Decompile upstream Explosion Overhaul 0.2.3.0

This commit is contained in:
Gitea Runner
2026-05-04 10:03:58 +00:00
commit a8b3d372d7
212 changed files with 31516 additions and 0 deletions

View File

@@ -0,0 +1,45 @@
/*
* Decompiled with CFR 0.152.
*/
package com.vinlanx.explosionoverhaul;
import com.vinlanx.explosionoverhaul.client.ClientEffects;
import java.util.function.Supplier;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.phys.Vec3;
import net.minecraftforge.network.NetworkEvent;
public class ExplosionVisualsPacket {
private final Vec3 position;
private final float power;
public ExplosionVisualsPacket(Vec3 position, float power) {
this.position = position;
this.power = power;
}
public static void encode(ExplosionVisualsPacket msg, FriendlyByteBuf buf) {
buf.writeDouble(msg.position.f_82479_);
buf.writeDouble(msg.position.f_82480_);
buf.writeDouble(msg.position.f_82481_);
buf.writeFloat(msg.power);
}
public static ExplosionVisualsPacket decode(FriendlyByteBuf buf) {
return new ExplosionVisualsPacket(new Vec3(buf.readDouble(), buf.readDouble(), buf.readDouble()), buf.readFloat());
}
public static void handle(ExplosionVisualsPacket msg, Supplier<NetworkEvent.Context> ctx) {
ctx.get().enqueueWork(() -> ClientEffects.triggerRealisticExplosion(msg.position, msg.power));
ctx.get().setPacketHandled(true);
}
public Vec3 getPosition() {
return this.position;
}
public float getPower() {
return this.power;
}
}