feat: content tab rewrite for worlds (#5136)
* feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
This commit is contained in:
@@ -1,97 +1,14 @@
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import dayjs from 'dayjs'
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import { defineStore } from 'pinia'
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// TODO: migrate to content-install.ts DI
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import { trackEvent } from '@/helpers/analytics'
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import { get_project, get_project_v3, get_version, get_version_many } from '@/helpers/cache.js'
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import {
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create_profile_and_install as packInstall,
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install_to_existing_profile,
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} from '@/helpers/pack.js'
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import {
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add_project_from_version,
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check_installed,
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create,
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edit,
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edit_icon,
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get,
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get_projects,
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install as installProfile,
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list,
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remove_project,
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} from '@/helpers/profile.js'
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import dayjs from 'dayjs'
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import { get_project, get_version_many } from '@/helpers/cache.js'
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import { add_project_from_version, check_installed } from '@/helpers/profile.js'
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import {
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add_server_to_profile,
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get_profile_worlds,
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resolveManagedServerWorld,
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start_join_server,
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} from '@/helpers/worlds.ts'
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import router from '@/routes.js'
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import { handleSevereError } from '@/store/error.js'
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export const useInstall = defineStore('installStore', {
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state: () => ({
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installConfirmModal: null,
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modInstallModal: null,
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incompatibilityWarningModal: null,
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installToPlayModal: null,
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updateToPlayModal: null,
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popupNotificationManager: null,
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installingServerProjects: [],
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addServerToInstanceModal: null,
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}),
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actions: {
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setInstallConfirmModal(ref) {
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this.installConfirmModal = ref
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},
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showInstallConfirmModal(project, version_id, onInstall, createInstanceCallback) {
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this.installConfirmModal.show(project, version_id, onInstall, createInstanceCallback)
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},
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setIncompatibilityWarningModal(ref) {
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this.incompatibilityWarningModal = ref
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},
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showIncompatibilityWarningModal(instance, project, versions, selected, onInstall) {
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this.incompatibilityWarningModal.show(instance, project, versions, selected, onInstall)
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},
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setModInstallModal(ref) {
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this.modInstallModal = ref
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},
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showModInstallModal(project, versions, onInstall) {
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this.modInstallModal.show(project, versions, onInstall)
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},
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setInstallToPlayModal(ref) {
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this.installToPlayModal = ref
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},
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showInstallToPlayModal(projectV3, modpackVersionId, onInstallComplete) {
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this.installToPlayModal.show(projectV3, modpackVersionId, onInstallComplete)
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},
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setUpdateToPlayModal(ref) {
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this.updateToPlayModal = ref
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},
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showUpdateToPlayModal(instance, activeVersionId, onUpdateComplete) {
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this.updateToPlayModal.show(instance, activeVersionId, onUpdateComplete)
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},
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setPopupNotificationManager(manager) {
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this.popupNotificationManager = manager
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},
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setAddServerToInstanceModal(ref) {
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this.addServerToInstanceModal = ref
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},
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showAddServerToInstanceModal(serverName, serverAddress) {
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this.addServerToInstanceModal.show(serverName, serverAddress)
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},
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startInstallingServer(projectId) {
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if (!this.installingServerProjects.includes(projectId)) {
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this.installingServerProjects.push(projectId)
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}
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},
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stopInstallingServer(projectId) {
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this.installingServerProjects = this.installingServerProjects.filter((id) => id !== projectId)
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},
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isServerInstalling(projectId) {
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return this.installingServerProjects.includes(projectId)
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},
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},
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})
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export const findPreferredVersion = (versions, project, instance) => {
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// When `project` is passed in from this stack trace:
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@@ -131,136 +48,23 @@ export const isVersionCompatible = (version, project, instance) => {
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)
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}
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export const install = async (
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projectId,
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versionId,
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instancePath,
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source,
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callback = () => {},
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createInstanceCallback = () => {},
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) => {
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const project = await get_project(projectId, 'bypass')
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const projectV3 = await get_project_v3(projectId, 'bypass')
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if (project.project_type === 'modpack' || projectV3?.minecraft_server != null) {
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const version = versionId ?? project.versions[project.versions.length - 1]
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const packs = await list()
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if (packs.length === 0 || !packs.find((pack) => pack.linked_data?.project_id === project.id)) {
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await packInstall(
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project.id,
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version,
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project.title,
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project.icon_url,
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createInstanceCallback,
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)
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trackEvent('PackInstall', {
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id: project.id,
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version_id: version,
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title: project.title,
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source,
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})
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callback(version)
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} else {
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const install = useInstall()
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install.showInstallConfirmModal(project, version, callback, createInstanceCallback)
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}
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} else {
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if (instancePath) {
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const [instance, instanceProjects, versions] = await Promise.all([
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await get(instancePath),
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await get_projects(instancePath),
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await get_version_many(project.versions, 'bypass'),
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])
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const projectVersions = versions.sort(
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(a, b) => dayjs(b.date_published) - dayjs(a.date_published),
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)
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let version
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if (versionId) {
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version = projectVersions.find((v) => v.id === versionId)
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} else {
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version = findPreferredVersion(projectVersions, project, instance)
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}
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if (!version) {
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version = projectVersions[0]
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}
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if (isVersionCompatible(version, project, instance, true)) {
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for (const [path, file] of Object.entries(instanceProjects)) {
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if (file.metadata && file.metadata.project_id === project.id) {
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await remove_project(instance.path, path)
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}
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}
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await add_project_from_version(instance.path, version.id)
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await installVersionDependencies(instance, version)
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trackEvent('ProjectInstall', {
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loader: instance.loader,
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game_version: instance.game_version,
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id: project.id,
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project_type: project.project_type,
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version_id: version.id,
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title: project.title,
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source,
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})
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callback(version.id)
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} else {
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const install = useInstall()
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install.showIncompatibilityWarningModal(
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instance,
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project,
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projectVersions,
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version,
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callback,
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)
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}
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} else {
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let versions = (await get_version_many(project.versions)).sort(
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(a, b) => dayjs(b.date_published) - dayjs(a.date_published),
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)
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if (versionId) {
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versions = versions.filter((v) => v.id === versionId)
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}
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const install = useInstall()
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install.showModInstallModal(project, versions, callback)
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}
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}
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// If project is modpack:
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// - We check all available instances if modpack is already installed
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// If true: show confirmation modal
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// If false: install it (latest version if passed version is null)
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// If project is mod:
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// - If instance is selected:
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// - If project is already installed
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// We first uninstall the project
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// - If no version is selected, we look check the instance for versions to select based on the versions
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// - If there are no versions, we show the incompat modal
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// - If a version is selected, and the version is incompatible, we show the incompat modal
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// - Version is installed, as well as version dependencies
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}
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export const installVersionDependencies = async (profile, version) => {
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export const installVersionDependencies = async (profile, version, onDepInstalling) => {
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for (const dep of version.dependencies) {
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if (dep.dependency_type !== 'required') continue
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// disallow fabric api install on quilt
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if (dep.project_id === 'P7dR8mSH' && profile.loader === 'quilt') continue
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if (dep.version_id) {
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if (dep.project_id && (await check_installed(profile.path, dep.project_id))) continue
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if (dep.project_id && onDepInstalling) {
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const depProject = await get_project(dep.project_id, 'bypass').catch(() => null)
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if (depProject) onDepInstalling(depProject)
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}
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await add_project_from_version(profile.path, dep.version_id)
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} else {
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if (dep.project_id && (await check_installed(profile.path, dep.project_id))) continue
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const depProject = await get_project(dep.project_id, 'bypass')
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if (onDepInstalling) onDepInstalling(depProject)
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const depVersions = (await get_version_many(depProject.versions, 'bypass')).sort(
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(a, b) => dayjs(b.date_published) - dayjs(a.date_published),
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@@ -274,63 +78,6 @@ export const installVersionDependencies = async (profile, version) => {
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}
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}
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/**
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* Server projects that use modpack content use have linked_data.project_id as
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* the server project id and linked_data.version_id as the modpack content version id
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*
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* The modpack content version can be of the same server project, or from a different project
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*/
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export const installServerProject = async (serverProjectId) => {
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const [project, projectV3] = await Promise.all([
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get_project(serverProjectId, 'bypass'),
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get_project_v3(serverProjectId, 'bypass'),
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])
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const serverAddress = getServerAddress(projectV3?.minecraft_java_server)
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const content = projectV3?.minecraft_java_server?.content
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if (!content || content.kind !== 'modpack') return
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const contentVersionId = content.version_id
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const contentVersion = await get_version(contentVersionId, 'bypass')
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const contentProjectId = contentVersion.project_id
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const gameVersion = contentVersion.game_versions?.[0] ?? ''
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const profilePath = await create(
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project.title,
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gameVersion,
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'vanilla',
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null,
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project.icon_url,
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true,
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{
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project_id: serverProjectId,
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version_id: contentVersionId,
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locked: true,
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},
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)
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// Save the icon path before pack install overwrites it
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const profileBeforeInstall = await get(profilePath)
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const originalIconPath = profileBeforeInstall?.icon_path ?? null
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await install_to_existing_profile(contentProjectId, contentVersionId, project.title, profilePath)
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// Pack install overwrites name, icon, and linked_data with the content project's values.
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// Restore them to point to the server project.
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await edit(profilePath, {
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name: project.title,
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linked_data: {
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project_id: serverProjectId,
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version_id: contentVersionId,
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locked: true,
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},
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})
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await edit_icon(profilePath, originalIconPath)
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await ensureManagedServerWorldExists(profilePath, project.title, serverAddress)
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}
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export const getServerAddress = (javaServer) => {
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if (!javaServer) return null
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const { address } = javaServer
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@@ -349,203 +96,3 @@ export const ensureManagedServerWorldExists = async (profilePath, serverName, se
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console.error('Failed to ensure managed server world exists:', err)
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}
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}
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const joinServer = async (profilePath, serverAddress) => {
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if (!serverAddress) return
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await start_join_server(profilePath, serverAddress)
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}
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const findInstalledInstance = async (projectId) => {
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const packs = await list()
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return packs.find((pack) => pack.linked_data?.project_id === projectId) ?? null
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}
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const createVanillaServerInstance = async (project, gameVersion, serverAddress) => {
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const profilePath = await create(
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project.title,
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gameVersion,
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'fabric',
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'latest',
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project.icon_url,
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false,
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{
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project_id: project.id,
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version_id: '',
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locked: true,
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},
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)
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await ensureManagedServerWorldExists(profilePath, project.title, serverAddress)
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return profilePath
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}
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const updateVanillaGameVersion = async (instance, targetGameVersion) => {
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if (instance.game_version === targetGameVersion) return
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await edit(instance.path, { game_version: targetGameVersion })
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await installProfile(instance.path, false)
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}
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|
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const showModpackInstallSuccess = (installStore, project, serverAddress) => {
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installStore.popupNotificationManager?.addPopupNotification({
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title: 'Install complete',
|
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text: `${project.name} is installed and ready to play.`,
|
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type: 'success',
|
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buttons: [
|
||||
...(serverAddress
|
||||
? [
|
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{
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label: 'Launch game',
|
||||
action: async () => {
|
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try {
|
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await joinServer(
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project.path,
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serverAddress,
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project.linked_data?.project_id ?? null,
|
||||
)
|
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trackEvent('InstanceStart', {
|
||||
loader: project.loader,
|
||||
game_version: project.game_version,
|
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source: 'ServerProject',
|
||||
})
|
||||
} catch (err) {
|
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handleSevereError(err, { profilePath: project.path })
|
||||
}
|
||||
},
|
||||
color: 'brand',
|
||||
},
|
||||
]
|
||||
: []),
|
||||
{
|
||||
label: 'Instance',
|
||||
action: () => router.push(`/instance/${encodeURIComponent(project.path)}`),
|
||||
},
|
||||
],
|
||||
autoCloseMs: null,
|
||||
})
|
||||
}
|
||||
|
||||
const showUpdateSuccess = (installStore, instance, serverAddress) => {
|
||||
installStore.popupNotificationManager?.addPopupNotification({
|
||||
title: 'Update complete',
|
||||
text: `${instance.name} has been updated and is ready to play.`,
|
||||
type: 'success',
|
||||
buttons: [
|
||||
...(serverAddress
|
||||
? [
|
||||
{
|
||||
label: 'Launch game',
|
||||
action: async () => {
|
||||
try {
|
||||
if (serverAddress) await start_join_server(instance.path, serverAddress)
|
||||
trackEvent('InstanceStart', {
|
||||
loader: instance.loader,
|
||||
game_version: instance.game_version,
|
||||
source: 'ServerProject',
|
||||
})
|
||||
} catch (err) {
|
||||
handleSevereError(err, { profilePath: instance.path })
|
||||
}
|
||||
},
|
||||
color: 'brand',
|
||||
},
|
||||
]
|
||||
: []),
|
||||
{
|
||||
label: 'Instance',
|
||||
action: () => router.push(`/instance/${encodeURIComponent(instance.path)}`),
|
||||
},
|
||||
],
|
||||
autoCloseMs: null,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles logic when clicking "Play" on a server project. This includes:
|
||||
* - Checking if need to install modpack content. If so, opens install to play modal
|
||||
* - Checking if need to update modpack content. If so, open update to play modal
|
||||
* - Checking if need to create instance for vanilla server. If so, creates instance.
|
||||
* - Adding server to worlds list if not already there
|
||||
* - Joining server
|
||||
*/
|
||||
export const playServerProject = async (projectId) => {
|
||||
const installStore = useInstall()
|
||||
|
||||
const [project, projectV3] = await Promise.all([
|
||||
get_project(projectId, 'bypass'),
|
||||
get_project_v3(projectId, 'bypass'),
|
||||
])
|
||||
|
||||
if (projectV3?.minecraft_server == null) {
|
||||
console.warn('playServerProject failed: project is not a server project')
|
||||
return
|
||||
}
|
||||
|
||||
const content = projectV3?.minecraft_java_server?.content
|
||||
const serverAddress = getServerAddress(projectV3?.minecraft_java_server)
|
||||
const isVanilla = content?.kind === 'vanilla'
|
||||
const isModpack = content?.kind === 'modpack'
|
||||
const modpackVersionId = content?.version_id ?? null
|
||||
const recommendedGameVersion = content?.recommended_game_version
|
||||
|
||||
let instance = await findInstalledInstance(project.id)
|
||||
|
||||
if (isVanilla && !instance) {
|
||||
if (installStore.installingServerProjects.includes(projectId)) return
|
||||
installStore.startInstallingServer(projectId)
|
||||
try {
|
||||
const path = await createVanillaServerInstance(project, recommendedGameVersion, serverAddress)
|
||||
if (path) {
|
||||
instance = await get(path)
|
||||
showModpackInstallSuccess(installStore, instance, serverAddress)
|
||||
}
|
||||
} finally {
|
||||
installStore.stopInstallingServer(projectId)
|
||||
}
|
||||
return
|
||||
}
|
||||
if (isModpack && !instance) {
|
||||
installStore.showInstallToPlayModal(projectV3, modpackVersionId, async () => {
|
||||
const newInstance = await findInstalledInstance(project.id)
|
||||
if (!newInstance) return
|
||||
showModpackInstallSuccess(installStore, newInstance, serverAddress)
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
if (!instance) return
|
||||
|
||||
await ensureManagedServerWorldExists(instance.path, project.title, serverAddress)
|
||||
|
||||
// Update existing instance if needed
|
||||
if (isModpack && instance.linked_data?.version_id !== modpackVersionId) {
|
||||
installStore.showUpdateToPlayModal(instance, modpackVersionId, () => {
|
||||
showUpdateSuccess(installStore, instance, serverAddress)
|
||||
})
|
||||
return
|
||||
}
|
||||
if (isVanilla && instance.game_version !== recommendedGameVersion) {
|
||||
if (installStore.installingServerProjects.includes(projectId)) return
|
||||
installStore.startInstallingServer(projectId)
|
||||
try {
|
||||
await updateVanillaGameVersion(instance, recommendedGameVersion)
|
||||
showUpdateSuccess(installStore, instance, serverAddress)
|
||||
} finally {
|
||||
installStore.stopInstallingServer(projectId)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// join server
|
||||
try {
|
||||
await joinServer(instance.path, serverAddress, project.id)
|
||||
trackEvent('InstanceStart', {
|
||||
loader: instance.loader,
|
||||
game_version: instance.game_version,
|
||||
source: 'ServerProject',
|
||||
})
|
||||
} catch (err) {
|
||||
handleSevereError(err, { profilePath: instance.path })
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import { useBreadcrumbs } from './breadcrumbs'
|
||||
import { useInstall } from './install'
|
||||
import { useLoading } from './loading'
|
||||
import { useTheming } from './theme.ts'
|
||||
|
||||
export { useBreadcrumbs, useInstall, useLoading, useTheming }
|
||||
export { useBreadcrumbs, useLoading, useTheming }
|
||||
|
||||
Reference in New Issue
Block a user