generated from MrSphay/codex-agent-repository-kit
Decompile upstream Explosion Overhaul 0.2.3.0
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/*
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* Decompiled with CFR 0.152.
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*/
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package com.vinlanx.explosionoverhaul;
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import com.vinlanx.explosionoverhaul.ScanProgressHUD;
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import java.util.function.Supplier;
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import net.minecraft.network.FriendlyByteBuf;
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import net.minecraftforge.network.NetworkEvent;
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public class ScanProgressPacket {
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private final int totalChunks;
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private final int scannedChunks;
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private final boolean isComplete;
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private final int lampsFound;
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private final int dripstonesFound;
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private final int glassBlocksFound;
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public ScanProgressPacket(int totalChunks, int scannedChunks, boolean isComplete, int lampsFound, int dripstonesFound, int glassBlocksFound) {
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this.totalChunks = totalChunks;
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this.scannedChunks = scannedChunks;
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this.isComplete = isComplete;
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this.lampsFound = lampsFound;
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this.dripstonesFound = dripstonesFound;
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this.glassBlocksFound = glassBlocksFound;
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}
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public ScanProgressPacket(FriendlyByteBuf buffer) {
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this.totalChunks = buffer.readInt();
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this.scannedChunks = buffer.readInt();
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this.isComplete = buffer.readBoolean();
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this.lampsFound = buffer.readInt();
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this.dripstonesFound = buffer.readInt();
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this.glassBlocksFound = buffer.readInt();
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}
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public void encode(FriendlyByteBuf buffer) {
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buffer.writeInt(this.totalChunks);
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buffer.writeInt(this.scannedChunks);
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buffer.writeBoolean(this.isComplete);
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buffer.writeInt(this.lampsFound);
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buffer.writeInt(this.dripstonesFound);
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buffer.writeInt(this.glassBlocksFound);
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}
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public void handle(Supplier<NetworkEvent.Context> contextSupplier) {
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NetworkEvent.Context context = contextSupplier.get();
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context.enqueueWork(() -> ScanProgressHUD.updateProgress(this.totalChunks, this.scannedChunks, this.isComplete, this.lampsFound, this.dripstonesFound, this.glassBlocksFound));
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context.setPacketHandled(true);
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}
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public int getTotalChunks() {
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return this.totalChunks;
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}
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public int getScannedChunks() {
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return this.scannedChunks;
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}
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public boolean isComplete() {
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return this.isComplete;
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}
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public int getLampsFound() {
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return this.lampsFound;
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}
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public int getDripstonesFound() {
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return this.dripstonesFound;
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}
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public int getGlassBlocksFound() {
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return this.glassBlocksFound;
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}
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}
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