feat: content tab rewrite for worlds (#5136)

* feat: base content card component

* fix: tooltips + colors

* feat: fix orgs

* feat: base content tab internals rewrite

* feat: fix invalidmodal

* feat: add ContentModpackCard

* fix: extract types

* draft: layout

* feat: unlink modal

* feat: impl content tab

* fix: lint

* fix: toggling

* temp: disable updating stuff

* feat: selection v-model

* feat: bulk selection

* feat: mods tab rough draft

* feat: use fuse.js

* feat: add project combobox

* clean up project combobox

* feat: start install to play modal

* fix: events

* feat: use v-on

* feat: bulk actions + fix floating action bar width

* feat: figma alignments

* feat: migrate toggle to tailwind

* fix: row borders

* feat: disabled state

* feat: virtual list impl for card table based on window scroll

* fix: lint

* feat: virtualization + smaller contentcard items

* feat: use ContentCardTable + ContentCardItems

* feat: fix gap + border issues on last elm

* feat: cleanup + use proper searching

* fix: use TeleportOverflowMenu

* fix: fallback to svg if src is invalid on avatar component

* fix: storybook

* feat: start on updater modal

* feat: finish content updater modal

* feat: i18n pass

* feat: impl modal

* feat(app): backend changes for content tab refactor (#5237)

* feat: include_changelog=false for updater modal

* fix: hash overrides

* feat: update checking for modpack

* feat: qa

* feat: modpack content modal

* fix: padding in table to match modals + tightness

* fix: lint

* feat: delete modal

* feat: fix toggle bugs

* fix: prepr

* fix: duplicate messages

* qa: full width search

* qa: use bg-surface-1.5

* qa: animation for filter pills

* qa: standardize hover colors

* fix: border-[1px] is border

* qa: mass de-select actually mass selecting

* qa: match figma designs for floating action bar

* qa: modal fixes

* q: modal fixes x2

* fix: table border

* qa: confirm modals

* qa: modal alignment

* qa: re-add stuck heading + dedupe logic

* qa: dedupe virtual scrolling + remove dead components

* qa: responsiveness for content table + link fixes

* qa: version column link, tooltips + lint fixes

* qa: instance busy protections

* fix: installation freeze bug

* chore: remove old mods page

* refactor: deduplicate layout

* chore: delete old content page(s)

* qa

* qa

* qa

* feat: sort btn - to iterate

* fix: ml

* feat: date added

* fix: lint

* fix: formatting.ts removal

* feat: get_dependencies_as_content_items

* qa: final QA changes

* refactor: deduplicate + polish content.rs

* feat: hook up content.vue with v1

* feat: hide v1 content api behind frontend feature flag

* fix: query keys + copy on empty state

* chore: i18n pass

* feat: reimpl unlink + upload endpoint

* feat: use bulk endpoints v1

* fix: lint

* fix: flags

* fix: responsiveness via container queries

* fix: lint

* qa: 1

* qa: fixes

* qa: fix ssr issues with browse content

* qa: header page divider

* qa: modals

* fix: prepr

* fix: issues

* fix: lint

* fix: toggle v1 ff

* qa: 5

* qa: delete modal copy

* feat: creation flow modals (#5383)

* refactor: delete content v0 usages + impl

* feat: qa + fixes

* feat: installing banner using state event

* feat: fix modpack card bugs + filtering issues

* refactor: delete backups v0 api module

* feat: v1 servers GET endpoint

* fix: backups

* feat: swap to kyros upload v1 addon

* fix: use tanstack for loader.vue

* feat: finish install from discovery modal

* qa: bug fixes

* feat: set up installation settings

* fix: lint

* fix: typos

* fix: bugs

* fix: disable inline content

* feat: content tab improvements — upload UX, installation settings, and client-only indicators

   Upload cancellation and navigation guard:
   - Add ConfirmLeaveModal that prompts when navigating away during upload
   - Cancel in-flight XHR uploads when user confirms leaving the page
   - Add beforeunload handler to warn on browser/tab close during upload
   - Track uploadedBytes/totalBytes in UploadState for progress display
   - Replace Collapsible with Transition for upload progress admonition
   - Show byte progress and percentage in upload banner
   - Clamp upload progress to prevent exceeding 100%

   Installation settings (server.properties):
   - Add KnownPropertiesFields and PropertiesFields types to Archon types
   - Add buildProperties() to creation flow context to collect gamemode,
     difficulty, seed, world type, structures, and generator settings
   - Pass properties through installContent on onboarding, discovery, and
     ServerSetupModal flows

   Server setup and discovery flow improvements:
   - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent
   - Replace loaderApiNames lookup with toApiLoader() helper
   - Remove eraseDataOnInstall toggle — always use soft_override: false
   - Simplify modpack install on discovery page to use first available version
     and route through creation flow modal for both onboarding and non-onboarding
   - Differentiate post-install navigation: content page for onboarding,
     loader options for existing servers

   Modpack update flow:
   - Replace updateModpack() call with installContent() using soft_override: true
     to support version selection in the content updater modal

   Client-only mod indicators:
   - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment)
   - Add environment to ContentItem and isClientOnly to ContentCardTableItem
   - Show orange TriangleAlertIcon with tooltip on client-only mods in content table
   - Add "Client-only" filter pill to content filtering (controlled via
     showClientOnlyFilter on ContentManagerContext)
   - Apply client-only indicators in both ContentPageLayout and ModpackContentModal

   Misc:
   - Add CLAUDE.md note about using prepr commands for lint checks
   - Export ConfirmLeaveModal from instances barrel

* fix: piping

* fix: switch content disable for linked server instances

* feat: client only filter

* fix: prepr

* feat: hasUpdate shape update

* feat: bulk update endpoint impl for content in panel

* feat: websocket state impl again with new phases

* fix: ws

* fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug

* fix: qa bugs

* fix: lint, a11y and i18n

* refactor: set up layouts folder properly

* fix: linked data cache stuff + lint

* feat: move installationsettings to shared layout

* fix: lint

* fix: issues

* feat: temp fuck staging up

* fix: lockfile

* fix: data sync issues on loader.vue

* fix: lint

* Hide shader configuration files from content list (#5499)

* feat: workaround search problem + split out reset

* fix: qa

* fix: changelog not showing on first open

* fix: qa + optimistic updating improvements

* fix: prepr+lint

* fix: qa

* feat: qa

* fix: lint

* fix: lint

* fix: build

* fix: build

* fix: type errors

* fix: fade and JAVA_HOME passthrough

* feat: qa

* feat: impl diff shit

* fix: qa

* fix: app qa

* feat: update diff modal

* fix: endpoint

* fix: qa

* fix: qa

* fix: use bulk in modpack modal

* feat: abort signal impl + fix issues

* fix: diff modal trunc

* feat: qa

* fix: qa

* feat: tooltip content tab

* fix: prepr

* fix: dismiss on settings btn

* feat: qa

* feat: dont clear handlers on disconnect

* fix: lint

* fix: wrangler + introduce staging-archon env file

---------

Signed-off-by: Calum H. <calum@modrinth.com>
Co-authored-by: tdgao <mr.trumgao@gmail.com>
Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
This commit is contained in:
Calum H.
2026-03-12 20:24:32 +00:00
committed by GitHub
parent f0224dfff7
commit 7d92e4ec7f
302 changed files with 20016 additions and 12142 deletions

View File

@@ -53,3 +53,20 @@ pub async fn purge_cache_types(
Ok(())
}
/// Get versions for a project (without changelogs for fast loading).
/// Uses the cache system with the ProjectVersions cache type.
#[tracing::instrument]
pub async fn get_project_versions(
project_id: &str,
cache_behaviour: Option<CacheBehaviour>,
) -> crate::Result<Option<Vec<Version>>> {
let state = crate::State::get().await?;
CachedEntry::get_project_versions(
project_id,
cache_behaviour,
&state.pool,
&state.api_semaphore,
)
.await
}

View File

@@ -18,12 +18,13 @@ pub mod worlds;
pub mod data {
pub use crate::state::{
CacheBehaviour, CacheValueType, Credentials, Dependency, DirectoryInfo,
Hooks, JavaVersion, LinkedData, MemorySettings, ModLoader,
ModrinthCredentials, Organization, ProcessMetadata, ProfileFile,
Project, ProjectType, ProjectV3, SearchResult, SearchResults,
SearchResultsV3, Settings, TeamMember, Theme, User, UserFriend,
Version, WindowSize,
CacheBehaviour, CacheValueType, ContentItem, ContentItemOwner,
ContentItemProject, ContentItemVersion, Credentials, Dependency,
DirectoryInfo, Hooks, JavaVersion, LinkedData, LinkedModpackInfo,
MemorySettings, ModLoader, ModrinthCredentials, Organization,
OwnerType, ProcessMetadata, ProfileFile, Project, ProjectType,
ProjectV3, SearchResult, SearchResults, SearchResultsV3, Settings,
TeamMember, Theme, User, UserFriend, Version, WindowSize,
};
pub use ariadne::users::UserStatus;
}

View File

@@ -182,7 +182,12 @@ pub fn get_default_launcher_path(
Some(dirs::data_dir()?.join("gdlauncher_next"))
}
ImportLauncherType::Curseforge => {
Some(dirs::home_dir()?.join("curseforge").join("minecraft"))
let home = dirs::home_dir()?;
let primary = home.join("curseforge").join("minecraft");
if primary.exists() {
return Some(primary);
}
Some(dirs::document_dir()?.join("curseforge").join("minecraft"))
}
ImportLauncherType::Unknown => None,
};

View File

@@ -1,4 +1,5 @@
use crate::State;
use crate::api::profile;
use crate::data::ModLoader;
use crate::event::emit::{emit_loading, init_loading};
use crate::event::{LoadingBarId, LoadingBarType};
@@ -226,6 +227,24 @@ pub async fn generate_pack_from_version_id(
})?;
emit_loading(&loading_bar, 10.0, None)?;
// Update profile with correct loader and game version from the API version metadata,
// so the UI shows accurate info while the pack file is still downloading.
if let Some(game_version) = version.game_versions.first() {
let loader = version
.loaders
.first()
.map(|l| ModLoader::from_string(l))
.unwrap_or(ModLoader::Vanilla);
let game_version = game_version.clone();
let profile_path_clone = profile_path.clone();
profile::edit(&profile_path_clone, |prof| {
prof.game_version.clone_from(&game_version);
prof.loader = loader;
async { Ok(()) }
})
.await?;
}
let (url, hash) =
if let Some(file) = version.files.iter().find(|x| x.primary) {
Some((file.url.clone(), file.hashes.get("sha1")))
@@ -303,6 +322,12 @@ pub async fn generate_pack_from_version_id(
None
};
// Set the icon immediately so the UI shows it during download.
if let Some(ref icon_path) = icon {
let _ =
profile::edit_icon(&profile_path, Some(icon_path.as_path())).await;
}
Ok(CreatePack {
file,
description: CreatePackDescription {

View File

@@ -8,7 +8,7 @@ use crate::pack::install_from::{
use crate::state::{
CacheBehaviour, CachedEntry, ProfileInstallStage, SideType, cache_file_hash,
};
use crate::util::fetch::{fetch_mirrors, write};
use crate::util::fetch::{fetch_mirrors, sha1_async, write};
use crate::util::io;
use crate::{State, profile};
use async_zip::base::read::seek::ZipFileReader;
@@ -115,6 +115,53 @@ pub async fn install_zipped_mrpack_files(
.into());
}
// Cache the modpack file hashes for later filtering of user-added content
// Includes both manifest file hashes and computed hashes for override files
if let Some(ref version_id) = version_id {
let mut file_hashes: Vec<String> = pack
.files
.iter()
.filter_map(|f| f.hashes.get(&PackFileHash::Sha1).cloned())
.collect();
// Also hash files from overrides folders (these aren't in modrinth.index.json)
let override_entries: Vec<usize> = zip_reader
.file()
.entries()
.iter()
.enumerate()
.filter_map(|(index, entry)| {
let filename = entry.filename().as_str().ok()?;
let is_override = (filename.starts_with("overrides/")
|| filename.starts_with("client-overrides/")
|| filename.starts_with("server-overrides/"))
&& !filename.ends_with('/');
is_override.then_some(index)
})
.collect();
for index in override_entries {
let mut file_bytes = Vec::new();
let mut entry_reader = zip_reader.reader_with_entry(index).await?;
entry_reader.read_to_end_checked(&mut file_bytes).await?;
let hash = sha1_async(bytes::Bytes::from(file_bytes)).await?;
file_hashes.push(hash);
}
tracing::info!(
"Caching {} modpack file hashes for version {}",
file_hashes.len(),
version_id
);
CachedEntry::cache_modpack_files(version_id, file_hashes, &state.pool)
.await?;
} else {
tracing::warn!(
"No version_id available, skipping modpack file hash caching"
);
}
// Sets generated profile attributes to the pack ones (using profile::edit)
set_profile_information(
profile_path.clone(),

View File

@@ -8,8 +8,9 @@ use crate::pack::install_from::{
EnvType, PackDependency, PackFile, PackFileHash, PackFormat,
};
use crate::state::{
CacheBehaviour, CachedEntry, Credentials, JavaVersion, ProcessMetadata,
ProfileFile, ProfileInstallStage, ProjectType, SideType,
CacheBehaviour, CachedEntry, ContentItem, Credentials, Dependency,
JavaVersion, LinkedModpackInfo, ProcessMetadata, ProfileFile,
ProfileInstallStage, ProjectType, SideType,
};
use crate::event::{ProfilePayloadType, emit::emit_profile};
@@ -93,6 +94,119 @@ pub async fn get_projects(
}
}
#[tracing::instrument]
pub async fn get_installed_project_ids(
path: &str,
) -> crate::Result<Vec<String>> {
let state = State::get().await?;
if let Some(profile) = get(path).await? {
let ids = profile
.get_installed_project_ids(&state.pool, &state.api_semaphore)
.await?;
Ok(ids)
} else {
Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
.as_error())
}
}
/// Get content items with rich metadata for a profile
///
/// Returns content items filtered to exclude modpack files (if linked),
/// sorted alphabetically by project name.
#[tracing::instrument]
pub async fn get_content_items(
path: &str,
cache_behaviour: Option<CacheBehaviour>,
) -> crate::Result<Vec<ContentItem>> {
let state = State::get().await?;
if let Some(profile) = get(path).await? {
let items = crate::state::get_content_items(
&profile,
cache_behaviour,
&state.pool,
&state.api_semaphore,
)
.await?;
Ok(items)
} else {
Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
.as_error())
}
}
/// Get content items that are part of the linked modpack
///
/// Returns the modpack's dependencies as ContentItem list.
/// Returns empty vec if the profile is not linked to a modpack.
#[tracing::instrument]
pub async fn get_linked_modpack_content(
path: &str,
cache_behaviour: Option<CacheBehaviour>,
) -> crate::Result<Vec<ContentItem>> {
let state = State::get().await?;
if let Some(profile) = get(path).await? {
let items = crate::state::get_linked_modpack_content(
&profile,
cache_behaviour,
&state.pool,
&state.api_semaphore,
)
.await?;
Ok(items)
} else {
Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
.as_error())
}
}
/// Convert a list of dependencies into ContentItems with rich metadata
#[tracing::instrument]
pub async fn get_dependencies_as_content_items(
dependencies: Vec<Dependency>,
cache_behaviour: Option<CacheBehaviour>,
) -> crate::Result<Vec<ContentItem>> {
let state = State::get().await?;
let items = crate::state::dependencies_to_content_items(
&dependencies,
cache_behaviour,
&state.pool,
&state.api_semaphore,
)
.await?;
Ok(items)
}
/// Get linked modpack info for a profile
///
/// Returns project, version, and owner information for the linked modpack,
/// or None if the profile is not linked to a modpack.
#[tracing::instrument]
pub async fn get_linked_modpack_info(
path: &str,
cache_behaviour: Option<CacheBehaviour>,
) -> crate::Result<Option<LinkedModpackInfo>> {
let state = State::get().await?;
if let Some(profile) = get(path).await? {
let info = crate::state::get_linked_modpack_info(
&profile,
cache_behaviour,
&state.pool,
&state.api_semaphore,
)
.await?;
Ok(info)
} else {
Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
.as_error())
}
}
/// Get profile's full path in the filesystem
#[tracing::instrument]
pub async fn get_full_path(path: &str) -> crate::Result<PathBuf> {