feat: content tab rewrite for worlds (#5136)
* feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
This commit is contained in:
@@ -1,78 +1,58 @@
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<template>
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<div class="relative flex select-none flex-col gap-6" data-pyro-server-manager-root>
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<div
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<Admonition v-if="backupBusyReason" type="warning" :header="backupBusyReason">
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Your server is still accessible during this time.
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</Admonition>
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<Admonition
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v-if="inspectingError && isConnected && !isWsAuthIncorrect"
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data-pyro-servers-inspecting-error
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class="flex justify-between rounded-2xl border-2 border-solid border-red bg-bg-red p-4 font-semibold text-contrast"
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type="critical"
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:header="`${serverData?.name} shut down unexpectedly.`"
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dismissible
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@dismiss="clearError"
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>
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<div class="flex w-full justify-between gap-2">
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<div v-if="inspectingError.analysis.problems.length" class="flex flex-row gap-4">
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<IssuesIcon class="hidden h-8 w-8 text-red sm:block" />
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<div class="flex flex-col gap-2">
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<div class="font-semibold">
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{{ serverData?.name }} shut down unexpectedly. We've automatically analyzed the logs
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and found the following problems:
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</div>
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<li
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v-for="problem in inspectingError.analysis.problems"
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:key="problem.message"
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class="list-none"
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>
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<h4 class="m-0 text-sm font-normal sm:text-lg sm:font-semibold">
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{{ problem.message }}
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</h4>
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<ul class="m-0 ml-6">
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<li v-for="solution in problem.solutions" :key="solution.message">
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<span class="m-0 text-sm font-normal">{{ solution.message }}</span>
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</li>
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</ul>
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</li>
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<template v-if="inspectingError.analysis.problems.length">
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<p class="m-0 text-sm opacity-80">
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We automatically analyzed the logs and found the following:
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</p>
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<div class="mt-2 flex flex-col gap-2">
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<div
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v-for="problem in inspectingError.analysis.problems"
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:key="problem.message"
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class="bg-raised-bg/30 rounded-xl px-3 py-2"
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>
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<p class="m-0 text-sm font-semibold">{{ problem.message }}</p>
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<ul v-if="problem.solutions.length" class="m-0 ml-4 mt-1.5 flex flex-col gap-1">
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<li
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v-for="solution in problem.solutions"
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:key="solution.message"
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class="text-sm opacity-80"
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>
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{{ solution.message }}
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</li>
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</ul>
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</div>
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</div>
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<div v-else-if="props.serverPowerState === 'crashed'" class="flex flex-row gap-4">
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<IssuesIcon class="hidden h-8 w-8 text-red sm:block" />
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<div class="flex flex-col gap-2">
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<div class="font-semibold">{{ serverData?.name }} shut down unexpectedly.</div>
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<div class="font-normal">
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<template v-if="props.powerStateDetails?.oom_killed">
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The server stopped because it ran out of memory. There may be a memory leak caused
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by a mod or plugin, or you may need to upgrade your Modrinth Server.
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</template>
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<template v-else-if="props.powerStateDetails?.exit_code !== undefined">
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We could not automatically determine the specific cause of the crash, but your
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server exited with code
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{{ props.powerStateDetails.exit_code }}.
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{{
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props.powerStateDetails.exit_code === 1
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? 'There may be a mod or plugin causing the issue, or an issue with your server configuration.'
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: ''
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}}
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</template>
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<template v-else> We could not determine the specific cause of the crash. </template>
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<div class="mt-2">You can try restarting the server.</div>
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</div>
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</div>
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</div>
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<div v-else class="flex flex-row gap-4">
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<IssuesIcon class="hidden h-8 w-8 text-red sm:block" />
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<div class="flex flex-col gap-2">
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<div class="font-semibold">{{ serverData?.name }} shut down unexpectedly.</div>
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<div class="font-normal">
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We could not find any specific problems, but you can try restarting the server.
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</div>
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</div>
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</div>
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<ButtonStyled color="red" @click="clearError">
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<button>
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<XIcon />
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</button>
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</ButtonStyled>
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</div>
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</div>
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</template>
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<template v-else-if="props.serverPowerState === 'crashed'">
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<template v-if="props.powerStateDetails?.oom_killed">
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The server stopped because it ran out of memory. There may be a memory leak caused by a
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mod or plugin, or you may need to upgrade your Modrinth Server.
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</template>
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<template v-else-if="props.powerStateDetails?.exit_code !== undefined">
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Your server exited with code {{ props.powerStateDetails.exit_code }}.
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<template v-if="props.powerStateDetails.exit_code === 1">
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There may be a mod or plugin causing the issue, or an issue with your server
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configuration.
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</template>
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</template>
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<template v-else> We could not determine the specific cause of the crash. </template>
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<p class="m-0 mt-2">You can try restarting the server.</p>
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</template>
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<template v-else>
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We could not find any specific problems, but you can try restarting the server.
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</template>
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</Admonition>
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<div class="flex flex-col-reverse gap-6 md:flex-col">
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<ServerStats
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@@ -181,14 +161,18 @@
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</template>
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<script setup lang="ts">
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import { IssuesIcon, TerminalSquareIcon, XIcon } from '@modrinth/assets'
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import { ButtonStyled, injectModrinthClient } from '@modrinth/ui'
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import { TerminalSquareIcon } from '@modrinth/assets'
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import {
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Admonition,
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injectModrinthClient,
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injectModrinthServerContext,
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useVIntl,
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} from '@modrinth/ui'
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import type { ServerState, Stats } from '@modrinth/utils'
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import PanelServerStatus from '~/components/ui/servers/PanelServerStatus.vue'
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import PanelTerminal from '~/components/ui/servers/PanelTerminal.vue'
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import ServerStats from '~/components/ui/servers/ServerStats.vue'
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import type { ModrinthServer } from '~/composables/servers/modrinth-servers.ts'
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type ServerProps = {
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isConnected: boolean
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@@ -200,13 +184,22 @@ type ServerProps = {
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exit_code?: number
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}
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isServerRunning: boolean
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server: ModrinthServer
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}
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const props = defineProps<ServerProps>()
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const { formatMessage } = useVIntl()
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const client = injectModrinthClient()
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const serverId = props.server.serverId
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const { server: serverData, serverId, busyReasons } = injectModrinthServerContext()
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const backupBusyReason = computed(() => {
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const reason = busyReasons.value.find(
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(r) =>
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r.reason.id === 'servers.busy.backup-creating' ||
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r.reason.id === 'servers.busy.backup-restoring',
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)
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return reason ? formatMessage(reason.reason) : null
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})
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interface ErrorData {
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id: string
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@@ -581,7 +574,6 @@ const commandInput = ref('')
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const suggestions = ref<string[]>([])
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const selectedSuggestionIndex = ref(0)
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const serverData = computed(() => props.server.general)
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// const serverIP = computed(() => serverData.value?.net.ip ?? "");
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// const serverPort = computed(() => serverData.value?.net.port ?? 0);
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// const serverDomain = computed(() => serverData.value?.net.domain ?? "");
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Reference in New Issue
Block a user