feat: shared loading state + cleanup loading state management (#5835)
* feat: implement shared loading bar component and polished loading states across the app * feat: align loading states + ensureQueryData changes * fix: lint + bugs * fix: skeleton for manage servers page * fix: merge conflict fix
This commit is contained in:
148
packages/ui/src/components/base/LoadingBar.vue
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148
packages/ui/src/components/base/LoadingBar.vue
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<script setup lang="ts">
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import { computed, onBeforeUnmount, ref, watch } from 'vue'
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import { injectLoadingState } from '#ui/providers/loading-state'
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const props = withDefaults(
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defineProps<{
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/** Bar height in pixels. */
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height?: number
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/** Background gradient. Defaults to the brand green. */
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color?: string
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/** Total bar fill duration in ms (visual progress easing). */
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duration?: number
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/** Delay in ms before the bar becomes visible after a load begins. */
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throttle?: number
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/** CSS position. Use `absolute` when wrapping in a custom positioned container (e.g. desktop top-bar offset). */
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position?: 'fixed' | 'absolute'
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/** Top offset CSS value. */
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offsetTop?: string
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/** Left offset CSS value. */
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offsetLeft?: string
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/** Right offset CSS value. */
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offsetRight?: string
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}>(),
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{
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height: 2,
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color: 'var(--loading-bar-gradient)',
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duration: 1000,
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throttle: 0,
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position: 'fixed',
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offsetTop: '0',
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offsetLeft: '0',
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offsetRight: '0',
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},
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)
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const loadingState = injectLoadingState(null)
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const progress = ref(0)
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const isVisible = ref(false)
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const step = computed(() => 10000 / props.duration)
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let _timer: ReturnType<typeof setInterval> | null = null
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let _throttle: ReturnType<typeof setTimeout> | null = null
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let _hideTimeout: ReturnType<typeof setTimeout> | null = null
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let _resetTimeout: ReturnType<typeof setTimeout> | null = null
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function clearTimers() {
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if (_timer) clearInterval(_timer)
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if (_throttle) clearTimeout(_throttle)
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if (_hideTimeout) clearTimeout(_hideTimeout)
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if (_resetTimeout) clearTimeout(_resetTimeout)
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_timer = null
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_throttle = null
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_hideTimeout = null
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_resetTimeout = null
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}
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function startTimer() {
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if (typeof window === 'undefined') return
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_timer = setInterval(() => {
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progress.value = Math.min(100, progress.value + step.value)
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}, 100)
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}
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function start() {
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clearTimers()
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progress.value = 0
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if (props.throttle && typeof window !== 'undefined') {
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_throttle = setTimeout(() => {
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isVisible.value = true
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startTimer()
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}, props.throttle)
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} else {
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isVisible.value = true
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startTimer()
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}
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}
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function finish() {
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progress.value = 100
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clearTimers()
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if (typeof window === 'undefined') {
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isVisible.value = false
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progress.value = 0
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return
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}
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_hideTimeout = setTimeout(() => {
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isVisible.value = false
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_resetTimeout = setTimeout(() => {
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progress.value = 0
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}, 400)
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}, 500)
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}
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if (loadingState) {
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watch(
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() => loadingState.pending.value && loadingState.barEnabled.value,
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(active) => {
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if (active) start()
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else finish()
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},
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{ immediate: true },
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)
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}
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onBeforeUnmount(clearTimers)
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</script>
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<template>
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<div
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class="modrinth-loading-bar"
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:style="{
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position: props.position,
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top: props.offsetTop,
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right: props.offsetRight,
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left: props.offsetLeft,
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pointerEvents: 'none',
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width: `${progress}%`,
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height: `${isVisible ? props.height : 0}px`,
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borderRadius: `${props.height}px`,
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background: props.color,
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backgroundSize: `${(100 / Math.max(progress, 0.01)) * 100}% auto`,
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opacity: isVisible ? 1 : 0,
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transition: 'width 0.1s ease-in-out, height 0.1s ease-out, opacity 0.4s',
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}"
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/>
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</template>
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<style lang="scss" scoped>
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.modrinth-loading-bar {
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z-index: 999999;
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&::before {
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content: '';
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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width: 100%;
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background-image: radial-gradient(80% 100% at 20% 0%, var(--color-brand) 0%, transparent 80%);
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opacity: 0.1;
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z-index: -1;
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pointer-events: none;
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}
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}
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</style>
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