Unify server pinging implementations between app and backend (#5510)
* Improve ping impl to bring parity to app lib impl * Fix issue with new impl * fix labrinth compile * wip: why do servers not provide server info.. * Fix ping impl overriding port * fix theseus_gui * remove unneeded recursion lmit
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@@ -6,14 +6,13 @@ use crate::state::attached_world_data::AttachedWorldData;
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use crate::state::{
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Profile, ProfileInstallStage, attached_world_data, server_join_log,
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};
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use crate::util::io;
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use crate::util::protocol_version::OLD_PROTOCOL_VERSIONS;
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pub use crate::util::protocol_version::ProtocolVersion;
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pub use crate::util::server_ping::{
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ServerGameProfile, ServerPlayers, ServerStatus, ServerVersion,
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};
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use crate::util::{io, server_ping};
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use crate::{Error, ErrorKind, Result, State, launcher};
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use async_minecraft_ping::ServerDescription;
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use crate::{Context, ErrorKind, Result, State, launcher};
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use async_walkdir::WalkDir;
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use async_zip::{Compression, ZipEntryBuilder};
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use chrono::{DateTime, Local, TimeZone, Utc};
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@@ -910,67 +909,54 @@ pub async fn get_server_status(
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"Pinging {address} with protocol version {protocol_version:?}"
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);
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get_server_status_old(address, protocol_version).await
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// get_server_status_new(address, protocol_version).await
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// get_server_status_old(address, protocol_version).await
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get_server_status_new(address, protocol_version).await
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}
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async fn get_server_status_old(
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// async fn _get_server_status_old(
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// address: &str,
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// protocol_version: Option<ProtocolVersion>,
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// ) -> Result<ServerStatus> {
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// let (original_host, original_port) = parse_server_address(address)?;
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// let (host, port) =
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// resolve_server_address(original_host, original_port).await?;
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// tracing::debug!(
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// "Pinging {address} with protocol version {protocol_version:?}"
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// );
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// server_ping::get_server_status(
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// &(&host as &str, port),
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// (original_host, original_port),
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// protocol_version,
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// )
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// .await
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async fn get_server_status_new(
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address: &str,
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protocol_version: Option<ProtocolVersion>,
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) -> Result<ServerStatus> {
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let (original_host, original_port) = parse_server_address(address)?;
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let (host, port) =
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resolve_server_address(original_host, original_port).await?;
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tracing::debug!(
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"Pinging {address} with protocol version {protocol_version:?}"
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);
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server_ping::get_server_status(
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&(&host as &str, port),
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(original_host, original_port),
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protocol_version,
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)
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.await
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}
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async fn _get_server_status_new(
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address: &str,
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protocol_version: Option<ProtocolVersion>,
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) -> Result<ServerStatus> {
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let (address, port) = match address.rsplit_once(':') {
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Some((addr, port)) => {
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let port = port.parse::<u16>().map_err(|_err| {
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Error::from(ErrorKind::InputError("invalid port number".into()))
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})?;
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(addr, port)
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}
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None => (address, 25565),
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};
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let mut builder = async_minecraft_ping::ConnectionConfig::build(address)
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.with_port(port)
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.with_srv_lookup();
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if let Some(version) = protocol_version {
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builder = builder.with_protocol_version(version.version as usize)
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}
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let conn = builder.connect().await.map_err(|_err| {
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Error::from(ErrorKind::InputError("failed to connect to server".into()))
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})?;
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let conn = builder
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.connect()
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.await
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.wrap_err("failed to connect to server")?;
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let ping_conn = conn.status().await.map_err(|_err| {
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Error::from(ErrorKind::InputError("failed to get server status".into()))
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})?;
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let ping_conn = conn
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.status()
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.await
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.wrap_err("failed to get server status")?;
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let status = &ping_conn.status;
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let description = match &status.description {
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ServerDescription::Plain(text) => {
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serde_json::value::to_raw_value(&text).ok()
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}
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ServerDescription::Object { text } => {
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// TODO: `text` always seems to be empty?
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RawValue::from_string(text.clone()).ok()
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}
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};
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let description = status.description.as_ref().map(|d| {
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let json =
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serde_json::to_string(d).expect("serializing should not fail");
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RawValue::from_string(json)
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.expect("converting to `RawValue` should not fail")
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});
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let players = ServerPlayers {
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max: status.players.max,
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@@ -1000,9 +986,10 @@ async fn _get_server_status_new(
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let latency = {
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let start = Instant::now();
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let ping_magic = Utc::now().timestamp_millis().cast_unsigned();
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ping_conn.ping(ping_magic).await.map_err(|_err| {
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Error::from(ErrorKind::InputError("failed to do ping".into()))
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})?;
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ping_conn
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.ping(ping_magic)
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.await
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.wrap_err("failed to do ping")?;
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start.elapsed().as_millis() as i64
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};
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