fix: servers misc fixes (#5475)
* fix: tags in project settings to have icons and ordered correctly * fix copy in project list layout settings * fix tag item in header navigation * adjust ping ranges * add handle click tag * fix: dont show offline in project page for draft status * move tags above creators in app * preload server project page on load and optimize queries * add server project card to organization page * fix minecraft_java_server label * pnpm prepr * have user option in project create modal be circle * feat: implement better mobile project page view * disable summary line clamp for servers * fix: unlink instance doesnt update instance * increase icon upload size * small fix on button size * improve how server ping info loads * remove unnecessary pings for instance page * fix order of computing dependency diff * remove linked_project_id from world, use name+address to match for managed world instead * pnpm prepr * hide duplicate worlds with same domain name in worlds list * add install content warning for server instance * increase summary max width * add handling for server projects for bulk editing links * implement include user unlisted projects in published modpack select * pnpm prepr * filter to only user unlisted status * add bad link warnings * fix modpack tags appearing in server * cargo fmt
This commit is contained in:
@@ -2,7 +2,12 @@
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<div v-if="instance">
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<div class="p-6 pr-2 pb-4" @contextmenu.prevent.stop="(event) => handleRightClick(event)">
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<ExportModal ref="exportModal" :instance="instance" />
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<InstanceSettingsModal ref="settingsModal" :instance="instance" :offline="offline" />
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<InstanceSettingsModal
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ref="settingsModal"
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:instance="instance"
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:offline="offline"
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@unlinked="fetchInstance"
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/>
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<UpdateToPlayModal ref="updateToPlayModal" :instance="instance" />
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<ContentPageHeader>
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<template #icon>
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@@ -55,27 +60,26 @@
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</template>
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<template v-else>
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<ServerOnlinePlayers
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v-if="playersOnline !== undefined"
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:online="playersOnline"
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:status-online="statusOnline"
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hide-label
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/>
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<ServerRecentPlays :recent-plays="recentPlays ?? 0" hide-label />
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<div
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v-if="
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(playersOnline !== undefined || recentPlays !== undefined) &&
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(minecraftServer?.region || ping)
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"
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class="w-1.5 h-1.5 rounded-full bg-surface-5"
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></div>
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<template v-if="loadingServerPing">
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<ServerOnlinePlayers
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v-if="playersOnline !== undefined"
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:online="playersOnline"
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:status-online="statusOnline"
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hide-label
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/>
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<ServerRecentPlays :recent-plays="recentPlays ?? 0" hide-label />
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<div
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v-if="
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(playersOnline !== undefined || recentPlays !== undefined) &&
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(minecraftServer?.region || ping)
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"
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class="w-1.5 h-1.5 rounded-full bg-surface-5"
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></div>
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<ServerPing v-if="ping" :ping="ping" />
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</template>
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<ServerRegion v-if="minecraftServer?.region" :region="minecraftServer?.region" />
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<ServerPing v-if="ping" :ping="ping" />
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<div
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v-if="minecraftServer?.region || ping"
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class="w-1.5 h-1.5 rounded-full bg-surface-5"
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@@ -329,7 +333,7 @@ import { get_by_profile_path } from '@/helpers/process'
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import { finish_install, get, get_full_path, kill, run } from '@/helpers/profile'
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import type { GameInstance } from '@/helpers/types'
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import { showProfileInFolder } from '@/helpers/utils.js'
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import { get_server_status, getServerLatency } from '@/helpers/worlds'
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import { get_server_status } from '@/helpers/worlds'
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import { handleSevereError } from '@/store/error.js'
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import { playServerProject } from '@/store/install.js'
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import { useBreadcrumbs, useLoading } from '@/store/state'
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@@ -370,6 +374,7 @@ const recentPlays = computed(
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)
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const playersOnline = ref<number | undefined>(undefined)
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const ping = ref<number | undefined>(undefined)
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const loadingServerPing = ref(false)
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async function fetchInstance() {
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isServerInstance.value = false
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@@ -377,6 +382,7 @@ async function fetchInstance() {
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modrinthVersions.value = []
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ping.value = undefined
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playersOnline.value = undefined
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loadingServerPing.value = false
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instance.value = await get(route.params.id as string).catch(handleError)
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@@ -409,14 +415,19 @@ async function fetchInstance() {
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function fetchDeferredData() {
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const serverAddress = linkedProjectV3.value?.minecraft_java_server?.address
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if (isServerInstance.value && serverAddress) {
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Promise.all([get_server_status(serverAddress), getServerLatency(serverAddress)])
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.then(([status, latency]) => {
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ping.value = latency
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get_server_status(serverAddress)
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.then((status) => {
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playersOnline.value = status.players?.online
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ping.value = status.ping
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})
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.catch((err) => {
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console.error(`Failed to ping server ${serverAddress}:`, err)
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.catch((error) => {
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console.error(`Failed to fetch server status for ${serverAddress}:`, error)
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})
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.finally(() => {
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loadingServerPing.value = true
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})
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} else {
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loadingServerPing.value = true
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}
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updatePlayState()
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@@ -26,7 +26,7 @@
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:description="`'${worldToDelete?.name}' will be **permanently deleted**, and there will be no way to recover it.`"
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@proceed="proceedDeleteWorld"
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/>
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<div v-if="worlds.length > 0" class="flex flex-col gap-4">
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<div v-if="dedupedWorlds.length > 0" class="flex flex-col gap-4">
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<div class="flex flex-wrap gap-2 items-center">
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<StyledInput
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v-model="searchFilter"
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@@ -62,6 +62,7 @@
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v-for="world in filteredWorlds"
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:key="`world-${world.type}-${world.type == 'singleplayer' ? world.path : `${world.address}-${world.index}`}`"
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:world="world"
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:managed="world.type === 'server' ? isManagedServerWorld(world) : false"
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:highlighted="highlightedWorld === getWorldIdentifier(world)"
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:supports-server-quick-play="supportsServerQuickPlay"
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:supports-world-quick-play="supportsWorldQuickPlay"
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@@ -80,13 +81,13 @@
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@refresh="() => refreshServer((world as ServerWorld).address)"
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@edit="
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() =>
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isLinkedWorld(world)
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? undefined
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: world.type === 'server'
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? editServerModal?.show(world)
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: editWorldModal?.show(world)
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world.type === 'singleplayer'
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? editWorldModal?.show(world)
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: isManagedServerWorld(world)
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? undefined
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: editServerModal?.show(world)
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"
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@delete="() => !isLinkedWorld(world) && promptToRemoveWorld(world)"
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@delete="() => !isManagedServerWorld(world) && promptToRemoveWorld(world)"
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@open-folder="(world: SingleplayerWorld) => showWorldInFolder(instance.path, world.path)"
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/>
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</div>
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@@ -144,17 +145,19 @@ import AddServerModal from '@/components/ui/world/modal/AddServerModal.vue'
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import EditServerModal from '@/components/ui/world/modal/EditServerModal.vue'
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import EditWorldModal from '@/components/ui/world/modal/EditSingleplayerWorldModal.vue'
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import WorldItem from '@/components/ui/world/WorldItem.vue'
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import { get_project, get_project_v3 } from '@/helpers/cache.js'
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import { profile_listener } from '@/helpers/events'
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import { get_game_versions } from '@/helpers/tags'
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import type { GameInstance } from '@/helpers/types'
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import {
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delete_world,
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get_profile_protocol_version,
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getServerDomainKey,
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getWorldIdentifier,
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handleDefaultProfileUpdateEvent,
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hasServerQuickPlaySupport,
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hasWorldQuickPlaySupport,
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isLinkedWorld,
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normalizeServerAddress,
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type ProfileEvent,
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type ProtocolVersion,
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refreshServerData,
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@@ -162,6 +165,7 @@ import {
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refreshWorld,
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refreshWorlds,
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remove_server_from_profile,
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resolveManagedServerWorld,
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type ServerData,
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type ServerWorld,
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showWorldInFolder,
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@@ -171,7 +175,11 @@ import {
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start_join_singleplayer_world,
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type World,
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} from '@/helpers/worlds.ts'
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import { playServerProject } from '@/store/install'
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import {
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ensureManagedServerWorldExists,
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getServerAddress,
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playServerProject,
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} from '@/store/install'
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const { handleError } = injectNotificationManager()
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const route = useRoute()
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@@ -225,6 +233,69 @@ const linuxRefreshCount = ref(0)
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const protocolVersion = ref<ProtocolVersion | null>(
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await get_profile_protocol_version(instance.value.path),
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)
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const managedServerName = ref<string | null>(null)
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const managedServerAddress = ref<string | null>(null)
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const managedServerWorld = computed(() =>
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resolveManagedServerWorld(worlds.value, managedServerName.value, managedServerAddress.value),
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)
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function isManagedServerWorld(world: World): world is ServerWorld {
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return world.type === 'server' && managedServerWorld.value?.index === world.index
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}
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async function refreshManagedServerMetadata() {
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await ensureManagedServerWorldExists(
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instance.value.path,
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managedServerName.value,
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managedServerAddress.value,
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)
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const projectId = instance.value.linked_data?.project_id
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if (!projectId) {
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managedServerName.value = null
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managedServerAddress.value = null
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return
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}
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try {
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const [project, projectV3] = await Promise.all([
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get_project(projectId, 'bypass'),
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get_project_v3(projectId, 'bypass'),
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])
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if (projectV3?.minecraft_server == null) {
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managedServerName.value = null
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managedServerAddress.value = null
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return
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}
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const serverAddress = getServerAddress(projectV3.minecraft_java_server)
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if (!serverAddress) {
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managedServerName.value = null
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managedServerAddress.value = null
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return
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}
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managedServerName.value = project.title
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managedServerAddress.value = serverAddress
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} catch (err) {
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console.error(
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`Failed to resolve managed server metadata for profile: ${instance.value.path}`,
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err,
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)
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managedServerName.value = null
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managedServerAddress.value = null
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}
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}
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watch(
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() => instance.value.linked_data?.project_id,
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async () => {
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await refreshManagedServerMetadata()
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},
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{ immediate: true },
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)
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const unlistenProfile = await profile_listener(async (e: ProfileEvent) => {
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if (e.profile_path_id !== instance.value.path) return
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@@ -257,6 +328,7 @@ async function refreshAllWorlds() {
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console.log(`Already refreshing, cancelling refresh.`)
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return
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}
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await refreshManagedServerMetadata()
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refreshingAll.value = true
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@@ -334,8 +406,11 @@ async function joinWorld(world: World) {
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startingInstance.value = true
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worldPlaying.value = world
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if (world.type === 'server') {
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if (isLinkedWorld(world)) {
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playServerProject(world.linked_project_id)
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const managedProjectId = instance.value.linked_data?.project_id
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if (managedProjectId && isManagedServerWorld(world)) {
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await playServerProject(managedProjectId).catch(handleJoinError)
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startingInstance.value = false
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return
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}
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await start_join_server(instance.value.path, world.address).catch(handleJoinError)
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} else if (world.type === 'singleplayer') {
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@@ -379,12 +454,48 @@ const supportsWorldQuickPlay = computed(() =>
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hasWorldQuickPlaySupport(gameVersions.value, instance.value.game_version),
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)
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const dedupedWorlds = computed(() => {
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const visibleWorlds: World[] = []
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const serverIndexByDomain = new Map<string, number>()
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for (const world of worlds.value) {
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if (world.type !== 'server') {
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visibleWorlds.push(world)
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continue
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}
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const domainKey =
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getServerDomainKey(world.address) ||
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normalizeServerAddress(world.address) ||
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`server-${world.index}`
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const existingIndex = serverIndexByDomain.get(domainKey)
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if (existingIndex == null) {
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serverIndexByDomain.set(domainKey, visibleWorlds.length)
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visibleWorlds.push(world)
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continue
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}
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// replace world with managed world if applicable
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const existingWorld = visibleWorlds[existingIndex]
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if (
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existingWorld?.type === 'server' &&
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!isManagedServerWorld(existingWorld) &&
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isManagedServerWorld(world)
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) {
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visibleWorlds[existingIndex] = world
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}
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}
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return visibleWorlds
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})
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const filterOptions = computed(() => {
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const options: FilterBarOption[] = []
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const hasServer = worlds.value.some((x) => x.type === 'server')
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const hasServer = dedupedWorlds.value.some((x) => x.type === 'server')
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if (worlds.value.some((x) => x.type === 'singleplayer') && hasServer) {
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if (dedupedWorlds.value.some((x) => x.type === 'singleplayer') && hasServer) {
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options.push({
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id: 'singleplayer',
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message: messages.singleplayer,
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@@ -398,13 +509,13 @@ const filterOptions = computed(() => {
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if (hasServer) {
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// add available filter if there's any offline ("unavailable") servers AND there's any singleplayer worlds or available servers
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if (
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worlds.value.some(
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dedupedWorlds.value.some(
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(x) =>
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x.type === 'server' &&
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!serverData.value[x.address]?.status &&
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!serverData.value[x.address]?.refreshing,
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) &&
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worlds.value.some(
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dedupedWorlds.value.some(
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(x) =>
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x.type === 'singleplayer' ||
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(x.type === 'server' &&
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@@ -423,7 +534,7 @@ const filterOptions = computed(() => {
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})
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const filteredWorlds = computed(() =>
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worlds.value.filter((x) => {
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dedupedWorlds.value.filter((x) => {
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const availableFilter = filters.value.includes('available')
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const typeFilter = filters.value.includes('server') || filters.value.includes('singleplayer')
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Reference in New Issue
Block a user