Unify server pinging implementations between app and backend (#5510)

* Improve ping impl to bring parity to app lib impl

* Fix issue with new impl

* fix labrinth compile

* wip: why do servers not provide server info..

* Fix ping impl overriding port

* fix theseus_gui

* remove unneeded recursion lmit
This commit is contained in:
aecsocket
2026-03-13 16:21:09 +00:00
committed by GitHub
parent 991b4d8c13
commit d14360aba5
13 changed files with 246 additions and 225 deletions

View File

@@ -1,6 +1,6 @@
mod protocol;
mod server;
pub use server::{
connect, ConnectionConfig, ServerDescription, ServerError, ServerPlayer, ServerPlayers,
ServerVersion, StatusConnection, StatusResponse,
connect, ConnectionConfig, ServerError, ServerPlayer, ServerPlayers, ServerVersion,
StatusConnection, StatusResponse,
};

View File

@@ -3,7 +3,7 @@
use std::time::Duration;
use serde::Deserialize;
use serde::{Deserialize, Serialize};
use thiserror::Error;
use tokio::net::TcpStream;
@@ -34,7 +34,7 @@ impl From<protocol::ProtocolError> for ServerError {
}
/// Contains information about the server version.
#[derive(Debug, Deserialize)]
#[derive(Debug, Serialize, Deserialize)]
pub struct ServerVersion {
/// The server's Minecraft version, i.e. "1.15.2".
pub name: String,
@@ -44,7 +44,7 @@ pub struct ServerVersion {
}
/// Contains information about a player.
#[derive(Debug, Deserialize)]
#[derive(Debug, Serialize, Deserialize)]
pub struct ServerPlayer {
/// The player's in-game name.
pub name: String,
@@ -55,40 +55,33 @@ pub struct ServerPlayer {
/// Contains information about the currently online
/// players.
#[derive(Debug, Deserialize)]
#[derive(Debug, Default, Serialize, Deserialize)]
pub struct ServerPlayers {
/// The configured maximum number of players for the
/// server.
pub max: i32,
pub max: Option<i32>,
/// The number of players currently online.
pub online: i32,
pub online: Option<i32>,
/// An optional list of player information for
/// currently online players.
pub sample: Option<Vec<ServerPlayer>>,
}
/// Contains the server's MOTD.
#[derive(Debug, Deserialize)]
#[serde(untagged)]
pub enum ServerDescription {
Plain(String),
Object { text: String },
}
/// The decoded JSON response from a status query over
/// ServerListPing.
#[derive(Debug, Deserialize)]
#[derive(Debug, Serialize, Deserialize)]
pub struct StatusResponse {
/// Information about the server's version.
pub version: ServerVersion,
/// Information about currently online players.
#[serde(default)]
pub players: ServerPlayers,
/// Single-field struct containing the server's MOTD.
pub description: ServerDescription,
pub description: Option<serde_json::Value>,
/// Optional field containing a path to the server's
/// favicon.
@@ -104,7 +97,7 @@ const DEFAULT_TIMEOUT: Duration = Duration::from_secs(2);
pub struct ConnectionConfig {
protocol_version: usize,
address: String,
port: u16,
port_override: Option<u16>,
timeout: Duration,
#[cfg(feature = "srv")]
srv_lookup: bool,
@@ -113,11 +106,19 @@ pub struct ConnectionConfig {
impl ConnectionConfig {
/// Initiates the Minecraft server
/// connection build process.
pub fn build<T: Into<String>>(address: T) -> Self {
pub fn build(address: impl AsRef<str>) -> Self {
let (address, port_override) = match address.as_ref().rsplit_once(':') {
Some((addr, port)) => match port.parse::<u16>() {
Ok(port) => (addr, Some(port)),
Err(_) => (addr, None),
},
None => (address.as_ref(), None),
};
ConnectionConfig {
protocol_version: LATEST_PROTOCOL_VERSION,
address: address.into(),
port: DEFAULT_PORT,
address: address.to_string(),
port_override,
timeout: DEFAULT_TIMEOUT,
#[cfg(feature = "srv")]
srv_lookup: false,
@@ -137,7 +138,7 @@ impl ConnectionConfig {
/// connection to use. If not specified, the
/// default port of 25565 will be used.
pub fn with_port(mut self, port: u16) -> Self {
self.port = port;
self.port_override = Some(port);
self
}
@@ -165,7 +166,8 @@ impl ConnectionConfig {
/// Connects to the server and consumes the builder.
pub async fn connect(self) -> Result<StatusConnection, ServerError> {
let (address, port) = self.resolve_address().await;
let (address, resolved_port) = self.resolve_address().await;
let port = self.port_override.or(resolved_port).unwrap_or(DEFAULT_PORT);
let stream = tokio::time::timeout(
self.timeout,
@@ -185,43 +187,43 @@ impl ConnectionConfig {
}
#[cfg(feature = "srv")]
async fn resolve_address(&self) -> (String, u16) {
async fn resolve_address(&self) -> (String, Option<u16>) {
if !self.srv_lookup {
return (self.address.clone(), self.port);
return (self.address.clone(), None);
}
// Try to resolve SRV record, fall back to original address on any failure
match self.lookup_srv().await {
Some((host, port)) => (host, port),
None => (self.address.clone(), self.port),
match lookup_srv(&self.address, self.timeout).await {
Some((host, port)) => (host, Some(port)),
None => (self.address.clone(), None),
}
}
#[cfg(not(feature = "srv"))]
async fn resolve_address(&self) -> (String, u16) {
(self.address.clone(), self.port)
async fn resolve_address(&self) -> (String, Option<u16>) {
(self.address.clone(), None)
}
}
#[cfg(feature = "srv")]
async fn lookup_srv(&self) -> Option<(String, u16)> {
use hickory_resolver::TokioAsyncResolver;
#[cfg(feature = "srv")]
async fn lookup_srv(address: &str, timeout: Duration) -> Option<(String, u16)> {
use hickory_resolver::TokioAsyncResolver;
let resolver = TokioAsyncResolver::tokio_from_system_conf().ok()?;
let srv_name = format!("_minecraft._tcp.{}", self.address);
let resolver = TokioAsyncResolver::tokio_from_system_conf().ok()?;
let srv_name = format!("_minecraft._tcp.{address}");
let lookup = tokio::time::timeout(self.timeout, resolver.srv_lookup(&srv_name))
.await
.ok()?
.ok()?;
let lookup = tokio::time::timeout(timeout, resolver.srv_lookup(&srv_name))
.await
.ok()?
.ok()?;
let record = lookup.iter().next()?;
let target = record.target().to_string();
// Remove trailing dot from DNS name
let host = target.trim_end_matches('.').to_string();
let port = record.port();
let record = lookup.iter().next()?;
let target = record.target().to_string();
// Remove trailing dot from DNS name
let host = target.trim_end_matches('.').to_string();
let port = record.port();
Some((host, port))
}
Some((host, port))
}
/// Convenience wrapper for easily connecting
@@ -325,22 +327,24 @@ impl PingConnection {
mod tests {
use super::*;
#[test]
fn test_server_description_plain() {
let json = r#""A Minecraft Server""#;
let desc: ServerDescription = serde_json::from_str(json).unwrap();
assert!(matches!(desc, ServerDescription::Plain(s) if s == "A Minecraft Server"));
}
#[test]
fn test_server_description_object() {
let json = r#"{"text":"A Minecraft Server"}"#;
let desc: ServerDescription = serde_json::from_str(json).unwrap();
assert!(matches!(desc, ServerDescription::Object { text } if text == "A Minecraft Server"));
}
#[test]
fn test_status_response_minimal() {
let json = r#"{
"version": {"name": "1.20.4", "protocol": 765}
}"#;
let response: StatusResponse = serde_json::from_str(json).unwrap();
assert_eq!(response.version.name, "1.20.4");
assert_eq!(response.version.protocol, 765);
assert_eq!(response.players.max, None);
assert_eq!(response.players.online, None);
assert!(response.description.is_none());
assert!(response.players.sample.is_none());
assert!(response.favicon.is_none());
}
#[test]
fn test_status_response_small() {
let json = r#"{
"version": {"name": "1.20.4", "protocol": 765},
"players": {"max": 20, "online": 5},
@@ -350,8 +354,8 @@ mod tests {
let response: StatusResponse = serde_json::from_str(json).unwrap();
assert_eq!(response.version.name, "1.20.4");
assert_eq!(response.version.protocol, 765);
assert_eq!(response.players.max, 20);
assert_eq!(response.players.online, 5);
assert_eq!(response.players.max, Some(20));
assert_eq!(response.players.online, Some(5));
assert!(response.players.sample.is_none());
assert!(response.favicon.is_none());
}
@@ -396,15 +400,21 @@ mod tests {
fn test_connection_config_defaults() {
let config = ConnectionConfig::build("localhost");
assert_eq!(config.address, "localhost");
assert_eq!(config.port, DEFAULT_PORT);
assert_eq!(config.port_override, None);
assert_eq!(config.timeout, DEFAULT_TIMEOUT);
assert_eq!(config.protocol_version, LATEST_PROTOCOL_VERSION);
}
#[test]
fn test_connection_config_with_port_in_address() {
let config = ConnectionConfig::build("localhost:12345");
assert_eq!(config.port_override, Some(12345));
}
#[test]
fn test_connection_config_with_port() {
let config = ConnectionConfig::build("localhost").with_port(12345);
assert_eq!(config.port, 12345);
assert_eq!(config.port_override, Some(12345));
}
#[test]