/* * Decompiled with CFR 0.152. */ package com.vinlanx.explosionoverhaul; import com.vinlanx.explosionoverhaul.client.ClientEffects; import java.util.function.Supplier; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.world.phys.Vec3; import net.minecraftforge.network.NetworkEvent; public class ExplosionVisualsPacket { private final Vec3 position; private final float power; public ExplosionVisualsPacket(Vec3 position, float power) { this.position = position; this.power = power; } public static void encode(ExplosionVisualsPacket msg, FriendlyByteBuf buf) { buf.writeDouble(msg.position.f_82479_); buf.writeDouble(msg.position.f_82480_); buf.writeDouble(msg.position.f_82481_); buf.writeFloat(msg.power); } public static ExplosionVisualsPacket decode(FriendlyByteBuf buf) { return new ExplosionVisualsPacket(new Vec3(buf.readDouble(), buf.readDouble(), buf.readDouble()), buf.readFloat()); } public static void handle(ExplosionVisualsPacket msg, Supplier ctx) { ctx.get().enqueueWork(() -> ClientEffects.triggerRealisticExplosion(msg.position, msg.power)); ctx.get().setPacketHandled(true); } public Vec3 getPosition() { return this.position; } public float getPower() { return this.power; } }