration = this.interpolate(this.power, 10.0f, 100.0f, 60.0f, 140.0f);
fadeOutDurationTicks = this.interpolate(this.power, 10.0f, 60.0f, 60.0f, 80.0f);
} else if (this.power <= 100.0f) {
this.animationDuration = this.interpolate(this.power, 60.0f, 140.0f, 100.0f, 200.0f);
fadeOutDurationTicks = this.interpolate(this.power, 60.0f, 80.0f, 100.0f, 120.0f);
} else {
this.animationDuration = 200;
fadeOutDurationTicks = 120;
}
this.f_107225_ = this.animationDuration + fadeOutDurationTicks;
float powerFraction = Mth.m_14036_((float)(this.power / 100.0f), (float)0.0f, (float)1.0f);
float totalFirePercent = Mth.m_14179_((float)powerFraction, (float)0.02f, (float)0.2f);
float cooldownToSmokePercent = Mth.m_14179_((float)powerFraction, (float)0.04f, (float)0.08f);
int totalFireDuration = (int)((float)this.f_107225_ * totalFirePercent);
this.peakFireEndTick = (int)((float)totalFireDuration * 0.9f);
this.fireTransitionEndTick = totalFireDuration;
int cooldownDuration = (int)((float)this.f_107225_ * cooldownToSmokePercent);
this.smokeStartTick = this.fireTransitionEndTick + cooldownDuration;
if (Config.CLIENT.particleRenderMode.get() == Config.Client.ParticleRenderMode.VANILA) {
this.f_107230_ = 1.0f;
this.f_107227_ = 1.0f;
this.f_107228_ = 0.85f;
this.f_107229_ = 0.5f;
}
public class CustomGlowParticle extends TextureSheetParticle {
public CustomGlowParticle(ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed, CustomGlowParticleOptions options) {
super(level, x, y, z, xSpeed, ySpeed, zSpeed);
this.lifetime = 1;
}
public void m_5989_() {
double targetSpeed;
this.f_107209_ = this.f_107212_;
this.f_107210_ = this.f_107213_;
this.f_107211_ = this.f_107214_;
if (this.f_107224_++ >= this.f_107225_) {
this.m_107274_();
return;
}
if (Config.CLIENT.particleRenderMode.get() == Config.Client.ParticleRenderMode.VANILA) {
this.tickVanila();
} else if (Config.CLIENT.particleRenderMode.get() == Config.Client.ParticleRenderMode.REALISTIC_2) {
this.tickRealistic2();
} else {
this.tickRealistic();
}
this.m_6257_(this.f_107215_, this.f_107216_, this.f_107217_);
this.f_107215_ *= (double)this.f_172258_;
this.f_107216_ *= (double)this.f_172258_;
this.f_107217_ *= (double)this.f_172258_;
float heightPercent = this.updateHeightPercent();
Vec3 direction = ExplosionWindController.getWindDirection();
if (direction != Vec3.f_82478_ && (targetSpeed = ExplosionWindController.computeGlowSpeed(heightPercent)) > 0.0) {
double targetX = direction.f_82479_ * targetSpeed;
double targetZ = direction.f_82481_ * targetSpeed;
this.f_107215_ += (targetX - this.f_107215_) * 0.1;
this.f_107217_ += (targetZ - this.f_107217_) * 0.1;
}
}
private void tickVanila() {
this.baseSheetIndex = 0;
this.f_107663_ = this.initialQuadSize;
if (this.f_107224_ < this.peakFireEndTick) {
this.f_107230_ = 1.0f;
this.f_107227_ = 1.0f;
this.f_107228_ = 0.85f;
this.f_107229_ = 0.5f;
} else if (this.f_107224_ < this.fireTransitionEndTick) {
float progress = (float)(this.f_107224_ - this.peakFireEndTick) / (float)(this.fireTransitionEndTick - this.peakFireEndTick);
this.f_107230_ = 1.0f;
this.f_107227_ = 1.0f;
this.f_107228_ = Mth.m_14179_((float)progress, (float)0.85f, (float)0.5f);
this.f_107229_ = Mth.m_14179_((float)progress, (float)0.5f, (float)0.1f);
} else if (this.f_107224_ < this.smokeStartTick) {
float progress = (float)(this.f_107224_ - this.fireTransitionEndTick) / (float)(this.smokeStartTick - this.fireTransitionEndTick);
float smokeCol = 0.15f;
this.f_107227_ = Mth.m_14179_((float)progress, (float)1.0f, (float)(smokeCol + 0.1f));
this.f_107228_ = Mth.m_14179_((float)progress, (float)0.5f, (float)smokeCol);
this.f_107229_ = Mth.m_14179_((float)progress, (float)0.1f, (float)smokeCol);
this.f_107230_ = Mth.m_14179_((float)progress, (float)1.0f, (float)0.9f);
} else {
float progress = (float)(this.f_107224_ - this.smokeStartTick) / (float)(this.f_107225_ - this.smokeStartTick);
float finalSmokeCol = 0.05f;
this.f_107228_ = this.f_107229_ = Mth.m_14179_((float)progress, (float)0.15f, (float)finalSmokeCol);
this.f_107227_ = this.f_107229_;
this.f_107230_ = 0.9f * (1.0f - progress * progress * progress);
}
}
private void tickRealistic2() {
int frameIndex;
int emissiveSheetStart;
int baseSheetStart;
int frameCountForAnim;
this.f_107663_ = this.initialQuadSize * 2.0f;
if (this.animationType == 2) {
frameCountForAnim = 224;
baseSheetStart = 18;
emissiveSheetStart = 22;
} else if (this.animationType == 1) {
frameCountForAnim = 239;
baseSheetStart = 10;
emissiveSheetStart = 14;
} else {
frameCountForAnim = 239;
baseSheetStart = 2;
emissiveSheetStart = 6;
}
if (this.f_107224_ < this.animationDuration) {
float animProgress = (float)this.f_107224_ / (float)this.animationDuration;
float easedProgress = 1.0f - (float)Math.pow(1.0f - animProgress, 3.0);
frameIndex = (int)(easedProgress * (float)(frameCountForAnim - 1));
this.f_107230_ = 1.0f;
} else {
frameIndex = frameCountForAnim - 1;
int fadeDuration = this.f_107225_ - this.animationDuration;
int ageInFade = this.f_107224_ - this.animationDuration;
this.f_107230_ = 1.0f - (float)ageInFade / (float)fadeDuration;
}
frameIndex = Mth.m_14045_((int)frameIndex, (int)0, (int)(frameCountForAnim - 1));
this.baseSheetIndex = baseSheetStart + frameIndex / 64;
this.baseFrameOnSheet = frameIndex % 64;
this.emissiveSheetIndex = emissiveSheetStart + frameIndex / 64;
this.emissiveFrameOnSheet = frameIndex % 64;
}
private void tickRealistic() {
int frameIndex;
int emissiveSheetStart;
int baseSheetStart;
int frameCountForAnim;
if (this.animationType == 2) {
frameCountForAnim = 224;
baseSheetStart = 18;
emissiveSheetStart = 22;
} else if (this.animationType == 1) {
frameCountForAnim = 239;
baseSheetStart = 10;
emissiveSheetStart = 14;
} else {
frameCountForAnim = 239;
baseSheetStart = 2;
emissiveSheetStart = 6;
}
if (this.f_107224_ < this.animationDuration) {
float animProgress = (float)this.f_107224_ / (float)this.animationDuration;
float easedProgress = 1.0f - (float)Math.pow(1.0f - animProgress, 3.0);
frameIndex = (int)(easedProgress * (float)(frameCountForAnim - 1));
this.f_107230_ = 1.0f;
} else {
frameIndex = frameCountForAnim - 1;
int fadeDuration = this.f_107225_ - this.animationDuration;
int ageInFade = this.f_107224_ - this.animationDuration;
this.f_107230_ = 1.0f - (float)ageInFade / (float)fadeDuration;
}
frameIndex = Mth.m_14045_((int)frameIndex, (int)0, (int)(frameCountForAnim - 1));
this.baseSheetIndex = baseSheetStart + frameIndex / 64;
this.baseFrameOnSheet = frameIndex % 64;
this.emissiveSheetIndex = emissiveSheetStart + frameIndex / 64;
this.emissiveFrameOnSheet = frameIndex % 64;
}
public void m_5744_(VertexConsumer pBuffer, Camera pRenderInfo, float pPartialTicks) {
Vector3f[] avector3f;
Vec3 vec3 = pRenderInfo.m_90583_();
float f = (float)(Mth.m_14139_((double)pPartialTicks, (double)this.f_107209_, (double)this.f_107212_) - vec3.m_7096_());
float f1 = (float)(Mth.m_14139_((double)pPartialTicks, (double)this.f_107210_, (double)this.f_107213_) - vec3.m_7098_());
float f2 = (float)(Mth.m_14139_((double)pPartialTicks, (double)this.f_107211_, (double)this.f_107214_) - vec3.m_7094_());
Quaternionf quaternion = new Quaternionf((Quaternionfc)pRenderInfo.m_253121_());
if (this.f_107231_ != 0.0f) {
float f3 = Mth.m_14179_((float)pPartialTicks, (float)this.f_107204_, (float)this.f_107231_);
quaternion.rotateZ(f3);
}
if (this.animationType == 2) {
float aspectRatio = 0.5629139f;
avector3f = new Vector3f[]{new Vector3f(-0.5629139f, -1.0f, 0.0f), new Vector3f(-0.5629139f, 1.0f, 0.0f), new Vector3f(0.5629139f, 1.0f, 0.0f), new Vector3f(0.5629139f, -1.0f, 0.0f)};
} else {
avector3f = new Vector3f[]{new Vector3f(-1.0f, -1.0f, 0.0f), new Vector3f(-1.0f, 1.0f, 0.0f), new Vector3f(1.0f, 1.0f, 0.0f), new Vector3f(1.0f, -1.0f, 0.0f)};
}
float f4 = this.m_5902_(pPartialTicks);
for (int i = 0; i < 4; ++i) {
Vector3f vector3f = avector3f[i];
vector3f.rotate((Quaternionfc)quaternion);
vector3f.mul(f4);
vector3f.add(f, f1, f2);
}
int worldLight = this.m_6355_(pPartialTicks);
int frameToRender = Config.CLIENT.particleRenderMode.get() == Config.Client.ParticleRenderMode.VANILA ? 0 : this.baseFrameOnSheet;
ResourceLocation baseTexture = ExplosionTextureManager.getInstance().getTexture(this.baseSheetIndex);
this.renderFrame(avector3f, baseTexture, frameToRender, this.f_107227_, this.f_107228_, this.f_107229_, this.f_107230_, worldLight);
if (Config.CLIENT.particleRenderMode.get() == Config.Client.ParticleRenderMode.REALISTIC || Config.CLIENT.particleRenderMode.get() == Config.Client.ParticleRenderMode.REALISTIC_2) {
ResourceLocation emissiveTexture = ExplosionTextureManager.getInstance().getTexture(this.emissiveSheetIndex);
int fullBright = 240;
this.renderFrame(avector3f, emissiveTexture, this.emissiveFrameOnSheet, this.f_107227_, this.f_107228_, this.f_107229_, this.f_107230_, fullBright);
} else if (this.f_107224_ < this.smokeStartTick) {
ResourceLocation emissiveTexture = ExplosionTextureManager.getInstance().getTexture(1);
int fullBright = 240;
this.renderFrame(avector3f, emissiveTexture, 0, this.f_107227_, this.f_107228_, this.f_107229_, this.f_107230_ * 0.8f, fullBright);
}
}
private void renderFrame(Vector3f[] vertices, ResourceLocation texture, int frame, float r, float g, float b, float a, int light) {
float v1;
float u1;
float v0;
float u0;
if (texture == null) {
return;
}
RenderSystem.setShader(GameRenderer::m_172829_);
RenderSystem.setShaderTexture((int)0, (ResourceLocation)texture);
RenderSystem.enableDepthTest();
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.depthMask((boolean)true);
Tesselator tesselator = Tesselator.m_85913_();
BufferBuilder buffer = tesselator.m_85915_();
buffer.m_166779_(VertexFormat.Mode.QUADS, DefaultVertexFormat.f_85813_);
if (frame == 0 && Config.CLIENT.particleRenderMode.get() == Config.Client.ParticleRenderMode.VANILA) {
u0 = 0.0f;
v0 = 0.0f;
u1 = 1.0f;
v1 = 1.0f;
} else {
float frameUWidth = 0.125f;
float frameVHeight = 0.125f;
int col = frame % 8;
int row = frame / 8;
u0 = (float)col * frameUWidth;
v0 = (float)row * frameVHeight;
u1 = u0 + frameUWidth;
v1 = v0 + frameVHeight;
}
buffer.m_5483_((double)vertices[0].x(), (double)vertices[0].y(), (double)vertices[0].z()).m_7421_(u0, v1).m_85950_(r, g, b, a).m_85969_(light).m_5752_();
buffer.m_5483_((double)vertices[1].x(), (double)vertices[1].y(), (double)vertices[1].z()).m_7421_(u0, v0).m_85950_(r, g, b, a).m_85969_(light).m_5752_();
buffer.m_5483_((double)vertices[2].x(), (double)vertices[2].y(), (double)vertices[2].z()).m_7421_(u1, v0).m_85950_(r, g, b, a).m_85969_(light).m_5752_();
buffer.m_5483_((double)vertices[3].x(), (double)vertices[3].y(), (double)vertices[3].z()).m_7421_(u1, v1).m_85950_(r, g, b, a).m_85969_(light).m_5752_();
tesselator.m_85914_();
}
public ParticleRenderType m_7556_() {
return ParticleRenderType.f_107433_;
}
private int interpolate(float power, float p1, float v1, float p2, float v2) {
if (p2 == p1) {
return (int)v1;
}
float fraction = (power - p1) / (p2 - p1);
return (int)(v1 + fraction * (v2 - v1));
}
private float updateHeightPercent() {
if (this.maxRadius <= 0.0f) {
return 0.5f;
}
return Math.max(0.25f, this.currentHeightPercent);
}
public int m_6355_(float pPartialTick) {
if (Config.CLIENT.particleRenderMode.get() == Config.Client.ParticleRenderMode.VANILA) {
float currentAge = (float)this.f_107224_ + pPartialTick;
if (currentAge < (float)this.fireTransitionEndTick) {
return 240;
}
if (currentAge > (float)this.smokeStartTick) {
return super.m_6355_(pPartialTick);
}
float progress = (currentAge - (float)this.fireTransitionEndTick) / (float)(this.smokeStartTick - this.fireTransitionEndTick);
int packedAmbient = super.m_6355_(pPartialTick);
int skyLightAmbient = packedAmbient >> 20 & 0xF;
int blockLightAmbient = packedAmbient >> 4 & 0xF;
int skyLightCurrent = (int)Mth.m_14179_((float)progress, (float)15.0f, (float)skyLightAmbient);
int blockLightCurrent = (int)Mth.m_14179_((float)progress, (float)15.0f, (float)blockLightAmbient);
return skyLightCurrent << 20 | blockLightCurrent << 4;
}
return super.m_6355_(pPartialTick);
@Override
public ParticleRenderType getRenderType() {
return ParticleRenderType.PARTICLE_SHEET_TRANSLUCENT;
}
}

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@@ -1,173 +1,15 @@
/*
* Decompiled with CFR 0.152.
*/
package com.vinlanx.explosionoverhaul.client;
import com.vinlanx.explosionoverhaul.Config;
import com.vinlanx.explosionoverhaul.SmokeParticleOptions;
import com.vinlanx.explosionoverhaul.client.ExplosionWindController;
import java.awt.Color;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.core.BlockPos;
import net.minecraft.core.particles.ParticleOptions;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.Mth;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.ClipContext;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.MapColor;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.Vec3;
public class GroundDustEffect {
private final ClientLevel level;
private final Vec3 initialPosition;
private final float power;
private final Random random = new Random();
private int age = 0;
private final int maxAge;
private final float maxRadius;
private final float particleBaseSize;
private final int particlesPerTick;
private Color currentDustColor = new Color(128, 128, 128);
private boolean finished = false;
private final int raycastFrequency;
public GroundDustEffect(Vec3 position, float power) {
this.level = Minecraft.getInstance().f_91073_;
this.initialPosition = position;
this.power = power;
double qualityMultiplier = (Double)Config.CLIENT.groundDustQuality.get();
this.raycastFrequency = (Integer)Config.CLIENT.groundDustRaycastFrequency.get();
float powerFraction = Mth.m_14036_((float)(power / 100.0f), (float)0.0f, (float)1.0f);
int calculatedParticles = (int)((double)Mth.m_14179_((float)powerFraction, (float)40.0f, (float)200.0f) * qualityMultiplier);
int calculatedMaxAge = (int)((double)Mth.m_14179_((float)powerFraction, (float)30.0f, (float)70.0f) * qualityMultiplier);
if (qualityMultiplier > 0.0) {
if (calculatedParticles == 0) {
calculatedParticles = 1;
}
if (calculatedMaxAge == 0) {
calculatedMaxAge = 1;
}
}
this.particlesPerTick = calculatedParticles;
this.maxAge = calculatedMaxAge;
this.maxRadius = power * this.calculateRadiusMultiplier(power);
this.particleBaseSize = Mth.m_14179_((float)powerFraction, (float)1.0f, (float)12.0f);
}
private float calculateRadiusMultiplier(float power) {
if (power <= 5.0f) {
return 2.0f;
}
if (power <= 40.0f) {
return Mth.m_14179_((float)((power - 5.0f) / 35.0f), (float)2.0f, (float)4.0f);
}
if (power <= 80.0f) {
return Mth.m_14179_((float)((power - 40.0f) / 40.0f), (float)4.0f, (float)5.0f);
}
if (power <= 100.0f) {
return Mth.m_14179_((float)((power - 80.0f) / 20.0f), (float)5.0f, (float)7.0f);
}
return 7.0f;
}
private Color getDustColorForState(BlockState state) {
if (state.m_204336_(BlockTags.f_13035_) || state.m_284242_((BlockGetter)this.level, BlockPos.f_121853_) == MapColor.f_283808_) {
return null;
}
if (state.m_60713_(Blocks.f_50440_)) {
return new Color(Blocks.f_50493_.m_49966_().m_284242_((BlockGetter)this.level, (BlockPos)BlockPos.f_121853_).f_283871_);
}
if (state.m_60713_(Blocks.f_50125_) || state.m_60713_(Blocks.f_50127_)) {
return new Color(Blocks.f_50127_.m_49966_().m_284242_((BlockGetter)this.level, (BlockPos)BlockPos.f_121853_).f_283871_);
}
return new Color(state.m_284242_((BlockGetter)this.level, (BlockPos)BlockPos.f_121853_).f_283871_);
}
public void tick() {
BlockPos blockPos;
BlockState blockState;
Color newColor;
double checkZ;
double checkAngle;
double checkX;
BlockHitResult hitResult;
if (this.finished || this.level == null) {
return;
}
++this.age;
if (this.age > this.maxAge) {
this.finished = true;
return;
}
float progress = (float)this.age / (float)this.maxAge;
float easedProgress = 1.0f - (float)Math.pow(1.0f - progress, 3.0);
float currentRadius = this.maxRadius * easedProgress;
if (this.age % 10 == 0 && (hitResult = this.level.m_45547_(new ClipContext(new Vec3(checkX = this.initialPosition.f_82479_ + Math.cos(checkAngle = this.random.nextDouble() * 2.0 * Math.PI) * (double)currentRadius, this.initialPosition.f_82480_ + 15.0, checkZ = this.initialPosition.f_82481_ + Math.sin(checkAngle) * (double)currentRadius), new Vec3(checkX, this.initialPosition.f_82480_ - 15.0, checkZ), ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, null))).m_6662_() == HitResult.Type.BLOCK && (newColor = this.getDustColorForState(blockState = this.level.m_8055_(blockPos = hitResult.m_82425_()))) != null) {
this.currentDustColor = newColor;
}
double cachedY = this.initialPosition.f_82480_;
for (int i = 0; i < this.particlesPerTick; ++i) {
float scale;
float a;
float r;
float g;
float b;
double angle = (double)i / (double)this.particlesPerTick * 2.0 * Math.PI + (this.random.nextDouble() - 0.5) * 0.1;
double radiusFrac = this.random.nextDouble();
double spawnRadius = (double)currentRadius * (0.6 + radiusFrac * 0.4);
double spawnX = this.initialPosition.f_82479_ + Math.cos(angle) * spawnRadius;
double spawnZ = this.initialPosition.f_82481_ + Math.sin(angle) * spawnRadius;
if (i % this.raycastFrequency == 0) {
BlockHitResult hitResult2 = this.level.m_45547_(new ClipContext(new Vec3(spawnX, this.initialPosition.f_82480_ + 15.0, spawnZ), new Vec3(spawnX, this.initialPosition.f_82480_ - 15.0, spawnZ), ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, null));
if (hitResult2.m_6662_() != HitResult.Type.BLOCK) continue;
cachedY = hitResult2.m_82450_().f_82480_;
}
double spawnY = cachedY;
Vec3 direction = new Vec3(spawnX - this.initialPosition.f_82479_, 0.0, spawnZ - this.initialPosition.f_82481_).m_82541_();
double motionStrength = Mth.m_14179_((float)(1.0f - progress), (float)0.05f, (float)0.45f);
double motionX = direction.f_82479_ * motionStrength + (this.random.nextDouble() - 0.5) * 0.05;
double motionZ = direction.f_82481_ * motionStrength + (this.random.nextDouble() - 0.5) * 0.05;
double motionY = (this.random.nextDouble() - 0.5) * 0.02;
double heightPercent = 0.0;
Vec3 windDirection = ExplosionWindController.getWindDirection();
double windSpeed = ExplosionWindController.computeDustSpeed(0.0);
double initialBoostFactor = 0.65;
if (windDirection != Vec3.f_82478_ && windSpeed > 0.0) {
motionX += windDirection.f_82479_ * windSpeed * initialBoostFactor;
motionZ += windDirection.f_82481_ * windSpeed * initialBoostFactor;
}
int lifetime = 100 + this.random.nextInt(60);
if (radiusFrac <= 0.2) {
b = 0.2f;
g = 0.2f;
r = 0.2f;
a = 0.9f;
scale = this.particleBaseSize * 0.5f;
} else if (radiusFrac <= 0.65) {
b = 0.4f;
g = 0.4f;
r = 0.4f;
a = 0.6f;
scale = this.particleBaseSize * 0.75f;
} else {
r = (float)this.currentDustColor.getRed() / 255.0f;
g = (float)this.currentDustColor.getGreen() / 255.0f;
b = (float)this.currentDustColor.getBlue() / 255.0f;
a = 0.35f;
scale = this.particleBaseSize;
}
SmokeParticleOptions options = new SmokeParticleOptions(scale * (0.8f + this.random.nextFloat() * 0.4f), lifetime, r, g, b, a, false, (float)windSpeed, (float)heightPercent, null);
this.level.m_6493_((ParticleOptions)options, true, spawnX, spawnY + 0.2, spawnZ, motionX, motionY, motionZ);
}
}
public boolean isFinished() {
return this.finished;
return true;
}
}

View File

@@ -1,6 +1,3 @@
/*
* Decompiled with CFR 0.152.
*/
package com.vinlanx.explosionoverhaul.client;
import net.minecraft.client.resources.sounds.AbstractTickableSoundInstance;
@@ -10,27 +7,27 @@ import net.minecraft.sounds.SoundSource;
import net.minecraft.util.RandomSource;
import net.minecraft.world.phys.Vec3;
public class PositionalSoundInstance
extends AbstractTickableSoundInstance {
public PositionalSoundInstance(SoundEvent pSound, SoundSource pSource, float pVolume, float pPitch, RandomSource pRandom, double pX, double pY, double pZ) {
super(pSound, pSource, pRandom);
this.f_119573_ = pVolume;
this.f_119574_ = pPitch;
this.f_119575_ = pX;
this.f_119576_ = pY;
this.f_119577_ = pZ;
this.f_119578_ = false;
this.f_119579_ = 0;
this.f_119582_ = false;
this.f_119580_ = SoundInstance.Attenuation.LINEAR;
public class PositionalSoundInstance extends AbstractTickableSoundInstance {
public PositionalSoundInstance(SoundEvent sound, SoundSource source, float volume, float pitch, RandomSource random, double x, double y, double z) {
super(sound, source, random);
this.volume = volume;
this.pitch = pitch;
this.x = x;
this.y = y;
this.z = z;
this.looping = false;
this.delay = 0;
this.relative = false;
this.attenuation = SoundInstance.Attenuation.LINEAR;
}
public void m_7788_() {
@Override
public void tick() {
}
public void updatePosition(Vec3 newPosition) {
this.f_119575_ = newPosition.m_7096_();
this.f_119576_ = newPosition.m_7098_();
this.f_119577_ = newPosition.m_7094_();
this.x = newPosition.x();
this.y = newPosition.y();
this.z = newPosition.z();
}
}