feat: content tab rewrite for worlds (#5136)
* feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
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<template>
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<div class="experimental-styles-within flex w-full flex-col items-center gap-2">
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<ManySelect
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v-model="selectedPlatforms"
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:tooltip="
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filterOptions.platform.length < 2 && !disabled ? 'No other platforms available' : undefined
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"
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:options="filterOptions.platform"
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:dropdown-id="`${baseId}-platform`"
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search
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show-always
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class="w-full"
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:disabled="disabled || filterOptions.platform.length < 2"
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:dropdown-class="'w-full'"
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@change="updateFilters"
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>
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<slot name="platform">
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<FilterIcon class="h-5 w-5 text-secondary" />
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Platform
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</slot>
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<template #option="{ option }">
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{{ formatLoader(formatMessage, String(option)) }}
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</template>
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<template v-if="hasAnyUnsupportedPlatforms" #footer>
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<Checkbox
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v-model="showSupportedPlatformsOnly"
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class="mx-1"
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:label="`Show ${type?.toLowerCase()} platforms only`"
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/>
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</template>
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</ManySelect>
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<ManySelect
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v-model="selectedGameVersions"
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:tooltip="
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filterOptions.gameVersion.length < 2 && !disabled
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? 'No other game versions available'
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: undefined
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"
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:options="filterOptions.gameVersion"
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:dropdown-id="`${baseId}-game-version`"
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search
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show-always
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class="w-full"
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:disabled="disabled || filterOptions.gameVersion.length < 2"
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:dropdown-class="'w-full'"
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@change="updateFilters"
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>
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<slot name="game-versions">
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<FilterIcon class="h-5 w-5 text-secondary" />
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Game versions
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</slot>
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<template v-if="hasAnySnapshots" #footer>
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<Checkbox v-model="showSnapshots" class="mx-1" :label="`Show all versions`" />
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</template>
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</ManySelect>
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</div>
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</template>
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<script setup lang="ts">
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import type { Labrinth } from '@modrinth/api-client'
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import { FilterIcon } from '@modrinth/assets'
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import { formatLoader, useVIntl } from '@modrinth/ui'
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import Checkbox from '@modrinth/ui/src/components/base/Checkbox.vue'
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import ManySelect from '@modrinth/ui/src/components/base/ManySelect.vue'
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import { computed, ref } from 'vue'
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const { formatMessage } = useVIntl()
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export type ListedGameVersion = {
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name: string
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release: boolean
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}
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export type ListedPlatform = {
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name: string
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isType: boolean
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}
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const props = defineProps<{
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versions: Labrinth.Versions.v2.Version[]
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gameVersions: Labrinth.Tags.v2.GameVersion[]
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listedGameVersions: ListedGameVersion[]
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listedPlatforms: ListedPlatform[]
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baseId?: string
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type: 'Mod' | 'Plugin'
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platformTags: {
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name: string
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supported_project_types: string[]
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}[]
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disabled?: boolean
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}>()
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const emit = defineEmits(['update:query'])
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const showSnapshots = ref(false)
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const hasAnySnapshots = computed(() => {
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return props.versions.some((x) =>
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props.gameVersions.some(
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(y) => y.version_type !== 'release' && x.game_versions.includes(y.version),
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),
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)
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})
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const hasOnlySnapshots = computed(() => {
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return props.versions.every((version) => {
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return version.game_versions.every((gv) => {
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const matched = props.gameVersions.find((tag) => tag.version === gv)
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return matched && matched.version_type !== 'release'
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})
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})
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})
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const hasAnyUnsupportedPlatforms = computed(() => {
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return props.listedPlatforms.some((x) => !x.isType)
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})
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const hasOnlyUnsupportedPlatforms = computed(() => {
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return props.listedPlatforms.every((x) => !x.isType)
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})
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const showSupportedPlatformsOnly = ref(true)
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const filterOptions = computed<Record<'gameVersion' | 'platform', string[]>>(() => {
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const filters: Record<'gameVersion' | 'platform', string[]> = {
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gameVersion: [],
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platform: [],
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}
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filters.gameVersion = props.listedGameVersions
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.filter((x) => {
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return showSnapshots.value || hasOnlySnapshots.value ? true : x.release
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})
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.map((x) => x.name)
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filters.platform = props.listedPlatforms
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.filter((x) => {
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return !showSupportedPlatformsOnly.value || hasOnlyUnsupportedPlatforms.value
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? true
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: x.isType
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})
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.map((x) => x.name)
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return filters
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})
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const selectedGameVersions = ref<string[]>([])
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const selectedPlatforms = ref<string[]>([])
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function updateFilters() {
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emit('update:query', {
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g: selectedGameVersions.value,
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l: selectedPlatforms.value,
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})
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}
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defineExpose({
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selectedGameVersions,
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selectedPlatforms,
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})
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</script>
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