Scaffold NeoForge port
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This commit is contained in:
MrSphay
2026-05-04 12:09:37 +02:00
parent 0b99b2130a
commit dcd08a876e
559 changed files with 19697 additions and 0 deletions

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/*
* Decompiled with CFR 0.152.
*/
package com.vinlanx.explosionoverhaul;
import com.vinlanx.explosionoverhaul.BlockIndexManager;
import java.util.function.Supplier;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerPlayer;
import net.neoforged.neoforge.network.NetworkEvent;
public class ScanLoadControlPacket {
private final boolean loadExisting;
public ScanLoadControlPacket(boolean loadExisting) {
this.loadExisting = loadExisting;
}
public static void encode(ScanLoadControlPacket msg, FriendlyByteBuf buf) {
buf.writeBoolean(msg.loadExisting);
}
public static ScanLoadControlPacket decode(FriendlyByteBuf buf) {
return new ScanLoadControlPacket(buf.readBoolean());
}
public static void handle(ScanLoadControlPacket msg, Supplier<NetworkEvent.Context> ctx) {
ctx.get().enqueueWork(() -> {
ServerPlayer player = ((NetworkEvent.Context)ctx.get()).getSender();
if (player != null && BlockIndexManager.isPlayerAuthorized(player)) {
if (msg.loadExisting) {
BlockIndexManager.loadExistingData();
} else {
BlockIndexManager.startNewScan();
}
}
});
ctx.get().setPacketHandled(true);
}
}