fix: app cache and other issues (#5460)
* fixes * #[serde(untagged)] my BEHATED (still kinda broken) * remove unused hasContent ref * clean up code in fetch instance * ping 3 times for average latency * fix: pinging to be more accurate TCP_NODELAY — Set on the TCP stream right after connect, preventing Nagle's algorithm from buffering the small ping packet (could save up to ~40ms) Instant over Utc::now() — Switched to monotonic std::time::Instant for timing, which is more precise and designed for measuring elapsed time (still using chrono just for the ping magic value) * delete useFetch util and just use native fetch * rename worlds until functions for more clarity * fix lint * fix cache.rs logic * make backend ping use both impls * Add optional timeout to server ping * fix gallery appearing in nav with no items * remove EU countries and add EU option for server country * add uk to europe --------- Co-authored-by: aecsocket <aecsocket@tutanota.com>
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@@ -265,7 +265,7 @@ import {
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list as listInstances,
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} from '@/helpers/profile'
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import { get_categories, get_game_versions, get_loaders } from '@/helpers/tags'
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import { get_server_status } from '@/helpers/worlds'
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import { getServerLatency } from '@/helpers/worlds'
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import { useBreadcrumbs } from '@/store/breadcrumbs'
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import {
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getServerAddress,
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@@ -398,15 +398,11 @@ async function fetchProjectData() {
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serverStatusOnline.value = !!projectV3.value?.minecraft_java_server?.ping?.data
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if (serverAddress) {
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serverPing.value = undefined
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get_server_status(serverAddress)
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.then((status) => {
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if (status.ping != null) {
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serverPing.value = status.ping
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}
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})
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.catch((err) => {
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console.error(`Failed to ping server ${serverAddress}:`, err)
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})
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try {
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serverPing.value = await getServerLatency(serverAddress)
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} catch (error) {
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console.error(`Failed to ping server ${serverAddress}:`, error)
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}
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}
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// Fetch server sidebar data (modpack version + project)
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