Fix NeoForge build API issues
All checks were successful
Build / build (push) Successful in 13m52s

This commit is contained in:
MrSphay
2026-05-09 14:29:49 +02:00
parent 66bdfab2d6
commit fc9a4e00a1
2 changed files with 2 additions and 3 deletions

View File

@@ -205,7 +205,7 @@ public class ServerExplosionHandler {
}
private static boolean hasLineOfSight(ServerLevel level, Vec3 from, Vec3 to) {
return level.clip(new ClipContext(from, to, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, null)).getType() == HitResult.Type.MISS;
return level.clip(new ClipContext(from, to, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, (Entity)null)).getType() == HitResult.Type.MISS;
}
private static boolean isInCave(ServerLevel level, BlockPos pos) {

View File

@@ -15,7 +15,6 @@ import net.minecraft.network.protocol.common.custom.CustomPacketPayload;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.player.Player;
import net.neoforged.neoforge.client.network.ClientPacketDistributor;
import net.neoforged.neoforge.network.PacketDistributor;
import net.neoforged.neoforge.network.event.RegisterPayloadHandlersEvent;
import net.neoforged.neoforge.network.handling.IPayloadContext;
@@ -52,7 +51,7 @@ public class SimpleChannel {
public void sendToServer(Object message) {
LegacyPayload payload = this.encodePayload(message);
if (payload != null) {
ClientPacketDistributor.sendToServer(payload);
PacketDistributor.sendToServer(payload);
}
}