feat: content tab rewrite for worlds (#5136)
* feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
This commit is contained in:
@@ -53,3 +53,20 @@ pub async fn purge_cache_types(
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Ok(())
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}
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/// Get versions for a project (without changelogs for fast loading).
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/// Uses the cache system with the ProjectVersions cache type.
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#[tracing::instrument]
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pub async fn get_project_versions(
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project_id: &str,
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cache_behaviour: Option<CacheBehaviour>,
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) -> crate::Result<Option<Vec<Version>>> {
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let state = crate::State::get().await?;
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CachedEntry::get_project_versions(
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project_id,
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cache_behaviour,
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&state.pool,
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&state.api_semaphore,
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)
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.await
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}
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@@ -18,12 +18,13 @@ pub mod worlds;
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pub mod data {
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pub use crate::state::{
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CacheBehaviour, CacheValueType, Credentials, Dependency, DirectoryInfo,
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Hooks, JavaVersion, LinkedData, MemorySettings, ModLoader,
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ModrinthCredentials, Organization, ProcessMetadata, ProfileFile,
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Project, ProjectType, ProjectV3, SearchResult, SearchResults,
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SearchResultsV3, Settings, TeamMember, Theme, User, UserFriend,
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Version, WindowSize,
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CacheBehaviour, CacheValueType, ContentItem, ContentItemOwner,
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ContentItemProject, ContentItemVersion, Credentials, Dependency,
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DirectoryInfo, Hooks, JavaVersion, LinkedData, LinkedModpackInfo,
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MemorySettings, ModLoader, ModrinthCredentials, Organization,
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OwnerType, ProcessMetadata, ProfileFile, Project, ProjectType,
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ProjectV3, SearchResult, SearchResults, SearchResultsV3, Settings,
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TeamMember, Theme, User, UserFriend, Version, WindowSize,
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};
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pub use ariadne::users::UserStatus;
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}
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@@ -182,7 +182,12 @@ pub fn get_default_launcher_path(
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Some(dirs::data_dir()?.join("gdlauncher_next"))
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}
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ImportLauncherType::Curseforge => {
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Some(dirs::home_dir()?.join("curseforge").join("minecraft"))
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let home = dirs::home_dir()?;
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let primary = home.join("curseforge").join("minecraft");
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if primary.exists() {
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return Some(primary);
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}
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Some(dirs::document_dir()?.join("curseforge").join("minecraft"))
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}
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ImportLauncherType::Unknown => None,
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};
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@@ -1,4 +1,5 @@
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use crate::State;
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use crate::api::profile;
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use crate::data::ModLoader;
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use crate::event::emit::{emit_loading, init_loading};
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use crate::event::{LoadingBarId, LoadingBarType};
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@@ -226,6 +227,24 @@ pub async fn generate_pack_from_version_id(
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})?;
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emit_loading(&loading_bar, 10.0, None)?;
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// Update profile with correct loader and game version from the API version metadata,
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// so the UI shows accurate info while the pack file is still downloading.
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if let Some(game_version) = version.game_versions.first() {
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let loader = version
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.loaders
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.first()
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.map(|l| ModLoader::from_string(l))
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.unwrap_or(ModLoader::Vanilla);
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let game_version = game_version.clone();
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let profile_path_clone = profile_path.clone();
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profile::edit(&profile_path_clone, |prof| {
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prof.game_version.clone_from(&game_version);
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prof.loader = loader;
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async { Ok(()) }
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})
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.await?;
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}
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let (url, hash) =
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if let Some(file) = version.files.iter().find(|x| x.primary) {
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Some((file.url.clone(), file.hashes.get("sha1")))
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@@ -303,6 +322,12 @@ pub async fn generate_pack_from_version_id(
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None
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};
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// Set the icon immediately so the UI shows it during download.
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if let Some(ref icon_path) = icon {
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let _ =
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profile::edit_icon(&profile_path, Some(icon_path.as_path())).await;
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}
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Ok(CreatePack {
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file,
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description: CreatePackDescription {
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@@ -8,7 +8,7 @@ use crate::pack::install_from::{
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use crate::state::{
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CacheBehaviour, CachedEntry, ProfileInstallStage, SideType, cache_file_hash,
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};
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use crate::util::fetch::{fetch_mirrors, write};
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use crate::util::fetch::{fetch_mirrors, sha1_async, write};
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use crate::util::io;
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use crate::{State, profile};
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use async_zip::base::read::seek::ZipFileReader;
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@@ -115,6 +115,53 @@ pub async fn install_zipped_mrpack_files(
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.into());
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}
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// Cache the modpack file hashes for later filtering of user-added content
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// Includes both manifest file hashes and computed hashes for override files
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if let Some(ref version_id) = version_id {
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let mut file_hashes: Vec<String> = pack
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.files
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.iter()
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.filter_map(|f| f.hashes.get(&PackFileHash::Sha1).cloned())
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.collect();
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// Also hash files from overrides folders (these aren't in modrinth.index.json)
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let override_entries: Vec<usize> = zip_reader
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.file()
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.entries()
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.iter()
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.enumerate()
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.filter_map(|(index, entry)| {
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let filename = entry.filename().as_str().ok()?;
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let is_override = (filename.starts_with("overrides/")
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|| filename.starts_with("client-overrides/")
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|| filename.starts_with("server-overrides/"))
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&& !filename.ends_with('/');
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is_override.then_some(index)
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})
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.collect();
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for index in override_entries {
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let mut file_bytes = Vec::new();
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let mut entry_reader = zip_reader.reader_with_entry(index).await?;
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entry_reader.read_to_end_checked(&mut file_bytes).await?;
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let hash = sha1_async(bytes::Bytes::from(file_bytes)).await?;
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file_hashes.push(hash);
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}
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tracing::info!(
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"Caching {} modpack file hashes for version {}",
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file_hashes.len(),
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version_id
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);
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CachedEntry::cache_modpack_files(version_id, file_hashes, &state.pool)
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.await?;
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} else {
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tracing::warn!(
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"No version_id available, skipping modpack file hash caching"
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);
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}
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// Sets generated profile attributes to the pack ones (using profile::edit)
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set_profile_information(
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profile_path.clone(),
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@@ -8,8 +8,9 @@ use crate::pack::install_from::{
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EnvType, PackDependency, PackFile, PackFileHash, PackFormat,
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};
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use crate::state::{
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CacheBehaviour, CachedEntry, Credentials, JavaVersion, ProcessMetadata,
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ProfileFile, ProfileInstallStage, ProjectType, SideType,
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CacheBehaviour, CachedEntry, ContentItem, Credentials, Dependency,
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JavaVersion, LinkedModpackInfo, ProcessMetadata, ProfileFile,
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ProfileInstallStage, ProjectType, SideType,
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};
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use crate::event::{ProfilePayloadType, emit::emit_profile};
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@@ -93,6 +94,119 @@ pub async fn get_projects(
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}
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}
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#[tracing::instrument]
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pub async fn get_installed_project_ids(
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path: &str,
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) -> crate::Result<Vec<String>> {
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let state = State::get().await?;
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if let Some(profile) = get(path).await? {
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let ids = profile
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.get_installed_project_ids(&state.pool, &state.api_semaphore)
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.await?;
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Ok(ids)
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} else {
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Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
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.as_error())
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}
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}
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/// Get content items with rich metadata for a profile
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///
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/// Returns content items filtered to exclude modpack files (if linked),
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/// sorted alphabetically by project name.
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#[tracing::instrument]
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pub async fn get_content_items(
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path: &str,
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cache_behaviour: Option<CacheBehaviour>,
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) -> crate::Result<Vec<ContentItem>> {
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let state = State::get().await?;
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if let Some(profile) = get(path).await? {
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let items = crate::state::get_content_items(
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&profile,
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cache_behaviour,
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&state.pool,
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&state.api_semaphore,
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)
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.await?;
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Ok(items)
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} else {
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Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
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.as_error())
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}
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}
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/// Get content items that are part of the linked modpack
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///
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/// Returns the modpack's dependencies as ContentItem list.
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/// Returns empty vec if the profile is not linked to a modpack.
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#[tracing::instrument]
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pub async fn get_linked_modpack_content(
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path: &str,
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cache_behaviour: Option<CacheBehaviour>,
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) -> crate::Result<Vec<ContentItem>> {
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let state = State::get().await?;
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if let Some(profile) = get(path).await? {
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let items = crate::state::get_linked_modpack_content(
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&profile,
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cache_behaviour,
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&state.pool,
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&state.api_semaphore,
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)
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.await?;
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Ok(items)
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} else {
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Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
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.as_error())
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}
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}
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/// Convert a list of dependencies into ContentItems with rich metadata
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#[tracing::instrument]
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pub async fn get_dependencies_as_content_items(
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dependencies: Vec<Dependency>,
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cache_behaviour: Option<CacheBehaviour>,
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) -> crate::Result<Vec<ContentItem>> {
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let state = State::get().await?;
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let items = crate::state::dependencies_to_content_items(
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&dependencies,
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cache_behaviour,
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&state.pool,
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&state.api_semaphore,
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)
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.await?;
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Ok(items)
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}
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/// Get linked modpack info for a profile
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///
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/// Returns project, version, and owner information for the linked modpack,
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/// or None if the profile is not linked to a modpack.
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#[tracing::instrument]
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pub async fn get_linked_modpack_info(
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path: &str,
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cache_behaviour: Option<CacheBehaviour>,
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) -> crate::Result<Option<LinkedModpackInfo>> {
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let state = State::get().await?;
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if let Some(profile) = get(path).await? {
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let info = crate::state::get_linked_modpack_info(
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&profile,
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cache_behaviour,
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&state.pool,
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&state.api_semaphore,
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)
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.await?;
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Ok(info)
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} else {
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Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
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.as_error())
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}
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}
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/// Get profile's full path in the filesystem
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#[tracing::instrument]
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pub async fn get_full_path(path: &str) -> crate::Result<PathBuf> {
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