package com.vinlanx.explosionoverhaul; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; public class DripstoneEffects { public static void handleDripstoneFall(ServerLevel level, BlockPos center, int explosionPower, RandomSource random) { } public static void onServerTick(ServerLevel level) { } public static int getFallPercent(int explosionPower) { return 0; } }