feat: content tab rewrite for worlds (#5136)

* feat: base content card component

* fix: tooltips + colors

* feat: fix orgs

* feat: base content tab internals rewrite

* feat: fix invalidmodal

* feat: add ContentModpackCard

* fix: extract types

* draft: layout

* feat: unlink modal

* feat: impl content tab

* fix: lint

* fix: toggling

* temp: disable updating stuff

* feat: selection v-model

* feat: bulk selection

* feat: mods tab rough draft

* feat: use fuse.js

* feat: add project combobox

* clean up project combobox

* feat: start install to play modal

* fix: events

* feat: use v-on

* feat: bulk actions + fix floating action bar width

* feat: figma alignments

* feat: migrate toggle to tailwind

* fix: row borders

* feat: disabled state

* feat: virtual list impl for card table based on window scroll

* fix: lint

* feat: virtualization + smaller contentcard items

* feat: use ContentCardTable + ContentCardItems

* feat: fix gap + border issues on last elm

* feat: cleanup + use proper searching

* fix: use TeleportOverflowMenu

* fix: fallback to svg if src is invalid on avatar component

* fix: storybook

* feat: start on updater modal

* feat: finish content updater modal

* feat: i18n pass

* feat: impl modal

* feat(app): backend changes for content tab refactor (#5237)

* feat: include_changelog=false for updater modal

* fix: hash overrides

* feat: update checking for modpack

* feat: qa

* feat: modpack content modal

* fix: padding in table to match modals + tightness

* fix: lint

* feat: delete modal

* feat: fix toggle bugs

* fix: prepr

* fix: duplicate messages

* qa: full width search

* qa: use bg-surface-1.5

* qa: animation for filter pills

* qa: standardize hover colors

* fix: border-[1px] is border

* qa: mass de-select actually mass selecting

* qa: match figma designs for floating action bar

* qa: modal fixes

* q: modal fixes x2

* fix: table border

* qa: confirm modals

* qa: modal alignment

* qa: re-add stuck heading + dedupe logic

* qa: dedupe virtual scrolling + remove dead components

* qa: responsiveness for content table + link fixes

* qa: version column link, tooltips + lint fixes

* qa: instance busy protections

* fix: installation freeze bug

* chore: remove old mods page

* refactor: deduplicate layout

* chore: delete old content page(s)

* qa

* qa

* qa

* feat: sort btn - to iterate

* fix: ml

* feat: date added

* fix: lint

* fix: formatting.ts removal

* feat: get_dependencies_as_content_items

* qa: final QA changes

* refactor: deduplicate + polish content.rs

* feat: hook up content.vue with v1

* feat: hide v1 content api behind frontend feature flag

* fix: query keys + copy on empty state

* chore: i18n pass

* feat: reimpl unlink + upload endpoint

* feat: use bulk endpoints v1

* fix: lint

* fix: flags

* fix: responsiveness via container queries

* fix: lint

* qa: 1

* qa: fixes

* qa: fix ssr issues with browse content

* qa: header page divider

* qa: modals

* fix: prepr

* fix: issues

* fix: lint

* fix: toggle v1 ff

* qa: 5

* qa: delete modal copy

* feat: creation flow modals (#5383)

* refactor: delete content v0 usages + impl

* feat: qa + fixes

* feat: installing banner using state event

* feat: fix modpack card bugs + filtering issues

* refactor: delete backups v0 api module

* feat: v1 servers GET endpoint

* fix: backups

* feat: swap to kyros upload v1 addon

* fix: use tanstack for loader.vue

* feat: finish install from discovery modal

* qa: bug fixes

* feat: set up installation settings

* fix: lint

* fix: typos

* fix: bugs

* fix: disable inline content

* feat: content tab improvements — upload UX, installation settings, and client-only indicators

   Upload cancellation and navigation guard:
   - Add ConfirmLeaveModal that prompts when navigating away during upload
   - Cancel in-flight XHR uploads when user confirms leaving the page
   - Add beforeunload handler to warn on browser/tab close during upload
   - Track uploadedBytes/totalBytes in UploadState for progress display
   - Replace Collapsible with Transition for upload progress admonition
   - Show byte progress and percentage in upload banner
   - Clamp upload progress to prevent exceeding 100%

   Installation settings (server.properties):
   - Add KnownPropertiesFields and PropertiesFields types to Archon types
   - Add buildProperties() to creation flow context to collect gamemode,
     difficulty, seed, world type, structures, and generator settings
   - Pass properties through installContent on onboarding, discovery, and
     ServerSetupModal flows

   Server setup and discovery flow improvements:
   - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent
   - Replace loaderApiNames lookup with toApiLoader() helper
   - Remove eraseDataOnInstall toggle — always use soft_override: false
   - Simplify modpack install on discovery page to use first available version
     and route through creation flow modal for both onboarding and non-onboarding
   - Differentiate post-install navigation: content page for onboarding,
     loader options for existing servers

   Modpack update flow:
   - Replace updateModpack() call with installContent() using soft_override: true
     to support version selection in the content updater modal

   Client-only mod indicators:
   - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment)
   - Add environment to ContentItem and isClientOnly to ContentCardTableItem
   - Show orange TriangleAlertIcon with tooltip on client-only mods in content table
   - Add "Client-only" filter pill to content filtering (controlled via
     showClientOnlyFilter on ContentManagerContext)
   - Apply client-only indicators in both ContentPageLayout and ModpackContentModal

   Misc:
   - Add CLAUDE.md note about using prepr commands for lint checks
   - Export ConfirmLeaveModal from instances barrel

* fix: piping

* fix: switch content disable for linked server instances

* feat: client only filter

* fix: prepr

* feat: hasUpdate shape update

* feat: bulk update endpoint impl for content in panel

* feat: websocket state impl again with new phases

* fix: ws

* fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug

* fix: qa bugs

* fix: lint, a11y and i18n

* refactor: set up layouts folder properly

* fix: linked data cache stuff + lint

* feat: move installationsettings to shared layout

* fix: lint

* fix: issues

* feat: temp fuck staging up

* fix: lockfile

* fix: data sync issues on loader.vue

* fix: lint

* Hide shader configuration files from content list (#5499)

* feat: workaround search problem + split out reset

* fix: qa

* fix: changelog not showing on first open

* fix: qa + optimistic updating improvements

* fix: prepr+lint

* fix: qa

* feat: qa

* fix: lint

* fix: lint

* fix: build

* fix: build

* fix: type errors

* fix: fade and JAVA_HOME passthrough

* feat: qa

* feat: impl diff shit

* fix: qa

* fix: app qa

* feat: update diff modal

* fix: endpoint

* fix: qa

* fix: qa

* fix: use bulk in modpack modal

* feat: abort signal impl + fix issues

* fix: diff modal trunc

* feat: qa

* fix: qa

* feat: tooltip content tab

* fix: prepr

* fix: dismiss on settings btn

* feat: qa

* feat: dont clear handlers on disconnect

* fix: lint

* fix: wrangler + introduce staging-archon env file

---------

Signed-off-by: Calum H. <calum@modrinth.com>
Co-authored-by: tdgao <mr.trumgao@gmail.com>
Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
This commit is contained in:
Calum H.
2026-03-12 20:24:32 +00:00
committed by GitHub
parent f0224dfff7
commit 7d92e4ec7f
302 changed files with 20016 additions and 12142 deletions

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<template>
<div
data-pyro-server-list-root
class="experimental-styles-within relative mx-auto mb-6 flex min-h-screen w-full max-w-[1280px] flex-col px-6"
>
<ServersUpgradeModalWrapper
v-if="isNuxt"
ref="upgradeModal"
:stripe-publishable-key
:site-url
:products
/>
<div
v-if="hasError || fetchError"
class="mx-auto flex h-full min-h-[calc(100vh-4rem)] flex-col items-center justify-center gap-4 text-left"
>
<div class="flex max-w-lg flex-col items-center rounded-3xl bg-bg-raised p-6 shadow-xl">
<div class="flex flex-col items-center text-center">
<div class="flex flex-col items-center gap-4">
<div class="grid place-content-center rounded-full bg-bg-blue p-4">
<HammerIcon class="size-12 text-blue" />
</div>
<h1 class="m-0 w-fit text-3xl font-bold">Servers could not be loaded</h1>
</div>
<p class="text-lg text-secondary">We may have temporary issues with our servers.</p>
<ul class="m-0 list-disc space-y-4 p-0 pl-4 text-left text-sm leading-[170%]">
<li>
Our systems automatically alert our team when there's an issue. We are already working
on getting them back online.
</li>
<li>
If you recently purchased your Modrinth Hosting server, it is currently in a queue and
will appear here as soon as it's ready. <br />
<span class="font-medium text-contrast"
>Do not attempt to purchase a new server.</span
>
</li>
<li>
If you require personalized support regarding the status of your server, please
contact Modrinth Support.
</li>
<li v-if="fetchError" class="text-red">
<p>Error details:</p>
<CopyCode
:text="(fetchError as ModrinthServersFetchError).message || 'Unknown error'"
:copyable="false"
:selectable="false"
:language="'json'"
/>
</li>
</ul>
</div>
<ButtonStyled size="large" type="standard" color="brand">
<AutoLink class="mt-6 !w-full" to="https://support.modrinth.com"
>Contact Modrinth Support</AutoLink
>
</ButtonStyled>
<ButtonStyled size="large" @click="() => router.go(0)">
<button class="mt-3 !w-full">Reload</button>
</ButtonStyled>
</div>
</div>
<Transition v-else name="fade" mode="out-in">
<div v-if="isLoading && !serverResponse" key="loading" class="flex flex-col gap-4 py-8">
<div class="mb-4 text-center">
<LoaderCircleIcon class="mx-auto size-8 animate-spin text-contrast" />
<p class="m-0 mt-2 text-secondary">Loading your servers...</p>
</div>
<div
v-for="i in 3"
:key="i"
class="flex animate-pulse flex-row items-center gap-4 overflow-x-hidden rounded-2xl border-[1px] border-solid border-button-bg bg-bg-raised p-4"
>
<div class="size-16 rounded-xl bg-button-bg"></div>
<div class="flex flex-1 flex-col gap-2">
<div class="h-6 w-48 rounded bg-button-bg"></div>
<div class="h-4 w-64 rounded bg-button-bg opacity-75"></div>
</div>
</div>
</div>
<div
v-else-if="serverList.length === 0 && !isPollingForNewServers"
key="empty"
class="flex h-full flex-col items-center justify-center gap-8"
>
<img
src="https://cdn.modrinth.com/servers/excitement.webp"
alt=""
class="max-w-[360px]"
style="
mask-image: radial-gradient(97% 77% at 50% 25%, #d9d9d9 0, hsla(0, 0%, 45%, 0) 100%);
"
/>
<h1 class="m-0 text-contrast">You don't have any servers yet!</h1>
<p class="m-0">Modrinth Hosting is a new way to play modded Minecraft with your friends.</p>
<ButtonStyled size="large" type="standard" color="brand">
<AutoLink to="/servers#plan">Create a server</AutoLink>
</ButtonStyled>
</div>
<div v-else key="list">
<div class="relative flex h-fit w-full flex-col items-center justify-between md:flex-row">
<h1 class="w-full text-4xl font-bold text-contrast">Servers</h1>
<div class="mb-4 flex w-full flex-row items-center justify-end gap-2 md:mb-0 md:gap-4">
<StyledInput
id="search"
v-model="searchInput"
:icon="SearchIcon"
type="search"
name="search"
autocomplete="off"
placeholder="Search servers..."
wrapper-class="w-full md:w-72"
/>
<ButtonStyled v-if="isNuxt" type="standard">
<AutoLink :to="{ path: '/servers', hash: '#plan' }">
<PlusIcon />
New server
</AutoLink>
</ButtonStyled>
</div>
</div>
<Transition
enter-active-class="transition-all duration-300 ease-out"
enter-from-class="opacity-0 max-h-0"
enter-to-class="opacity-100 max-h-20"
leave-active-class="transition-all duration-200 ease-in"
leave-from-class="opacity-100 max-h-20"
leave-to-class="opacity-0 max-h-0"
>
<div
v-if="isPollingForNewServers"
class="bg-brand/10 my-4 flex items-center justify-center gap-2 rounded-full px-4 py-2 text-sm text-brand"
>
<LoaderCircleIcon class="size-4 animate-spin" />
<span>Checking for new servers...</span>
</div>
</Transition>
<TransitionGroup
v-if="filteredData.length > 0 || isPollingForNewServers"
name="list"
tag="ul"
class="m-0 flex flex-col gap-4 p-0"
>
<MedalServerListing
v-for="server in filteredData.filter((s) => s.is_medal)"
:key="server.server_id"
v-bind="server"
@upgrade="openUpgradeModal(server.server_id)"
/>
<ServerListing
v-for="server in filteredData.filter((s) => !s.is_medal)"
:key="server.server_id"
v-bind="server"
/>
</TransitionGroup>
<div v-else class="flex h-full items-center justify-center">
<p class="text-contrast"><LoaderCircleIcon class="size-5 animate-spin" /></p>
</div>
</div>
</Transition>
</div>
</template>
<script setup lang="ts">
import { type Archon, type Labrinth, NuxtModrinthClient } from '@modrinth/api-client'
import { HammerIcon, LoaderCircleIcon, PlusIcon, SearchIcon } from '@modrinth/assets'
import { AutoLink, ButtonStyled, CopyCode, injectModrinthClient, StyledInput } from '@modrinth/ui'
import type { ModrinthServersFetchError } from '@modrinth/utils'
import { useQuery } from '@tanstack/vue-query'
import dayjs from 'dayjs'
import Fuse from 'fuse.js'
import type { ComponentPublicInstance } from 'vue'
import { computed, ref, watch } from 'vue'
import { useRoute, useRouter } from 'vue-router'
import ServersUpgradeModalWrapper from '#ui/components/billing/ServersUpgradeModalWrapper.vue'
import MedalServerListing from '#ui/components/servers/marketing/MedalServerListing.vue'
import ServerListing from '#ui/components/servers/ServerListing.vue'
defineProps<{
stripePublishableKey?: string
siteUrl?: string
products?: Labrinth.Billing.Internal.Product[]
}>()
const router = useRouter()
const route = useRoute()
const client = injectModrinthClient()
const isNuxt = computed(() => client instanceof NuxtModrinthClient)
const hasError = ref(false)
const isPollingForNewServers = ref(false)
const pollingState = ref({
enabled: false,
count: 0,
initialServers: [] as Archon.Servers.v0.Server[],
})
const {
data: serverResponse,
error: fetchError,
isLoading,
} = useQuery({
queryKey: ['servers'],
queryFn: async () => {
const response = await client.archon.servers_v0.list()
// Fetch subscriptions for medal servers
const hasMedalServers = response.servers.some((s) => s.is_medal)
if (hasMedalServers) {
const subscriptions = await client.labrinth.billing_internal.getSubscriptions()
// Inject medal_expires into servers
for (const server of response.servers) {
if (server.is_medal) {
const sub = subscriptions.find((s) => s.metadata?.id === server.server_id)
if (sub) {
server.medal_expires = dayjs(sub.created).add(5, 'days').toISOString()
}
}
}
}
// Check if new servers appeared (stop polling)
if (pollingState.value.enabled) {
pollingState.value.count++
if (response.servers.length !== pollingState.value.initialServers.length) {
pollingState.value.enabled = false
isPollingForNewServers.value = false
router.replace({ query: {} })
} else if (pollingState.value.count >= 5) {
pollingState.value.enabled = false
isPollingForNewServers.value = false
}
}
return response
},
refetchInterval: computed(() => (pollingState.value.enabled ? 5000 : false)),
})
watch([fetchError, serverResponse], ([error, response]) => {
hasError.value = !!error || !response
})
const serverList = computed<Archon.Servers.v0.Server[]>(() => {
if (!serverResponse.value) return []
return serverResponse.value.servers
})
const searchInput = ref('')
const fuse = computed(() => {
if (serverList.value.length === 0) return null
return new Fuse(serverList.value, {
keys: ['name', 'loader', 'mc_version', 'game', 'state'],
includeScore: true,
threshold: 0.4,
})
})
function introToTop(array: Archon.Servers.v0.Server[]): Archon.Servers.v0.Server[] {
return array.slice().sort((a, b) => {
return Number(b.flows?.intro) - Number(a.flows?.intro)
})
}
const filteredData = computed<Archon.Servers.v0.Server[]>(() => {
if (!searchInput.value.trim()) {
return introToTop(serverList.value)
}
return fuse.value
? introToTop(fuse.value.search(searchInput.value).map((result) => result.item))
: []
})
// Start polling only after initial data is available so the baseline is correct
watch(serverResponse, (response) => {
if (
route.query.redirect_status === 'succeeded' &&
response &&
!pollingState.value.enabled &&
pollingState.value.count === 0
) {
isPollingForNewServers.value = true
pollingState.value = {
enabled: true,
count: 0,
initialServers: [...response.servers],
}
}
})
type ServersUpgradeModalWrapperRef = ComponentPublicInstance<{
open: (id: string) => void | Promise<void>
}>
const upgradeModal = ref<ServersUpgradeModalWrapperRef | null>(null)
function openUpgradeModal(serverId: string) {
upgradeModal.value?.open(serverId)
}
</script>
<style scoped>
.fade-enter-active,
.fade-leave-active {
transition:
opacity 300ms ease-in-out,
transform 300ms ease-in-out;
}
.fade-enter-from,
.fade-leave-to {
opacity: 0;
transform: scale(0.98);
}
.list-enter-active,
.list-leave-active {
transition: all 200ms ease-in-out;
}
.list-enter-from {
opacity: 0;
transform: translateY(-10px);
}
.list-leave-to {
opacity: 0;
transform: translateY(10px);
}
.list-move {
transition: transform 200ms ease-in-out;
}
</style>