/* * Decompiled with CFR 0.152. */ package com.vinlanx.explosionoverhaul.client; import com.vinlanx.explosionoverhaul.Config; import com.vinlanx.explosionoverhaul.SmokeParticleOptions; import java.awt.Color; import java.util.Random; import net.minecraft.client.Minecraft; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.core.BlockPos; import net.minecraft.core.particles.ParticleOptions; import net.minecraft.util.Mth; import net.minecraft.world.level.ClipContext; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.HitResult; import net.minecraft.world.phys.Vec3; public class GroundMistEffect { private final ClientLevel level; private final Vec3 initialPosition; private final float power; private final Random random = new Random(); private int age = 0; private final int maxAge; private final float maxRadius; private final float particleBaseSize; private final int particlesPerTick; private Color currentMistColor = new Color(255, 255, 255); private boolean finished = false; private final int raycastFrequency; public GroundMistEffect(Vec3 position, float power) { this.level = Minecraft.m_91087_().f_91073_; this.initialPosition = position; this.power = power; double qualityMultiplier = (Double)Config.CLIENT.groundMistQuality.get(); this.raycastFrequency = (Integer)Config.CLIENT.groundMistRaycastFrequency.get(); float powerFraction = Mth.m_14036_((float)(power / 100.0f), (float)0.0f, (float)1.0f); int calculatedParticles = (int)((double)Mth.m_14179_((float)powerFraction, (float)40.0f, (float)200.0f) * qualityMultiplier * 1.5); int calculatedMaxAge = (int)((double)Mth.m_14179_((float)powerFraction, (float)30.0f, (float)70.0f) * qualityMultiplier / 3.0); if (qualityMultiplier > 0.0) { if (calculatedParticles == 0) { calculatedParticles = 1; } if (calculatedMaxAge == 0) { calculatedMaxAge = 1; } } this.particlesPerTick = calculatedParticles; this.maxAge = calculatedMaxAge; this.maxRadius = power * this.calculateRadiusMultiplier(power) * 3.0f; this.particleBaseSize = Mth.m_14179_((float)powerFraction, (float)1.0f, (float)12.0f); } private float calculateRadiusMultiplier(float power) { if (power <= 5.0f) { return 2.0f; } if (power <= 40.0f) { return Mth.m_14179_((float)((power - 5.0f) / 35.0f), (float)2.0f, (float)4.0f); } if (power <= 80.0f) { return Mth.m_14179_((float)((power - 40.0f) / 40.0f), (float)4.0f, (float)5.0f); } if (power <= 100.0f) { return Mth.m_14179_((float)((power - 80.0f) / 20.0f), (float)5.0f, (float)7.0f); } return 7.0f; } public void tick() { double checkZ; double checkAngle; double checkX; BlockHitResult hitResult; if (this.finished || this.level == null) { return; } ++this.age; if (this.age > this.maxAge) { this.finished = true; return; } float progress = (float)this.age / (float)this.maxAge; float easedProgress = 1.0f - (float)Math.pow(1.0f - progress, 3.0); float currentRadius = this.maxRadius * easedProgress; if (this.age % 10 == 0 && (hitResult = this.level.m_45547_(new ClipContext(new Vec3(checkX = this.initialPosition.f_82479_ + Math.cos(checkAngle = this.random.nextDouble() * 2.0 * Math.PI) * (double)currentRadius, this.initialPosition.f_82480_ + 15.0, checkZ = this.initialPosition.f_82481_ + Math.sin(checkAngle) * (double)currentRadius), new Vec3(checkX, this.initialPosition.f_82480_ - 15.0, checkZ), ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, null))).m_6662_() == HitResult.Type.BLOCK) { BlockPos blockPos = hitResult.m_82425_(); BlockState blockState = this.level.m_8055_(blockPos); } double cachedY = this.initialPosition.f_82480_; for (int i = 0; i < this.particlesPerTick; ++i) { float scale; float a; float r; float g; float b; double angle = (double)i / (double)this.particlesPerTick * 2.0 * Math.PI + (this.random.nextDouble() - 0.5) * 0.1; double radiusFrac = this.random.nextDouble(); double spawnRadius = (double)currentRadius * (0.6 + radiusFrac * 0.4); double spawnX = this.initialPosition.f_82479_ + Math.cos(angle) * spawnRadius; double spawnZ = this.initialPosition.f_82481_ + Math.sin(angle) * spawnRadius; if (i % this.raycastFrequency == 0) { BlockHitResult hitResult2 = this.level.m_45547_(new ClipContext(new Vec3(spawnX, this.initialPosition.f_82480_ + 15.0, spawnZ), new Vec3(spawnX, this.initialPosition.f_82480_ - 15.0, spawnZ), ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, null)); if (hitResult2.m_6662_() != HitResult.Type.BLOCK) continue; cachedY = hitResult2.m_82450_().f_82480_; } double spawnY = cachedY; Vec3 direction = new Vec3(spawnX - this.initialPosition.f_82479_, 0.0, spawnZ - this.initialPosition.f_82481_).m_82541_(); double motionStrength = Mth.m_14179_((float)(1.0f - progress), (float)0.02f, (float)0.15f); double motionX = direction.f_82479_ * motionStrength + (this.random.nextDouble() - 0.5) * 0.02; double motionZ = direction.f_82481_ * motionStrength + (this.random.nextDouble() - 0.5) * 0.02; double motionY = -0.01 - this.random.nextDouble() * 0.02; int lifetime = 100 + this.random.nextInt(60); if (radiusFrac <= 0.2) { b = 0.8f; g = 0.8f; r = 0.8f; a = 0.3f; scale = this.particleBaseSize * 0.1667f; } else if (radiusFrac <= 0.65) { b = 0.9f; g = 0.9f; r = 0.9f; a = 0.2f; scale = this.particleBaseSize * 0.25f; } else { r = (float)this.currentMistColor.getRed() / 255.0f; g = (float)this.currentMistColor.getGreen() / 255.0f; b = (float)this.currentMistColor.getBlue() / 255.0f; a = 0.15f; scale = this.particleBaseSize * 0.333f; } SmokeParticleOptions options = new SmokeParticleOptions(scale * (0.8f + this.random.nextFloat() * 0.4f), lifetime, r, g, b, a, false, 0.0f, 0.0f, null); this.level.m_6493_((ParticleOptions)options, true, spawnX, spawnY + 0.05, spawnZ, motionX, motionY, motionZ); } } public boolean isFinished() { return this.finished; } }