Unify server pinging implementations between app and backend (#5510)

* Improve ping impl to bring parity to app lib impl

* Fix issue with new impl

* fix labrinth compile

* wip: why do servers not provide server info..

* Fix ping impl overriding port

* fix theseus_gui

* remove unneeded recursion lmit
This commit is contained in:
aecsocket
2026-03-13 16:21:09 +00:00
committed by GitHub
parent 991b4d8c13
commit d14360aba5
13 changed files with 246 additions and 225 deletions

View File

@@ -6,14 +6,13 @@ use crate::state::attached_world_data::AttachedWorldData;
use crate::state::{
Profile, ProfileInstallStage, attached_world_data, server_join_log,
};
use crate::util::io;
use crate::util::protocol_version::OLD_PROTOCOL_VERSIONS;
pub use crate::util::protocol_version::ProtocolVersion;
pub use crate::util::server_ping::{
ServerGameProfile, ServerPlayers, ServerStatus, ServerVersion,
};
use crate::util::{io, server_ping};
use crate::{Error, ErrorKind, Result, State, launcher};
use async_minecraft_ping::ServerDescription;
use crate::{Context, ErrorKind, Result, State, launcher};
use async_walkdir::WalkDir;
use async_zip::{Compression, ZipEntryBuilder};
use chrono::{DateTime, Local, TimeZone, Utc};
@@ -910,67 +909,54 @@ pub async fn get_server_status(
"Pinging {address} with protocol version {protocol_version:?}"
);
get_server_status_old(address, protocol_version).await
// get_server_status_new(address, protocol_version).await
// get_server_status_old(address, protocol_version).await
get_server_status_new(address, protocol_version).await
}
async fn get_server_status_old(
// async fn _get_server_status_old(
// address: &str,
// protocol_version: Option<ProtocolVersion>,
// ) -> Result<ServerStatus> {
// let (original_host, original_port) = parse_server_address(address)?;
// let (host, port) =
// resolve_server_address(original_host, original_port).await?;
// tracing::debug!(
// "Pinging {address} with protocol version {protocol_version:?}"
// );
// server_ping::get_server_status(
// &(&host as &str, port),
// (original_host, original_port),
// protocol_version,
// )
// .await
async fn get_server_status_new(
address: &str,
protocol_version: Option<ProtocolVersion>,
) -> Result<ServerStatus> {
let (original_host, original_port) = parse_server_address(address)?;
let (host, port) =
resolve_server_address(original_host, original_port).await?;
tracing::debug!(
"Pinging {address} with protocol version {protocol_version:?}"
);
server_ping::get_server_status(
&(&host as &str, port),
(original_host, original_port),
protocol_version,
)
.await
}
async fn _get_server_status_new(
address: &str,
protocol_version: Option<ProtocolVersion>,
) -> Result<ServerStatus> {
let (address, port) = match address.rsplit_once(':') {
Some((addr, port)) => {
let port = port.parse::<u16>().map_err(|_err| {
Error::from(ErrorKind::InputError("invalid port number".into()))
})?;
(addr, port)
}
None => (address, 25565),
};
let mut builder = async_minecraft_ping::ConnectionConfig::build(address)
.with_port(port)
.with_srv_lookup();
if let Some(version) = protocol_version {
builder = builder.with_protocol_version(version.version as usize)
}
let conn = builder.connect().await.map_err(|_err| {
Error::from(ErrorKind::InputError("failed to connect to server".into()))
})?;
let conn = builder
.connect()
.await
.wrap_err("failed to connect to server")?;
let ping_conn = conn.status().await.map_err(|_err| {
Error::from(ErrorKind::InputError("failed to get server status".into()))
})?;
let ping_conn = conn
.status()
.await
.wrap_err("failed to get server status")?;
let status = &ping_conn.status;
let description = match &status.description {
ServerDescription::Plain(text) => {
serde_json::value::to_raw_value(&text).ok()
}
ServerDescription::Object { text } => {
// TODO: `text` always seems to be empty?
RawValue::from_string(text.clone()).ok()
}
};
let description = status.description.as_ref().map(|d| {
let json =
serde_json::to_string(d).expect("serializing should not fail");
RawValue::from_string(json)
.expect("converting to `RawValue` should not fail")
});
let players = ServerPlayers {
max: status.players.max,
@@ -1000,9 +986,10 @@ async fn _get_server_status_new(
let latency = {
let start = Instant::now();
let ping_magic = Utc::now().timestamp_millis().cast_unsigned();
ping_conn.ping(ping_magic).await.map_err(|_err| {
Error::from(ErrorKind::InputError("failed to do ping".into()))
})?;
ping_conn
.ping(ping_magic)
.await
.wrap_err("failed to do ping")?;
start.elapsed().as_millis() as i64
};

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@@ -1,5 +1,9 @@
//! Theseus error type
use std::sync::Arc;
use std::{
convert::Infallible,
fmt::{Debug, Display},
sync::Arc,
};
use crate::{profile, util};
use data_url::DataUrlError;
@@ -220,4 +224,41 @@ impl ErrorKind {
}
}
pub type Result<T> = core::result::Result<T, Error>;
pub type Result<T, E = Error> = core::result::Result<T, E>;
pub trait Context<T, E>: Sized {
fn wrap_err_with<D>(self, f: impl FnOnce() -> D) -> Result<T, Error>
where
D: Send + Sync + Debug + Display + 'static;
#[inline]
fn wrap_err<D>(self, msg: D) -> Result<T, Error>
where
D: Send + Sync + Debug + Display + 'static,
{
self.wrap_err_with(|| msg)
}
}
impl<T, E> Context<T, E> for Result<T, E>
where
Self: eyre::WrapErr<T, E>,
{
fn wrap_err_with<D>(self, f: impl FnOnce() -> D) -> Result<T, Error>
where
D: Send + Sync + Debug + Display + 'static,
{
eyre::WrapErr::wrap_err_with(self, f).map_err(|err| {
Error::from(ErrorKind::OtherError(format!("{err:#}")))
})
}
}
impl<T> Context<T, Infallible> for Option<T> {
fn wrap_err_with<D>(self, f: impl FnOnce() -> D) -> Result<T, Error>
where
D: Send + Sync + Debug + Display + 'static,
{
self.ok_or_else(|| Error::from(ErrorKind::OtherError(f().to_string())))
}
}

View File

@@ -318,7 +318,7 @@ macro_rules! get_resource_file {
Ok(dir) => dir,
Err(e) => {
break 'get_resource_file $crate::Result::Err(
$crate::util::io::IOError::from(e).into(),
$crate::Error::from($crate::util::io::IOError::from(e)),
);
}
};

View File

@@ -1,53 +1,3 @@
use crate::ErrorKind;
use crate::error::Result;
use crate::util::protocol_version::ProtocolVersion;
use serde::{Deserialize, Serialize};
use serde_json::value::RawValue;
use std::time::Duration;
use tokio::net::ToSocketAddrs;
use tokio::select;
use url::Url;
#[derive(Deserialize, Serialize, Debug, Clone)]
#[serde(rename_all = "camelCase")]
pub struct ServerStatus {
#[serde(skip_serializing_if = "Option::is_none")]
pub description: Option<Box<RawValue>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub players: Option<ServerPlayers>,
#[serde(skip_serializing_if = "Option::is_none")]
pub version: Option<ServerVersion>,
#[serde(skip_serializing_if = "Option::is_none")]
pub favicon: Option<Url>,
#[serde(default)]
pub enforces_secure_chat: bool,
#[serde(skip_serializing_if = "Option::is_none")]
pub ping: Option<i64>,
}
#[derive(Deserialize, Serialize, Debug, Clone)]
pub struct ServerPlayers {
pub max: i32,
pub online: i32,
#[serde(default)]
pub sample: Vec<ServerGameProfile>,
}
#[derive(Deserialize, Serialize, Debug, Clone)]
pub struct ServerGameProfile {
pub id: String,
pub name: String,
}
#[derive(Deserialize, Serialize, Debug, Clone)]
pub struct ServerVersion {
pub name: String,
pub protocol: i32,
#[serde(skip_deserializing)]
pub legacy: bool,
}
pub async fn get_server_status(
address: &impl ToSocketAddrs,
original_address: (&str, u16),
@@ -305,8 +255,8 @@ mod legacy {
}),
description: parts.next().and_then(|x| to_raw_value(x).ok()),
players: Some(ServerPlayers {
online: parts.next().and_then(|x| x.parse().ok()).unwrap_or(-1),
max: parts.next().and_then(|x| x.parse().ok()).unwrap_or(-1),
online: parts.next().and_then(|x| x.parse().ok()),
max: parts.next().and_then(|x| x.parse().ok()),
sample: vec![],
}),
favicon: None,

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@@ -0,0 +1,43 @@
use serde::{Deserialize, Serialize};
use serde_json::value::RawValue;
use url::Url;
#[derive(Deserialize, Serialize, Debug, Clone)]
#[serde(rename_all = "camelCase")]
pub struct ServerStatus {
#[serde(skip_serializing_if = "Option::is_none")]
pub description: Option<Box<RawValue>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub players: Option<ServerPlayers>,
#[serde(skip_serializing_if = "Option::is_none")]
pub version: Option<ServerVersion>,
#[serde(skip_serializing_if = "Option::is_none")]
pub favicon: Option<Url>,
#[serde(default)]
pub enforces_secure_chat: bool,
#[serde(skip_serializing_if = "Option::is_none")]
pub ping: Option<i64>,
}
#[derive(Deserialize, Serialize, Debug, Clone)]
pub struct ServerPlayers {
pub max: Option<i32>,
pub online: Option<i32>,
#[serde(default)]
pub sample: Vec<ServerGameProfile>,
}
#[derive(Deserialize, Serialize, Debug, Clone)]
pub struct ServerGameProfile {
pub id: String,
pub name: String,
}
#[derive(Deserialize, Serialize, Debug, Clone)]
pub struct ServerVersion {
pub name: String,
pub protocol: i32,
#[serde(skip_deserializing)]
pub legacy: bool,
}