diff --git a/apps/frontend/src/public/news/article/content-management-overhaul/content-tab-demo.mp4 b/apps/frontend/src/public/news/article/content-management-overhaul/content-tab-demo.mp4
new file mode 100644
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diff --git a/apps/frontend/src/public/news/article/content-management-overhaul/server-onboarding-demo.mp4 b/apps/frontend/src/public/news/article/content-management-overhaul/server-onboarding-demo.mp4
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diff --git a/apps/frontend/src/public/news/article/content-management-overhaul/thumbnail.webp b/apps/frontend/src/public/news/article/content-management-overhaul/thumbnail.webp
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diff --git a/apps/frontend/src/public/news/feed/articles.json b/apps/frontend/src/public/news/feed/articles.json
index 0188b8a9d..6f6db0340 100644
--- a/apps/frontend/src/public/news/feed/articles.json
+++ b/apps/frontend/src/public/news/feed/articles.json
@@ -1,5 +1,12 @@
{
"articles": [
+ {
+ "title": "Content Management Overhaul",
+ "summary": "Overhauled content management for both Modrinth Hosting servers and Modrinth App instances.",
+ "thumbnail": "https://modrinth.com/news/article/content-management-overhaul/thumbnail.webp",
+ "date": "2026-03-13T20:30:00.000Z",
+ "link": "https://modrinth.com/news/article/content-management-overhaul"
+ },
{
"title": "Introducing Server Projects",
"summary": "A new project type made for seamless modded multiplayer on Modrinth.",
diff --git a/apps/frontend/src/public/news/feed/rss.xml b/apps/frontend/src/public/news/feed/rss.xml
index 99b913996..85094afdd 100644
--- a/apps/frontend/src/public/news/feed/rss.xml
+++ b/apps/frontend/src/public/news/feed/rss.xml
@@ -4,15 +4,23 @@
https://modrinth.com/news/
@modrinth/blog
- Tue, 03 Mar 2026 00:21:22 GMT
+ Thu, 12 Mar 2026 19:49:29 GMT
+
+
+
+ https://modrinth.com/news/article/content-management-overhaul/
+ https://modrinth.com/news/article/content-management-overhaul/
+ Thu, 12 Mar 2026 21:30:00 GMT
+ <![CDATA[<p>Today we’re shipping a big update to Modrinth Hosting. We’ve completely overhauled server onboarding and content management.</p><p>All these improvements have also made their way to instances in the app so both experiences will stay the same moving forward.</p><h2>TL;DR</h2><ul><li>New server onboarding and instance creation in the app</li><li>Completely redesigned content tab with bulk actions, filtering, and sorting</li><li>Modpack content is now visually separated</li><li>Improved content installation (better dependency and client-side mod handling)</li><li>New server reset flow</li><li>Installation settings from app instances are now on servers</li></ul><h2>Design Goals</h2><p>Servers are very similar to a single instance in the app when it comes to installing and managing content. The content tab on Modrinth Hosting was much more primitive than instances which made it harder to keep features consistent.</p><p>Our goal was to bring those two experiences together.</p><p>We took everything we learned from working on instances, looked at what was missing, and rebuilt it from the ground up so the same implementation can power both.</p><p>Because of that, many of the features in this post are new to Modrinth Hosting but already familiar to app users. Modrinth App instances also picked up a few upgrades along the way, so you will see some improvements there too.</p><h2>Server Onboarding</h2><p>Simplifying server setup is one of the main goals for Modrinth Hosting. We want setting up a modded server for a group of friends to be simple and just work.</p><p>Once your server is ready you’re greeted with a short onboarding screen that explains what comes next. Clicking setup server opens a guided setup flow that walks you through choosing your content and configuring your world.</p><p><img src="/news/article/content-management-overhaul/server-onboarding.webp" alt="A screenshot of the new server onboarding screen. It reads, "Welcome to Modrinth. Your server is ready. Here's what you need to do to start playing!" followed by an estimate that it will take about 2 minutes to set up. It lists three steps: 1) Choose what you want to play. 2) Configure your world. And 3) Invite your friends. At the bottom is a "Setup server" button for you to proceed to setup."></p><p>You can set up your server in three ways:</p><ul><li><strong>Modpack base:</strong> start from your favorite modpack.</li><li><strong>Custom setup:</strong> choose a loader and game version then install individual mods or plugins.</li><li><strong>Vanilla Minecraft:</strong> classic vanilla with optional datapacks.</li></ul><p>After choosing an option you complete a final screen to creating a singleplayer world in Minecraft. Here you can configure a few <code>server.properties</code> settings before the world is generated when the server starts.</p><div class="video-wrapper mb-8"><video autoplay loop muted playsinline><source src="./server-onboarding-demo.mp4" type="video/mp4"></video></div><p>Servers also have a much nicer reset flow in your options. You can reset the server at any time and re-enter onboarding to choose new content or generate a fresh world.</p><h2>Content Tab</h2><p>Along with the new onboarding flow comes a redesigned content tab.</p><p>The entire page has been refreshed to better match Modrinth’s current design language. Alongside the visual update we also shipped several functional improvements for servers:</p><ul><li>Installed projects are now listed in a table and support bulk actions</li><li>More filtering options on projects</li><li>Installing content should work more reliably<ul><li>Dependencies now resolve multiple layers deep (for example a mod that depends on another mod which depends on something else)</li><li>We are experimenting with better handling for client-side mods. For modpacks we install client-side mods and let the loader disable them. We also maintain our own small naughty list that we pre-disable to handle some edge cases</li></ul></li></ul><div class="video-wrapper mb-8"><video autoplay loop muted playsinline><source src="./content-tab-demo.mp4" type="video/mp4"></video></div><h3>Servers + App Improvements</h3><p>This overhaul also brought several improvements to instances.</p><p>Content installed through a modpack is now visually separated. The linked modpack appears as its own card with a modal where you can view and disable its content. This sets us up for a future where updating a modpack won’t remove any mods you add on top.</p><p><img src="/news/article/content-management-overhaul/content-tab-modpack.webp" alt="A screenshot of the new overhauled content tab, with a card at the top for the currently installed modpack. It has information about the modpack such as download count, follower count, and tags, and has a button for viewing the content included in the modpack."></p><p>A few other upgrades:</p><ul><li>New update project modal where you can read changelogs and choose the version to install</li><li>Project sorting (alphabetical and date added)</li><li>The table now uses infinite scroll instead of pagination so bulk actions work better</li><li>New sticky bulk action bar so actions stay visible while scrolling</li><li>Installing new content no longer causes the list to jump around</li></ul><p><img src="/news/article/content-management-overhaul/switch-modpack-version.webp" alt="A screenshot of a new pop-out interface for switching a modpack version, featuring a column on the left of versions, a preview of the changelog of the selected version on the right, and warnings about potential compatibility issues with changing the modpack version."></p><h2>Installation Settings</h2><p>Additionally, we brought the installation settings from instances over to servers. The available options vary slightly depending on how your server is set up.</p><h3>Modpack</h3><ul><li>Installation cannot be edited</li><li>Unlink modpack<ul><li>Unlinking permanently disconnects this server from the modpack project, allowing you to change the loader and Minecraft version, but you won't receive future updates.</li></ul></li><li>Reinstall modpack<ul><li>Re-installing the modpack resets the server's content to its original state, removing any mods or content you have added.</li></ul></li></ul><h3>Custom</h3><ul><li>Switch between vanilla and modded</li><li>Change game version</li></ul><h3>Both</h3><ul><li>Repair installation<ul><li>Reinstalls the loader and Minecraft dependencies without deleting your content. This may resolve issues if your server is not starting correctly.</li></ul></li></ul><p><img src="/news/article/content-management-overhaul/installation-settings.webp" alt="A screenshot of the updated "Platform" tab in the Modrinth Hosting panel options, allowing you to edit the modpack you have installed, unlink your server from the modpack, re-install, repair, or reset your server."></p><p>—</p><p>That’s everything from us! Thank you for choosing Modrinth Hosting.</p>]]>
+
https://modrinth.com/news/article/introducing-server-projects/
https://modrinth.com/news/article/introducing-server-projects/
- Mon, 02 Mar 2026 15:00:00 GMT
+ Wed, 04 Mar 2026 01:30:00 GMT<![CDATA[<p>Big news: we’re shipping our first new project type in years!</p><p>Server Projects are coming to Modrinth, and they’re not just a typical server list. They’re deeply integrated into the platform and app in ways that make playing seamless.</p><p>We genuinely believe modded is the future of large-scale multiplayer Minecraft, so let's jump in!</p><div class="video-wrapper mb-8"><video autoplay loop muted playsinline><source src="./server-discovery-in-app.mp4" type="video/mp4"></video></div><h3>TL;DR</h3><ul><li>New Server Project type</li><li>Three compatibility types: vanilla, modded (published pack), or modded (uploaded pack)</li><li>Joining a server from the app downloads the required content and launches you directly into the server</li><li>New linked server instance type that receives updates from the server</li><li>Server Projects are not eligible for payouts</li></ul><h2>Design Goals</h2><p>Let’s start with why we built this.</p><p>Most of the fun in Minecraft happens with other people, but getting into a modded multiplayer experience is still harder than it should be. We think this is the future of multiplayer for a few reasons:</p><ul><li>Modding enables far deeper experiences than server-side plugins ever will.</li><li>The real constraint has been distribution and setup. Players have to find the server, install the right content, keep it updated, and hope everything matches.</li><li>Multiplayer discovery in Minecraft has never been great. It should be easier to join a server, and just as easy to join a modded one.</li></ul><p>Additionally, modpack discovery has become noisy on Modrinth. Servers fork popular packs with small tweaks and climb discovery, which crowds out original creators.</p><h2>Project Creation</h2><p>Server Projects are different from other project types because they don’t always have uploaded files. Instead, servers define their compatibility, which can include specifying any required content.</p><p>For the initial release, we support two compatibility models: vanilla and required modpack. We also have ideas to expand this with a minimum requirements model in the future. Authors would define the required mod and version needed to join and could recommend modpacks that work as well.</p><p>When setting up your server project, you define this in the Server Compatibility section. It comes in three types:</p><ul><li>Vanilla server</li><li>Modded server (published Modrinth pack)</li><li>Modded server (uploaded custom pack)</li></ul><p>Each type defines different requirements to join. Vanilla servers specify supported and recommended Minecraft versions. Modded servers either link a Modrinth pack or upload a custom pack, which enforces the required version and mod loader.</p><div class="video-wrapper mb-8"><video autoplay loop muted playsinline><source src="./compatability-type-config.mp4" type="video/mp4"></video></div><p>Server Projects also introduce some new fields used for discovery and project pages:</p><ul><li>Banner</li><li>Country (where it is hosted)</li><li>Language</li><li>Java address</li><li>Bedrock address (not used yet)</li><li>Server compatibility</li></ul><p>Additionally, Server Projects are the only project type <strong>not eligible for payouts</strong>. They do not earn revenue from views or downloads on the project itself. Any required content they point to, such as a modpack, receives the download and associated revenue.</p><h2>Project Discovery</h2><p>Server Projects use two new discovery metrics instead of downloads to help surface new servers over time. These are:</p><ul><li><strong>Players online:</strong> The live player count reported by the server.</li><li><strong>Verified plays:</strong> Joins from the Modrinth App in the last two weeks.</li></ul><p><img src="/news/article/introducing-server-projects/project-discovery.webp" alt="Server discovery"></p><p>Server Projects also have their own set of filters to make finding the right server easier:</p><ul><li>Type (vanilla vs modded)</li><li>Features</li><li>Gameplay</li><li>Meta</li><li>Community</li><li>Game version</li><li>Country</li><li>Language</li></ul><p>Additionally, Server Projects are different from other project types because they’re live experiences. If they aren’t joinable, they don’t provide value. To keep discovery healthy, servers that aren’t pingable for a sustained period are removed from discovery.</p><h2>Joining a Server</h2><p>Joining a server is where this all comes together. While in the app, clicking play on a server triggers different flows depending on the server type:</p><ol><li>Vanilla servers immediately create a Fabric instance in the app using the recommended version set by the author.</li><li>Modded servers show a modal which displays the required content. Clicking install creates an instance with that content.</li></ol><p><img src="/news/article/introducing-server-projects/joining-a-server.webp" alt="Required content modal"></p><p>Once installation finishes, you’ll see a completion toast that, when clicked, skips the multiplayer screen and loads you directly into the server. After the initial setup, clicking play always boots straight into the server.</p><p>Additionally, if you click play from the website, we’ll deep link into the app if it’s installed.</p><h3>Linked Server Instances</h3><p>As mentioned earlier, joining a server creates an instance. These are called linked server instances and are similar to linked modpack instances.</p><p>Key differences:</p><ul><li>It’s linked to a server project, not a modpack project.</li><li>You can only add client-side mods. You can unlink it in settings to convert it into a linked modpack instance, but it will stop receiving server updates.</li><li>It always enforces the required version. If an update is available, you must accept it before launching again.</li></ul><h3>Server Project Updates</h3><p>When a server updates its compatibility, such as publishing a new modpack version, that update is distributed to all linked instances. The next time a player launches, they’re prompted to accept the changes before joining. This keeps the server and associated instances in sync.</p><p><img src="/news/article/introducing-server-projects/server-project-updates.webp" alt="Update available modal"></p><p>—</p><p>That’s all from us! Thank you so much for your continued support and happy playing!</p>]]>
diff --git a/packages/blog/articles/content-management-overhaul.md b/packages/blog/articles/content-management-overhaul.md
new file mode 100644
index 000000000..9e12b802f
--- /dev/null
+++ b/packages/blog/articles/content-management-overhaul.md
@@ -0,0 +1,117 @@
+---
+title: Content Management Overhaul
+summary: Overhauled content management for both Modrinth Hosting servers and Modrinth App instances.
+date: 2026-03-13T12:30:00-08:00
+authors: ['AJfd8YH6', 'bOHH0P9Z', 'LnK8MbX7']
+---
+
+Today we’re shipping a big update to Modrinth Hosting. We’ve completely overhauled server onboarding and content management.
+
+All these improvements have also made their way to instances in the app so both experiences will stay the same moving forward.
+
+## TL;DR
+
+- New server onboarding and instance creation in the app
+- Completely redesigned content tab with bulk actions, filtering, and sorting
+- Modpack content is now visually separated
+- Improved content installation (better dependency and client-side mod handling)
+- New server reset flow
+- Installation settings from app instances are now on servers
+
+## Design Goals
+
+Servers are very similar to a single instance in the app when it comes to installing and managing content. The content tab on Modrinth Hosting was much more primitive than instances which made it harder to keep features consistent.
+
+Our goal was to bring those two experiences together.
+
+We took everything we learned from working on instances, looked at what was missing, and rebuilt it from the ground up so the same implementation can power both.
+
+Because of that, many of the features in this post are new to Modrinth Hosting but already familiar to app users. Modrinth App instances also picked up a few upgrades along the way, so you will see some improvements there too.
+
+## Server Onboarding
+
+Simplifying server setup is one of the main goals for Modrinth Hosting. We want setting up a modded server for a group of friends to be simple and just work.
+
+Once your server is ready you’re greeted with a short onboarding screen that explains what comes next. Clicking setup server opens a guided setup flow that walks you through choosing your content and configuring your world.
+
+
+
+You can set up your server in three ways:
+
+- **Modpack base:** start from your favorite modpack.
+- **Custom setup:** choose a loader and game version then install individual mods or plugins.
+- **Vanilla Minecraft:** classic vanilla with optional datapacks.
+
+After choosing an option you complete a final screen to creating a singleplayer world in Minecraft. Here you can configure a few `server.properties` settings before the world is generated when the server starts.
+
+
+
+
+
+Servers also have a much nicer reset flow in your options. You can reset the server at any time and re-enter onboarding to choose new content or generate a fresh world.
+
+## Content Tab
+
+Along with the new onboarding flow comes a redesigned content tab.
+
+The entire page has been refreshed to better match Modrinth’s current design language. Alongside the visual update we also shipped several functional improvements for servers:
+
+- Installed projects are now listed in a table and support bulk actions
+- More filtering options on projects
+- Installing content should work more reliably
+ - Dependencies now resolve multiple layers deep (for example a mod that depends on another mod which depends on something else)
+ - We are experimenting with better handling for client-side mods. For modpacks we install client-side mods and let the loader disable them. We also maintain our own small naughty list that we pre-disable to handle some edge cases
+
+
+
+
+
+### Servers + App Improvements
+
+This overhaul also brought several improvements to instances.
+
+Content installed through a modpack is now visually separated. The linked modpack appears as its own card with a modal where you can view and disable its content. This sets us up for a future where updating a modpack won’t remove any mods you add on top.
+
+
+
+A few other upgrades:
+
+- New update project modal where you can read changelogs and choose the version to install
+- Project sorting (alphabetical and date added)
+- The table now uses infinite scroll instead of pagination so bulk actions work better
+- New sticky bulk action bar so actions stay visible while scrolling
+- Installing new content no longer causes the list to jump around
+
+
+
+## Installation Settings
+
+Additionally, we brought the installation settings from instances over to servers. The available options vary slightly depending on how your server is set up.
+
+### Modpack
+
+- Installation cannot be edited
+- Unlink modpack
+ - Unlinking permanently disconnects this server from the modpack project, allowing you to change the loader and Minecraft version, but you won't receive future updates.
+- Reinstall modpack
+ - Re-installing the modpack resets the server's content to its original state, removing any mods or content you have added.
+
+### Custom
+
+- Switch between vanilla and modded
+- Change game version
+
+### Both
+
+- Repair installation
+ - Reinstalls the loader and Minecraft dependencies without deleting your content. This may resolve issues if your server is not starting correctly.
+
+
+
+—
+
+That’s everything from us! Thank you for choosing Modrinth Hosting.
diff --git a/packages/blog/compiled/content_management_overhaul.content.ts b/packages/blog/compiled/content_management_overhaul.content.ts
new file mode 100644
index 000000000..32c43ef9a
--- /dev/null
+++ b/packages/blog/compiled/content_management_overhaul.content.ts
@@ -0,0 +1,2 @@
+// AUTO-GENERATED FILE - DO NOT EDIT
+export const html = `
Today we’re shipping a big update to Modrinth Hosting. We’ve completely overhauled server onboarding and content management.
All these improvements have also made their way to instances in the app so both experiences will stay the same moving forward.
TL;DR
New server onboarding and instance creation in the app
Completely redesigned content tab with bulk actions, filtering, and sorting
Modpack content is now visually separated
Improved content installation (better dependency and client-side mod handling)
New server reset flow
Installation settings from app instances are now on servers
Design Goals
Servers are very similar to a single instance in the app when it comes to installing and managing content. The content tab on Modrinth Hosting was much more primitive than instances which made it harder to keep features consistent.
Our goal was to bring those two experiences together.
We took everything we learned from working on instances, looked at what was missing, and rebuilt it from the ground up so the same implementation can power both.
Because of that, many of the features in this post are new to Modrinth Hosting but already familiar to app users. Modrinth App instances also picked up a few upgrades along the way, so you will see some improvements there too.
Server Onboarding
Simplifying server setup is one of the main goals for Modrinth Hosting. We want setting up a modded server for a group of friends to be simple and just work.
Once your server is ready you’re greeted with a short onboarding screen that explains what comes next. Clicking setup server opens a guided setup flow that walks you through choosing your content and configuring your world.
You can set up your server in three ways:
Modpack base: start from your favorite modpack.
Custom setup: choose a loader and game version then install individual mods or plugins.
Vanilla Minecraft: classic vanilla with optional datapacks.
After choosing an option you complete a final screen to creating a singleplayer world in Minecraft. Here you can configure a few server.properties settings before the world is generated when the server starts.
Servers also have a much nicer reset flow in your options. You can reset the server at any time and re-enter onboarding to choose new content or generate a fresh world.
Content Tab
Along with the new onboarding flow comes a redesigned content tab.
The entire page has been refreshed to better match Modrinth’s current design language. Alongside the visual update we also shipped several functional improvements for servers:
Installed projects are now listed in a table and support bulk actions
More filtering options on projects
Installing content should work more reliably
Dependencies now resolve multiple layers deep (for example a mod that depends on another mod which depends on something else)
We are experimenting with better handling for client-side mods. For modpacks we install client-side mods and let the loader disable them. We also maintain our own small naughty list that we pre-disable to handle some edge cases
Servers + App Improvements
This overhaul also brought several improvements to instances.
Content installed through a modpack is now visually separated. The linked modpack appears as its own card with a modal where you can view and disable its content. This sets us up for a future where updating a modpack won’t remove any mods you add on top.
A few other upgrades:
New update project modal where you can read changelogs and choose the version to install
Project sorting (alphabetical and date added)
The table now uses infinite scroll instead of pagination so bulk actions work better
New sticky bulk action bar so actions stay visible while scrolling
Installing new content no longer causes the list to jump around
Installation Settings
Additionally, we brought the installation settings from instances over to servers. The available options vary slightly depending on how your server is set up.
Modpack
Installation cannot be edited
Unlink modpack
Unlinking permanently disconnects this server from the modpack project, allowing you to change the loader and Minecraft version, but you won't receive future updates.
Reinstall modpack
Re-installing the modpack resets the server's content to its original state, removing any mods or content you have added.
Custom
Switch between vanilla and modded
Change game version
Both
Repair installation
Reinstalls the loader and Minecraft dependencies without deleting your content. This may resolve issues if your server is not starting correctly.
—
That’s everything from us! Thank you for choosing Modrinth Hosting.
`;
diff --git a/packages/blog/compiled/content_management_overhaul.ts b/packages/blog/compiled/content_management_overhaul.ts
new file mode 100644
index 000000000..b9ccac981
--- /dev/null
+++ b/packages/blog/compiled/content_management_overhaul.ts
@@ -0,0 +1,12 @@
+// AUTO-GENERATED FILE - DO NOT EDIT
+export const article = {
+ html: () => import(`./content_management_overhaul.content`).then(m => m.html),
+ title: "Content Management Overhaul",
+ summary: "Overhauled content management for both Modrinth Hosting servers and Modrinth App instances.",
+ date: "2026-03-13T20:30:00.000Z",
+ slug: "content-management-overhaul",
+ authors: ["AJfd8YH6","bOHH0P9Z","LnK8MbX7"],
+ unlisted: false,
+ thumbnail: true,
+
+};
diff --git a/packages/blog/compiled/index.ts b/packages/blog/compiled/index.ts
index 5485f5b08..87500a717 100644
--- a/packages/blog/compiled/index.ts
+++ b/packages/blog/compiled/index.ts
@@ -4,6 +4,7 @@ import { article as accelerating_development } from "./accelerating_development"
import { article as becoming_sustainable } from "./becoming_sustainable";
import { article as capital_return } from "./capital_return";
import { article as carbon_ads } from "./carbon_ads";
+import { article as content_management_overhaul } from "./content_management_overhaul";
import { article as creator_monetization } from "./creator_monetization";
import { article as creator_update } from "./creator_update";
import { article as creator_updates_july_2025 } from "./creator_updates_july_2025";
@@ -41,6 +42,7 @@ export const articles = [
becoming_sustainable,
capital_return,
carbon_ads,
+ content_management_overhaul,
creator_monetization,
creator_update,
creator_updates_july_2025,
diff --git a/packages/blog/public/content-management-overhaul/content-tab-demo.mp4 b/packages/blog/public/content-management-overhaul/content-tab-demo.mp4
new file mode 100644
index 000000000..5ce79f847
Binary files /dev/null and b/packages/blog/public/content-management-overhaul/content-tab-demo.mp4 differ
diff --git a/packages/blog/public/content-management-overhaul/content-tab-modpack.webp b/packages/blog/public/content-management-overhaul/content-tab-modpack.webp
new file mode 100644
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