Stub remaining mist and plasma client effects
Some checks failed
Build / build (push) Failing after 6m20s

This commit is contained in:
MrSphay
2026-05-07 00:55:54 +02:00
parent 669b13f0ad
commit e57ea07de2
2 changed files with 15 additions and 226 deletions

View File

@@ -1,145 +1,15 @@
/*
* Decompiled with CFR 0.152.
*/
package com.vinlanx.explosionoverhaul.client; package com.vinlanx.explosionoverhaul.client;
import com.vinlanx.explosionoverhaul.Config;
import com.vinlanx.explosionoverhaul.SmokeParticleOptions;
import java.awt.Color;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.core.BlockPos;
import net.minecraft.core.particles.ParticleOptions;
import net.minecraft.util.Mth;
import net.minecraft.world.level.ClipContext;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.Vec3;
public class GroundMistEffect { public class GroundMistEffect {
private final ClientLevel level;
private final Vec3 initialPosition;
private final float power;
private final Random random = new Random();
private int age = 0;
private final int maxAge;
private final float maxRadius;
private final float particleBaseSize;
private final int particlesPerTick;
private Color currentMistColor = new Color(255, 255, 255);
private boolean finished = false;
private final int raycastFrequency;
public GroundMistEffect(Vec3 position, float power) { public GroundMistEffect(Vec3 position, float power) {
this.level = Minecraft.getInstance().f_91073_;
this.initialPosition = position;
this.power = power;
double qualityMultiplier = (Double)Config.CLIENT.groundMistQuality.get();
this.raycastFrequency = (Integer)Config.CLIENT.groundMistRaycastFrequency.get();
float powerFraction = Mth.m_14036_((float)(power / 100.0f), (float)0.0f, (float)1.0f);
int calculatedParticles = (int)((double)Mth.m_14179_((float)powerFraction, (float)40.0f, (float)200.0f) * qualityMultiplier * 1.5);
int calculatedMaxAge = (int)((double)Mth.m_14179_((float)powerFraction, (float)30.0f, (float)70.0f) * qualityMultiplier / 3.0);
if (qualityMultiplier > 0.0) {
if (calculatedParticles == 0) {
calculatedParticles = 1;
}
if (calculatedMaxAge == 0) {
calculatedMaxAge = 1;
}
}
this.particlesPerTick = calculatedParticles;
this.maxAge = calculatedMaxAge;
this.maxRadius = power * this.calculateRadiusMultiplier(power) * 3.0f;
this.particleBaseSize = Mth.m_14179_((float)powerFraction, (float)1.0f, (float)12.0f);
}
private float calculateRadiusMultiplier(float power) {
if (power <= 5.0f) {
return 2.0f;
}
if (power <= 40.0f) {
return Mth.m_14179_((float)((power - 5.0f) / 35.0f), (float)2.0f, (float)4.0f);
}
if (power <= 80.0f) {
return Mth.m_14179_((float)((power - 40.0f) / 40.0f), (float)4.0f, (float)5.0f);
}
if (power <= 100.0f) {
return Mth.m_14179_((float)((power - 80.0f) / 20.0f), (float)5.0f, (float)7.0f);
}
return 7.0f;
} }
public void tick() { public void tick() {
double checkZ;
double checkAngle;
double checkX;
BlockHitResult hitResult;
if (this.finished || this.level == null) {
return;
}
++this.age;
if (this.age > this.maxAge) {
this.finished = true;
return;
}
float progress = (float)this.age / (float)this.maxAge;
float easedProgress = 1.0f - (float)Math.pow(1.0f - progress, 3.0);
float currentRadius = this.maxRadius * easedProgress;
if (this.age % 10 == 0 && (hitResult = this.level.m_45547_(new ClipContext(new Vec3(checkX = this.initialPosition.f_82479_ + Math.cos(checkAngle = this.random.nextDouble() * 2.0 * Math.PI) * (double)currentRadius, this.initialPosition.f_82480_ + 15.0, checkZ = this.initialPosition.f_82481_ + Math.sin(checkAngle) * (double)currentRadius), new Vec3(checkX, this.initialPosition.f_82480_ - 15.0, checkZ), ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, null))).m_6662_() == HitResult.Type.BLOCK) {
BlockPos blockPos = hitResult.m_82425_();
BlockState blockState = this.level.m_8055_(blockPos);
}
double cachedY = this.initialPosition.f_82480_;
for (int i = 0; i < this.particlesPerTick; ++i) {
float scale;
float a;
float r;
float g;
float b;
double angle = (double)i / (double)this.particlesPerTick * 2.0 * Math.PI + (this.random.nextDouble() - 0.5) * 0.1;
double radiusFrac = this.random.nextDouble();
double spawnRadius = (double)currentRadius * (0.6 + radiusFrac * 0.4);
double spawnX = this.initialPosition.f_82479_ + Math.cos(angle) * spawnRadius;
double spawnZ = this.initialPosition.f_82481_ + Math.sin(angle) * spawnRadius;
if (i % this.raycastFrequency == 0) {
BlockHitResult hitResult2 = this.level.m_45547_(new ClipContext(new Vec3(spawnX, this.initialPosition.f_82480_ + 15.0, spawnZ), new Vec3(spawnX, this.initialPosition.f_82480_ - 15.0, spawnZ), ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, null));
if (hitResult2.m_6662_() != HitResult.Type.BLOCK) continue;
cachedY = hitResult2.m_82450_().f_82480_;
}
double spawnY = cachedY;
Vec3 direction = new Vec3(spawnX - this.initialPosition.f_82479_, 0.0, spawnZ - this.initialPosition.f_82481_).m_82541_();
double motionStrength = Mth.m_14179_((float)(1.0f - progress), (float)0.02f, (float)0.15f);
double motionX = direction.f_82479_ * motionStrength + (this.random.nextDouble() - 0.5) * 0.02;
double motionZ = direction.f_82481_ * motionStrength + (this.random.nextDouble() - 0.5) * 0.02;
double motionY = -0.01 - this.random.nextDouble() * 0.02;
int lifetime = 100 + this.random.nextInt(60);
if (radiusFrac <= 0.2) {
b = 0.8f;
g = 0.8f;
r = 0.8f;
a = 0.3f;
scale = this.particleBaseSize * 0.1667f;
} else if (radiusFrac <= 0.65) {
b = 0.9f;
g = 0.9f;
r = 0.9f;
a = 0.2f;
scale = this.particleBaseSize * 0.25f;
} else {
r = (float)this.currentMistColor.getRed() / 255.0f;
g = (float)this.currentMistColor.getGreen() / 255.0f;
b = (float)this.currentMistColor.getBlue() / 255.0f;
a = 0.15f;
scale = this.particleBaseSize * 0.333f;
}
SmokeParticleOptions options = new SmokeParticleOptions(scale * (0.8f + this.random.nextFloat() * 0.4f), lifetime, r, g, b, a, false, 0.0f, 0.0f, null);
this.level.m_6493_((ParticleOptions)options, true, spawnX, spawnY + 0.05, spawnZ, motionX, motionY, motionZ);
}
} }
public boolean isFinished() { public boolean isFinished() {
return this.finished; return true;
} }
} }

View File

@@ -1,116 +1,35 @@
/*
* Decompiled with CFR 0.152.
*/
package com.vinlanx.explosionoverhaul.client; package com.vinlanx.explosionoverhaul.client;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.vinlanx.explosionoverhaul.Config;
import com.vinlanx.explosionoverhaul.PlasmaParticleOptions; import com.vinlanx.explosionoverhaul.PlasmaParticleOptions;
import com.vinlanx.explosionoverhaul.SmokeParticleOptions;
import net.minecraft.client.Camera;
import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.particle.Particle; import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.ParticleProvider; import net.minecraft.client.particle.ParticleProvider;
import net.minecraft.client.particle.ParticleRenderType; import net.minecraft.client.particle.ParticleRenderType;
import net.minecraft.client.particle.SpriteSet; import net.minecraft.client.particle.SpriteSet;
import net.minecraft.client.particle.TextureSheetParticle; import net.minecraft.client.particle.TextureSheetParticle;
import net.minecraft.core.particles.ParticleOptions;
import net.minecraft.util.Mth;
import net.minecraft.world.phys.Vec3;
import org.joml.Quaternionf;
import org.joml.Quaternionfc;
import org.joml.Vector3f;
public class PlasmaParticle public class PlasmaParticle extends TextureSheetParticle {
extends TextureSheetParticle { protected PlasmaParticle(ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed, PlasmaParticleOptions options, SpriteSet sprites) {
private final SpriteSet sprites; super(level, x, y, z, xSpeed, ySpeed, zSpeed);
private final float initialQuadSize; this.lifetime = 1;
this.pickSprite(sprites);
protected PlasmaParticle(ClientLevel pLevel, double pX, double pY, double pZ, double pXSpeed, double pYSpeed, double pZSpeed, PlasmaParticleOptions options, SpriteSet pSpriteSet) {
super(pLevel, pX, pY, pZ, pXSpeed, pYSpeed, pZSpeed);
this.sprites = pSpriteSet;
this.f_172258_ = 0.96f;
this.f_107226_ = 0.2f;
this.f_107215_ = pXSpeed;
this.f_107216_ = pYSpeed;
this.f_107217_ = pZSpeed;
float power = options.getPower();
float powerFraction = Mth.m_14036_((float)(power / 100.0f), (float)0.0f, (float)1.0f);
this.f_107663_ = this.initialQuadSize = Mth.m_14179_((float)powerFraction, (float)0.4f, (float)2.5f);
this.f_107225_ = 200 + this.f_107223_.m_188503_(40) - 20;
this.f_107227_ = 0.8f;
this.f_107228_ = 0.8f;
this.f_107229_ = 0.8f;
this.m_108335_(pSpriteSet);
} }
public ParticleRenderType m_7556_() { @Override
return ParticleRenderType.f_107431_; public ParticleRenderType getRenderType() {
return ParticleRenderType.PARTICLE_SHEET_TRANSLUCENT;
} }
public int m_6355_(float pPartialTick) { public static class Provider implements ParticleProvider<PlasmaParticleOptions> {
return 240;
}
public void m_5744_(VertexConsumer pBuffer, Camera pRenderInfo, float pPartialTicks) {
RenderSystem.disableDepthTest();
Vec3 vec3 = pRenderInfo.m_90583_();
float f = (float)(Mth.m_14139_((double)pPartialTicks, (double)this.f_107209_, (double)this.f_107212_) - vec3.m_7096_());
float f1 = (float)(Mth.m_14139_((double)pPartialTicks, (double)this.f_107210_, (double)this.f_107213_) - vec3.m_7098_());
float f2 = (float)(Mth.m_14139_((double)pPartialTicks, (double)this.f_107211_, (double)this.f_107214_) - vec3.m_7094_());
Quaternionf quaternion = new Quaternionf((Quaternionfc)pRenderInfo.m_253121_());
if (this.f_107231_ != 0.0f) {
float f3 = Mth.m_14179_((float)pPartialTicks, (float)this.f_107204_, (float)this.f_107231_);
quaternion.rotateZ(f3);
}
Vector3f[] avector3f = new Vector3f[]{new Vector3f(-1.0f, -1.0f, 0.0f), new Vector3f(-1.0f, 1.0f, 0.0f), new Vector3f(1.0f, 1.0f, 0.0f), new Vector3f(1.0f, -1.0f, 0.0f)};
float f4 = this.m_5902_(pPartialTicks);
for (int i = 0; i < 4; ++i) {
Vector3f vector3f = avector3f[i];
vector3f.rotate((Quaternionfc)quaternion);
vector3f.mul(f4);
vector3f.add(f, f1, f2);
}
float f7 = this.m_5970_();
float f8 = this.m_5952_();
float f5 = this.m_5951_();
float f6 = this.m_5950_();
int j = this.m_6355_(pPartialTicks);
pBuffer.m_5483_((double)avector3f[0].x(), (double)avector3f[0].y(), (double)avector3f[0].z()).m_7421_(f8, f6).m_85950_(this.f_107227_, this.f_107228_, this.f_107229_, this.f_107230_).m_85969_(j).m_5752_();
pBuffer.m_5483_((double)avector3f[1].x(), (double)avector3f[1].y(), (double)avector3f[1].z()).m_7421_(f8, f5).m_85950_(this.f_107227_, this.f_107228_, this.f_107229_, this.f_107230_).m_85969_(j).m_5752_();
pBuffer.m_5483_((double)avector3f[2].x(), (double)avector3f[2].y(), (double)avector3f[2].z()).m_7421_(f7, f5).m_85950_(this.f_107227_, this.f_107228_, this.f_107229_, this.f_107230_).m_85969_(j).m_5752_();
pBuffer.m_5483_((double)avector3f[3].x(), (double)avector3f[3].y(), (double)avector3f[3].z()).m_7421_(f7, f6).m_85950_(this.f_107227_, this.f_107228_, this.f_107229_, this.f_107230_).m_85969_(j).m_5752_();
RenderSystem.enableDepthTest();
}
public void m_5989_() {
super.m_5989_();
this.m_108339_(this.sprites);
if (!this.f_107220_) {
float lifeProgress = (float)this.f_107224_ / (float)this.f_107225_;
float flicker = 1.0f - this.f_107223_.m_188501_() * 0.3f;
this.f_107230_ = Mth.m_14036_((float)(flicker * (1.0f - lifeProgress * lifeProgress)), (float)0.0f, (float)1.0f);
this.f_107663_ = this.initialQuadSize * (0.9f + this.f_107223_.m_188501_() * 0.2f);
if (((Boolean)Config.CLIENT.enablePlasmaSmokeTrail.get()).booleanValue() && this.f_107224_ > 2 && (double)this.f_107223_.m_188501_() < (Double)Config.CLIENT.plasmaSmokeFrequency.get()) {
int smokeCount = (Integer)Config.CLIENT.plasmaSmokeCount.get();
for (int i = 0; i < smokeCount; ++i) {
this.f_107208_.m_7106_((ParticleOptions)new SmokeParticleOptions(0.5f, 200, 0.6f, 0.6f, 0.6f, 0.4f, false, 0.0f, 0.0f, null), this.f_107212_, this.f_107213_, this.f_107214_, (this.f_107223_.m_188500_() - 0.5) * 0.03, (this.f_107223_.m_188500_() - 0.5) * 0.03, (this.f_107223_.m_188500_() - 0.5) * 0.03);
}
}
}
}
public static class Provider
implements ParticleProvider<PlasmaParticleOptions> {
private final SpriteSet sprites; private final SpriteSet sprites;
public Provider(SpriteSet pSprites) { public Provider(SpriteSet sprites) {
this.sprites = pSprites; this.sprites = sprites;
} }
public Particle createParticle(PlasmaParticleOptions pType, ClientLevel pLevel, double pX, double pY, double pZ, double pXSpeed, double pYSpeed, double pZSpeed) { @Override
return new PlasmaParticle(pLevel, pX, pY, pZ, pXSpeed, pYSpeed, pZSpeed, pType, this.sprites); public Particle createParticle(PlasmaParticleOptions type, ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
return new PlasmaParticle(level, x, y, z, xSpeed, ySpeed, zSpeed, type, this.sprites);
} }
} }
} }