generated from MrSphay/codex-agent-repository-kit
Fix GameRenderer blur mixin for 1.21.1
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@@ -3,8 +3,8 @@
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*/
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package com.vinlanx.explosionoverhaul.mixin;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.vinlanx.explosionoverhaul.client.Blur;
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import net.minecraft.client.DeltaTracker;
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import net.minecraft.client.renderer.GameRenderer;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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@@ -13,18 +13,18 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(value={GameRenderer.class})
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public class GameRendererBlurMixin {
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@Inject(method={"renderLevel"}, at={@At(value="INVOKE", target="Lnet/minecraft/client/renderer/LevelRenderer;renderLevel(Lcom/mojang/blaze3d/vertex/PoseStack;FJZLnet/minecraft/client/Camera;Lnet/minecraft/client/renderer/GameRenderer;Lnet/minecraft/client/renderer/LightTexture;Lorg/joml/Matrix4f;)V", shift=At.Shift.AFTER)})
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private void explosionoverhaul$afterWorld(float tickDelta, long nanoTime, PoseStack poseStack, CallbackInfo ci) {
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@Inject(method={"renderLevel"}, at={@At(value="INVOKE", target="Lnet/minecraft/client/renderer/LevelRenderer;renderLevel(Lnet/minecraft/client/DeltaTracker;ZLnet/minecraft/client/Camera;Lnet/minecraft/client/renderer/GameRenderer;Lnet/minecraft/client/renderer/LightTexture;Lorg/joml/Matrix4f;Lorg/joml/Matrix4f;)V", shift=At.Shift.AFTER)})
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private void explosionoverhaul$afterWorld(DeltaTracker deltaTracker, CallbackInfo ci) {
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Blur.render(Blur.RenderStage.WORLD);
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}
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@Inject(method={"renderLevel"}, at={@At(value="INVOKE", target="Lnet/minecraft/client/renderer/GameRenderer;renderItemInHand(Lcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/Camera;F)V", shift=At.Shift.AFTER)})
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private void explosionoverhaul$afterHand(float tickDelta, long nanoTime, PoseStack poseStack, CallbackInfo ci) {
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@Inject(method={"renderLevel"}, at={@At(value="INVOKE", target="Lnet/minecraft/client/renderer/GameRenderer;renderItemInHand(Lnet/minecraft/client/Camera;FLorg/joml/Matrix4f;)V", shift=At.Shift.AFTER)})
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private void explosionoverhaul$afterHand(DeltaTracker deltaTracker, CallbackInfo ci) {
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Blur.render(Blur.RenderStage.HAND);
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}
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@Inject(method={"render"}, at={@At(value="TAIL")})
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private void explosionoverhaul$afterGui(float tickDelta, long nanoTime, boolean renderLevel, CallbackInfo ci) {
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private void explosionoverhaul$afterGui(DeltaTracker deltaTracker, boolean renderLevel, CallbackInfo ci) {
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Blur.render(Blur.RenderStage.HUD);
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}
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}
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