Harden minecraft-server-play analytics (#5484)

* Harden minecraft-server-play analytics

* Verify based on mc token

* Fail for non-server projects

* Nitpicks and factor out HTTP client

* Allow passing old minecraft_uuid field for clients

* Remove server play analytics test since it relies on auth against Minecraft API which I don't want to mock :(

* Switch to using hasJoined for uuid validation

* Fix formatting

* Fix sessionserver status code

* Ensure profile name and queried username matches

* replace some wrap_request_errs with internal errs

* add HTTP client into web::Data

* short timeout on client-side session join query

* further fixes

* sqlx prepare

* fix clippy

---------

Co-authored-by: Creeperkatze <178587183+Creeperkatze@users.noreply.github.com>
Co-authored-by: aecsocket <aecsocket@tutanota.com>
This commit is contained in:
Arthur
2026-03-09 17:26:15 +01:00
committed by GitHub
parent 4a0c610fc5
commit 73abe272d1
18 changed files with 310 additions and 89 deletions

View File

@@ -218,6 +218,16 @@ pub async fn init_client_with_database(
.execute()
.await?;
client
.query(&format!(
"
ALTER TABLE {database}.{MINECRAFT_SERVER_PLAYS} {cluster_line}
ADD COLUMN IF NOT EXISTS ip IPv6 DEFAULT toIPv6('::')
"
))
.execute()
.await?;
client
.query(&format!(
"