Commit Graph

32 Commits

Author SHA1 Message Date
Calum H.
7d92e4ec7f feat: content tab rewrite for worlds (#5136)
* feat: base content card component

* fix: tooltips + colors

* feat: fix orgs

* feat: base content tab internals rewrite

* feat: fix invalidmodal

* feat: add ContentModpackCard

* fix: extract types

* draft: layout

* feat: unlink modal

* feat: impl content tab

* fix: lint

* fix: toggling

* temp: disable updating stuff

* feat: selection v-model

* feat: bulk selection

* feat: mods tab rough draft

* feat: use fuse.js

* feat: add project combobox

* clean up project combobox

* feat: start install to play modal

* fix: events

* feat: use v-on

* feat: bulk actions + fix floating action bar width

* feat: figma alignments

* feat: migrate toggle to tailwind

* fix: row borders

* feat: disabled state

* feat: virtual list impl for card table based on window scroll

* fix: lint

* feat: virtualization + smaller contentcard items

* feat: use ContentCardTable + ContentCardItems

* feat: fix gap + border issues on last elm

* feat: cleanup + use proper searching

* fix: use TeleportOverflowMenu

* fix: fallback to svg if src is invalid on avatar component

* fix: storybook

* feat: start on updater modal

* feat: finish content updater modal

* feat: i18n pass

* feat: impl modal

* feat(app): backend changes for content tab refactor (#5237)

* feat: include_changelog=false for updater modal

* fix: hash overrides

* feat: update checking for modpack

* feat: qa

* feat: modpack content modal

* fix: padding in table to match modals + tightness

* fix: lint

* feat: delete modal

* feat: fix toggle bugs

* fix: prepr

* fix: duplicate messages

* qa: full width search

* qa: use bg-surface-1.5

* qa: animation for filter pills

* qa: standardize hover colors

* fix: border-[1px] is border

* qa: mass de-select actually mass selecting

* qa: match figma designs for floating action bar

* qa: modal fixes

* q: modal fixes x2

* fix: table border

* qa: confirm modals

* qa: modal alignment

* qa: re-add stuck heading + dedupe logic

* qa: dedupe virtual scrolling + remove dead components

* qa: responsiveness for content table + link fixes

* qa: version column link, tooltips + lint fixes

* qa: instance busy protections

* fix: installation freeze bug

* chore: remove old mods page

* refactor: deduplicate layout

* chore: delete old content page(s)

* qa

* qa

* qa

* feat: sort btn - to iterate

* fix: ml

* feat: date added

* fix: lint

* fix: formatting.ts removal

* feat: get_dependencies_as_content_items

* qa: final QA changes

* refactor: deduplicate + polish content.rs

* feat: hook up content.vue with v1

* feat: hide v1 content api behind frontend feature flag

* fix: query keys + copy on empty state

* chore: i18n pass

* feat: reimpl unlink + upload endpoint

* feat: use bulk endpoints v1

* fix: lint

* fix: flags

* fix: responsiveness via container queries

* fix: lint

* qa: 1

* qa: fixes

* qa: fix ssr issues with browse content

* qa: header page divider

* qa: modals

* fix: prepr

* fix: issues

* fix: lint

* fix: toggle v1 ff

* qa: 5

* qa: delete modal copy

* feat: creation flow modals (#5383)

* refactor: delete content v0 usages + impl

* feat: qa + fixes

* feat: installing banner using state event

* feat: fix modpack card bugs + filtering issues

* refactor: delete backups v0 api module

* feat: v1 servers GET endpoint

* fix: backups

* feat: swap to kyros upload v1 addon

* fix: use tanstack for loader.vue

* feat: finish install from discovery modal

* qa: bug fixes

* feat: set up installation settings

* fix: lint

* fix: typos

* fix: bugs

* fix: disable inline content

* feat: content tab improvements — upload UX, installation settings, and client-only indicators

   Upload cancellation and navigation guard:
   - Add ConfirmLeaveModal that prompts when navigating away during upload
   - Cancel in-flight XHR uploads when user confirms leaving the page
   - Add beforeunload handler to warn on browser/tab close during upload
   - Track uploadedBytes/totalBytes in UploadState for progress display
   - Replace Collapsible with Transition for upload progress admonition
   - Show byte progress and percentage in upload banner
   - Clamp upload progress to prevent exceeding 100%

   Installation settings (server.properties):
   - Add KnownPropertiesFields and PropertiesFields types to Archon types
   - Add buildProperties() to creation flow context to collect gamemode,
     difficulty, seed, world type, structures, and generator settings
   - Pass properties through installContent on onboarding, discovery, and
     ServerSetupModal flows

   Server setup and discovery flow improvements:
   - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent
   - Replace loaderApiNames lookup with toApiLoader() helper
   - Remove eraseDataOnInstall toggle — always use soft_override: false
   - Simplify modpack install on discovery page to use first available version
     and route through creation flow modal for both onboarding and non-onboarding
   - Differentiate post-install navigation: content page for onboarding,
     loader options for existing servers

   Modpack update flow:
   - Replace updateModpack() call with installContent() using soft_override: true
     to support version selection in the content updater modal

   Client-only mod indicators:
   - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment)
   - Add environment to ContentItem and isClientOnly to ContentCardTableItem
   - Show orange TriangleAlertIcon with tooltip on client-only mods in content table
   - Add "Client-only" filter pill to content filtering (controlled via
     showClientOnlyFilter on ContentManagerContext)
   - Apply client-only indicators in both ContentPageLayout and ModpackContentModal

   Misc:
   - Add CLAUDE.md note about using prepr commands for lint checks
   - Export ConfirmLeaveModal from instances barrel

* fix: piping

* fix: switch content disable for linked server instances

* feat: client only filter

* fix: prepr

* feat: hasUpdate shape update

* feat: bulk update endpoint impl for content in panel

* feat: websocket state impl again with new phases

* fix: ws

* fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug

* fix: qa bugs

* fix: lint, a11y and i18n

* refactor: set up layouts folder properly

* fix: linked data cache stuff + lint

* feat: move installationsettings to shared layout

* fix: lint

* fix: issues

* feat: temp fuck staging up

* fix: lockfile

* fix: data sync issues on loader.vue

* fix: lint

* Hide shader configuration files from content list (#5499)

* feat: workaround search problem + split out reset

* fix: qa

* fix: changelog not showing on first open

* fix: qa + optimistic updating improvements

* fix: prepr+lint

* fix: qa

* feat: qa

* fix: lint

* fix: lint

* fix: build

* fix: build

* fix: type errors

* fix: fade and JAVA_HOME passthrough

* feat: qa

* feat: impl diff shit

* fix: qa

* fix: app qa

* feat: update diff modal

* fix: endpoint

* fix: qa

* fix: qa

* fix: use bulk in modpack modal

* feat: abort signal impl + fix issues

* fix: diff modal trunc

* feat: qa

* fix: qa

* feat: tooltip content tab

* fix: prepr

* fix: dismiss on settings btn

* feat: qa

* feat: dont clear handlers on disconnect

* fix: lint

* fix: wrangler + introduce staging-archon env file

---------

Signed-off-by: Calum H. <calum@modrinth.com>
Co-authored-by: tdgao <mr.trumgao@gmail.com>
Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 13:24:32 -07:00
Jerozgen
f62c60a681 Impove Intl formatting (#5372)
* Improve Intl formatting

* Additional fixes

* Fixed formatters were not updated on locale change

* Fixed formatNumber was not updated on locale change

* Additional formatting and fixes after merge

* Run prepr:frontend

* Remove `'` in icon map

* Run `pnpm install`

* fix: lint + import

* Additional fixes

---------

Co-authored-by: Calum H. <calum@modrinth.com>
Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
2026-03-09 21:29:32 +00:00
Jerozgen
913dee9090 Improve language selector (#5487)
* Improve language selector

* Add Germany to German

* Run prepr:frontend

* Remove `'` in icon map

* Add Italy to Italian
2026-03-08 21:33:41 +00:00
Jerozgen
d4932d3089 Add UI module translations to Modrinth App (#5489)
* Add UI module translations to Modrinth App

* Replace `await` with `eager: true`

---------

Co-authored-by: Calum H. <calum@modrinth.com>
2026-03-07 10:13:24 +00:00
Truman Gao
51ceb9d851 feat: linked server instances (#5221)
* ping queue with tests

* mc ping server info + timeout

* sqlx prepare

* tombi fmt

* tombi fmt

* allow querying server ping data

* fix shear

* wip: resolve comments with pings

* Switch to Redis for server pings

* tombi fmt

* fix compile error

* clear cache on project ping, add server store link

* Schema changes

* Improve server messages for app pinging

* synthetic server project version for search indexing

* wip: clean up server ping, background tasks

* fix migration to sync with main, propagate background task errors

* wip: server modpack content query, components in search

* wip: massive component query refactor

* fix more defaults stuff

* sqlx

* fix serde deser flatten

* fix search indexing not showing fields

* remove leftover prompt

* fix import

* add diff detection for version dependencies without version_id/project_id

* move servers tab to end

* hide app nav tabs if only one tab

* fix undefined property

* on click link for server side bar info

* show recommended & supported versions for vanilla

* fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance

* use large play button instance

* show update success instead of launching right into the game

* add global installing server project state

* add comment

* small change: open discover to modpack

* implement ping server projects for latency in app

* add projectV3 to nag context for moderation package

* fix play server project button when instance is launched

* add ping to project header

* wip: server verified plays

* server verified plays compiling

* queue up server plays in batches

* report server plays improved in frontend

* fixes to tracking server joins

* fix: server project detection to do loose null check

* fix server projects showing license

* fix empty server info card

* fix server projects links title

* Fix backend impl for server player count analytics

* fix: allow for links to be set to empty

* hook up server recent plays

* cargo sqlx prepare

* add project sidebar stories

* feat: update project sidebar server info card to new design

* update server project header and project card

* feat: add hide label for project cards

* feat: add tags sidebar card

* small fix to keep color consistent

* fix: remove required content tab from server project page

* many small fixes

* handle locking server instance content

* fix hiding modal after saving server compatibility version

* copy content card item and table from content tab update branch

* fix nav tabs active tag

* fix switching between server instance vs regular instance persisted invalid state

* fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs

* hook up backend searchfor frontend in websiet

* fix: server project card tags

* hook up search v3 in app backend for app frontend

* Don't return missing components in project query

* Add game versions to server filters

* move reporting server joins to backend

* send account UUID along with server play analytics

* update java server ping schema

* feat: implement use server search for search sorting and filter facets

* pnpm prepr

* fix game version filter facet

* fix: allow java and bedrock addresses to be deleted

* feat: hook up languages

* Default deserialize `ProjectSerial`

* feat: show server project tags

* small fix on languages multi select

* also default java server content

* fix: update compatibility modal not closing after successful upload

* remove play button in website discovery for servers

* reenable fence in app backend

* update online/offline tag

* add online status indicator pulsing

* revert pulsing

* disable link for custom modpack project and show tooltip

* change modpack to modded type

* update ip address entire button to be clickable

* polish server info card styles

* make offline tag red and properly hook up online tag

* move server related settings into own tab

* fix setting project compatibility resets unsaved changes

* fix javaServerPatchaData wiping content field

* updates to compatibility card, add download button and display supported versions better

* fix unsaved changes popup for tags

* remove console.log

* fix incorrect project type in projects in dashboard

* fix: savable.ts to reset currentValues to data() after save

* upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery

* fix error handling and helper text copy

* ensure gallery banners are filtered in app backend gallery display

* add grouped filters for search

* add query params for server search

* feat: deep linking to open server project page then open install to play

* fix search in app frontend

* fix: server project showing offline

* fix: profile create error app backend

Here's what was happening and the fix:

Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123).

The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter.

Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before.

* pass undefined instead of unknown for modpack content modal

* fix: wrong way to determine offline status

* delete required content page placeholder

* fix: redirect running function instead of passing function

* add in wiki page

* fix diffs which have unknown project/filename

* pnpm prepr

* feat: add handling for "stop" instance state for server project card and page play button

* fix updating modpack shouldn't launch right into game

* small fix on external icon

* fix refresh search causing infinite rerender i.e. maximum call stack size exceeded

watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs.

ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295.

Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading).

* don't require auth token for logging server play

* fetch latest server player count from redis instead of search doc

* remove components. in search facet

* Category and search sort fixes

* add logging for refreshSearch in browse.vue

* fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs

* fix: server refresh search reactivity

* fix: type errors

* conquer the type errors in Browse.vue

* update search input background

* fix tags location

* slight change to color

* feat: add linked to modpack project for regular modpack instances

* feat: installation tab updates

* fix: copy ip missing hover effect

* feat: implement category and countries negative filters

* fix servers tab label in profile page

* implement add server to instance

* feat: implement allow editing server instances

* update installation settings to handle vanilla server instance case

* hide servers tab when installing content to instance

* add sorting for user installed content to be top of list in content

* update categories filters from one group filter card to separate filters cards

* add active scale

* fix offline server showing online

* update language display

* update tooltip

* hide navtabs if theres only one tab

* fix: modpack content name truncate in project card

* feat: add server projects to moderation queue

* update redirect middleware no longer needs projectV3

* update comment

* fix: server tags labels

* feat: add the mf icons finally

* Revert "update redirect middleware no longer needs projectV3"

This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e.

* fix open in browser

* revert any handling for handling base linked modpack content for content tab

* update instance online players to be client ping

* fix showing modpack/loader version for server instance in installation settings

* server projects are not marked as modpacks

* skip license check for server projects

* feat: add the concept of linked worlds for server instances and keep in sync with server project

* fix: router.push doesn't add history state, use nagivateTo instead

* fix: get server modpack content wrong link

* update some categories to default collapse

* small fixes

* optional languages & bedrock

* move creator below tags

* sort linked worlds to be first

* add red orange and green ping variants

* bring back content tab

* add download button in required content in app

* fix: server info card loading

* fix: brief flash of normal project before server project stuff loads in

* misc fixes

* invalidate project v3

* fix unused imports

* Quick pass for moderation related changes (#5429)

* filter certain nags out from server projects.

* move add-links nag to links.ts

* first few server related nags

* moderation checklist groundwork

* Prevent undefined stage from appearing on servers.

* add projectV3 to shouldShow callback

* Filter buttons by server project type

* fix, revert private use msg, adjust server & link nags

* starting tags + servers msg

* fix no projectV3

* fix: router.push doesn't add history state, use nagivateTo instead

* Tags nag works with servers now

* support servers' v3 exclusive links

* reupload, and status messages + nag tweaks.

* fixes

* Update tags.vue warning for server projects.

* don't suggest adding a bedrock IP

* Tweak phrasing on servers alert msg

---------

Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com>
Co-authored-by: tdgao <mr.trumgao@gmail.com>
Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com>

* only show unique tags in project card

* add projectV3 to cache purge

* fix type: add projectV3 to cache purge

* update caching behaviour for installing

* max 3 plays per user

* accept date_modified and date_created for sorting

* add locking environment filter for server instance and update copy

* custom pack button only shows when needed (#5444)

* expose server pinging route to frontend

* feat: add server field validation with pinging on unfocus

* improve pinging logs

* try another pinging crate

* small fixes

* prefill published project id for updating published project

* fix running app bar for mac

* cargo sqlx prepare

* fix app login avatar

* pnpm prepr

* fix download menu for mac

* FIX CI

* fix lint errors

* cargo fmt

* fix toml

* fix more lint

* add server copy

* more lint

* fix any types

* also ping unlisted and private servers

* fix lint

* remove option for showTypeSelector

* fix cannot read user from undefined

* pnpm prepr

* update pinging to make it better

* update copy

* fix login cache issue

* add project select default icon

* fix: minecraft_java_server not redirecting

* pnpm prepr

* fix required content card in project page for custom modpack

* fix app project cards custom modpacks

* update pre-collapsed for app frontend

* don't send server projects to discord webhook

* add lock icon to linked world managed by server project

* pnpm prepr

* make automod msgs on server projects private

* fix pagination for server projects tab

* fix recent plays copy

* fix sync linked world with server project

* pnpm prepr

* add 0.11.0 changelog

* update date

---------

Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com>
Co-authored-by: aecsocket <aecsocket@tutanota.com>
Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 23:38:09 +00:00
Calum H.
30c48718e2 fix: single loader projects download button not showing (#5391)
* fix: single loader projects downlaod button not showing

* pnpm prepr

---------

Co-authored-by: tdgao <mr.trumgao@gmail.com>
2026-02-18 19:45:28 +00:00
Calum H.
a536d795f3 devex: dead locales cleanup + i18n inspect tool (#5313)
* chore: remove old locales + just enable all locales now

* feat: debug panel for i18n + tooltips

* feat: dedupe

* fix: debugger for app

* fix: crowdin code mismatches

* fix: lint
2026-02-09 16:00:46 +00:00
lumiscosity
510ea6cde4 Enable support for Filipino, Indonesian, Korean, Dutch, and Vietnamese (#5305)
All five of these have now crossed 80% translation completion!

Signed-off-by: lumiscosity <averyrudelphe@gmail.com>
2026-02-05 14:52:38 +00:00
Jerozgen
34cbc7e0c1 Use numeric: always for Italian and Russian (#5293)
* Use `numeric: always` for Italian and Russian

* Use RelativeTimeFormatNumeric type
2026-02-04 13:49:21 +00:00
Calum H.
4c14339b4b fix: locale loading for ui + moderation nags (#5235)
* fix: locale loading

* fix: locale problems

* fix: lint
2026-01-28 19:41:03 +00:00
Calum H.
75c5316dc3 fix: PAT range error guard (#5098) 2026-01-16 03:30:00 +00:00
Calum H.
a903e46be9 feat: remove nuxt i18n for in house i18n for web (#5131)
* feat: remove nuxt i18n for in house

* cleanup: remove old nuxt/i18n patch

* prepr

---------

Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
2026-01-15 23:49:38 +00:00
Calum H.
7838008396 feat: test fix 2 (#5123) 2026-01-15 02:44:26 +01:00
Calum H.
454c708fd6 fix: error "27" (#5122)
* fix: error 27

* fix: sentry only in prod

* fix: sentry env

* Revert "fix: error 27"

This reverts commit 66ee482a0567a5e53326e576b1bc6af0542a7fe3.

* feat: attempt to fix error 27
2026-01-15 01:38:23 +01:00
Calum H.
b07a1659b4 chore: update to nuxt 3.20 (#4992)
* feat: nuxt 3.14 → 3.15.4

* feat: nuxt 3.15.4 → 3.16.2 (vite 6)

* feat: bump nuxt-i18n

* feat: nuxt 3.20

* fix: lint

* feat: use rolldown-vite

* fix: shut the fuck up

* fix: silence for app as well

* fix: vue-router mismatch

---------

Signed-off-by: Calum H. <contact@cal.engineer>
2025-12-30 15:06:52 +00:00
Prospector
1bbb01bd42 devex: migrate to vue-i18n (#4966)
* sample languages refactor

* feat: consistency + dedupe impl of i18n

* fix: broken imports

* fix: intl formatted component

* fix: use relative imports

* fix: imports

* fix: comment out incomplete locales + fix imports

* feat: cleanup

* fix: ui imports

* fix: lint

* fix: admonition import

* make footer a component, fix language reactivity

* make copyright notice untranslatable

---------

Co-authored-by: Calum H. <contact@cal.engineer>
2025-12-27 21:37:37 +00:00
Calum H.
7ccc32675b feat: start of cross platform page system (#4731)
* feat: abstract api-client DI into ui package

* feat: cross platform page system

* feat: tanstack as cross platform useAsyncData

* feat: archon servers routes + labrinth billing routes

* fix: dont use partial

* feat: migrate server list page to tanstack + api-client + re-enabled broken features!

* feat: migrate servers manage page to api-client before page system

* feat: migrate manage page to page system

* fix: type issues

* fix: upgrade wrapper bugs

* refactor: move state types into api-client

* feat: disable financial stuff on app frontend

* feat: finalize cross platform page system for now

* fix: lint

* fix: build issues

* feat: remove papaparse

* fix: lint

* fix: interface error

---------

Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
2025-11-14 17:15:09 +00:00
Calum H.
3765a6ded8 feat: creator revenue page overhaul (#4204)
* feat: start on tax compliance

* feat: avarala1099 composable

* fix: shouldShow should be managed on the page itself

* refactor: move show logic to revenue page

* feat: security practices rather than info

* feat: withdraw page lock

* fix: empty modal bug & lint issues

* feat: hide behind feature flag

* Use standard admonition components, make casing consistent

* modal title

* lint

* feat: withdrawal check

* feat: tax cap on withdrawals warning

* feat: start on revenue page overhaul

* feat: segment generation for bar

* feat: tooltips and links

* fix: tooltip border

* feat: finish initial layout, start on withdraw modal

* feat: start on withdrawal limit stage

* feat: shade support for primary colors

* feat: start on withdraw details stage

* fix: convert swatches to hex

* feat: payout method/region dropdown temporarily using multiselect

* feat: fix modal open issues and use teleport dropdowns

* feat: hide transactions section if there are no transactions

* refactor: NavStack surfaces

* feat: new dropdown component

* feat: remove teleport dropdown modal in favour of new combobox component

* fix: lint

* refactor: dashboard sidebar layout

* feat: cleanup

* fix: niche bugs

* fix: ComboBox styling

* feat: first part of qa

* feat: animate flash rather than tooltip

* fix: lint

* feat: qa border gradient

* fix: seg hover flashes

* feat: i18n

* feat: i18n and final QA

* fix: lint

* feat: QA

* fix: lint

* fix: merge conflicts

* fix: intl

* fix: blue hover

* fix: transfers page

* feat: surface variables & gradients

* feat: text vars

* fix: lint

* fix: intl

* feat: stages

* fix: lint

* feat: region selection

* feat: method selection btns

* fix: flex col on transactions

* feat: hook up method selection to ctx

* feat: muralpay kyc stage info

* wip: muralpay integration

* Basic Mural Pay API bindings

* Fix clippy

* use dotenvy in muralpay example

* Refactor payout creation code

* wip: muralpay payout requests

* Mural Pay payouts work

* Fix clippy

* feat: progress

* fix: broken tax form stage logic

* polish: tax form stage and method selection stage layout

* add mural pay fees API

* Work on payout fee API

* Fees API for more payment methods

* Fix CI

* polish: muralpay qa

* refactor: clean up combobox component

* polish: change from critical -> warning admonition in MuralpayDetailsStage

* Temporarily disable Venmo and PayPal methods from frontend

* polish: clean up transaction component & page

* polish: navbar qa, text color-contrast in chips type buttonstyled, mb on rev/index.vue page

* fix: incorrectly using available balance as tax form withdraw limit after tax forms submitted

* wip: counterparties

* Start on counterparties and payment methods API

* polish: combobox component

* polish: fix broken scroll logic using a composable & web:fix

* fix: lint

* polish: various QA fixes

* feat: hook up with backend (wip)

* feat: draft muralpay rails dynamic logic

* polish: modify rails to support backend changes

* Mural Pay multiple methods when fetching

* Don't send supported_countries to frontend

* Mural Pay multiple methods when fetching

* Don't send supported_countries to frontend

* feat: fees & methods endpoint hookup

* chore: remove duplicates fix

* polish: qa changes + figma match

* Add countries to muralpay fiat methods

* Compile fix

* Add exchange rate info to fees endpoint

* Add fees to premium Tremendous options

* polish: i18n and better document type dropdown -> id input labels

* feat: tremendous

* fix: lint & i18n

* feat: reintroduce tin mismatch logic to index.vue

* polish: qa

* fix: i18n

* feat: remove teleport dropdown menu - combobox should be used

* fix: lint

* fix: jsdoc

* feat: checkbox for reward program terms

* Add delivery email field to Tremendous payouts

* Add Tremendous product category to payout methods

* Add bank details API to muralpay

* Fix CI

* Fix CI

* polish: qa changes

* feat: i18n pass

* feat: deduplicate methods endpoint & fix i18n issues

* chore: deduplicate i18n strings into common-messages.ts

* fix: lint

* fix: i18n

* feat: estimates

* polish: more QA

* Remove prepaid visa, compute fees properly for Tremendous methods

* Add more details to Tremendous errors

* feat: withdraw endpoint impl & internals refactor

* Add more details to Tremendous errors

* feat: completion stage

* Add fees to Mural

* feat: transactions page match figma

* fix: i18n

* polish: QA changes

* polish: qa

* Payout history route and bank details

* polish: autofill and requirements checks

* fix: i18n + lint

* fix: fiat rail fees

* polish: move scroll fade stuff into NewModal rather than just CreatorWithdrawModal

* feat: simplify action btn logic & tax form error

* fix: tax -> Tax form

* Re-add legacy PayPal/Venmo options for US

* feat: mobile responsiveness fixes for modal

* fix: responsiveness issues

* feat: navstack responsiveness

* fix: responsiveness

* move the mural bank details route

* fix: generated state cleanup & bank details input

* fix: lint & i18n

* Add utoipa support to payout endpoints

* address some PR comments

* polish: qa

* add CORS to new utoipa routes

* feat: legacy paypal/venmo stage

* polish: reset amount on back qa

* revert: navstack mr changes

* polish: loading indicator on method selection stage

* fix: paypal modal doesnt reopen after auth

* fix: lint & i18n

* fix: paypal flow

* polish: qa changes

* fix: gitignore

* polish: qa fixes

* fix: payouts_available in payouts.rs

* fix: bug when limit is zero

* polish: qa changes

* fix: qa stuff & muralpay sub-division fix

* Immediately approve mural payouts

* Add currency support to Tremendous payouts

* Currency forex

* add forex to tremendous fee request

* polish: qa & currency support for paypal tremendous

* polish: fx qa

* feat: demo mode flag

* fix: i18n & padding issues

* polish: qa changes

* fix: ml

* Add Mural balance to bank balance info

* polish: show warning for paypal international USD withdrawals + more currencies

* Add more Tremendous currencies support

* fix: colors on balance bars

* fix: empty states

* fix: pl-8 mobile issue

* fix: hide see all

* Transaction payouts available use the correct date

* Address my own review comment

* Address PR comments

* Change Mural withdrawal limit to 3k

* fix: empty state + paypal warning

* maybe fix tremendous gift cards

* Change how Mural minimum withdrawals are calculated

* Tweak min/max withdrawal values

* fix: segment brightness

* fix: min & max for muralpay & legacy paypal

* Fix some icon issues

* more issues

* fix user menu

* fix: remove + network

---------

Signed-off-by: Calum H. <contact@cal.engineer>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: aecsocket <aecsocket@tutanota.com>
Co-authored-by: Alejandro González <me@alegon.dev>
2025-11-03 15:15:25 -08:00
Prospector
40cbe92dbc Affiliates frontend (#4380)
* Begin affiliates frontend

* Significant work on hooking up affiliates ui

* Clean up server nodes menu

* affiliates work

* update affiliate time

* oops

* fix local import

* fix local import x2

* remove line in dashboard

* lint
2025-11-02 19:32:18 +00:00
Prospector
d3459e4b12 Medal promo v2 (#4220)
* Revert "Revert "feat: medal promotion on servers page (#4117)""

This reverts commit 2e6cff7efc.

* Revert "Revert "update changelog""

This reverts commit b2ff2d8737.

* Revert "Revert "turn off medal promo""

This reverts commit eaa4b44a16.

* Revert "Revert "Revert "turn off medal promo"""

This reverts commit 76d0ef03e7.

* Revert "Revert "fix medal thing showing up for everyone""

This reverts commit ee8c47adcb.

* New medal colors

* Update medal server listings

* Upgrade modal enhancements & more medal consistency

* undo app promo changes

* Only apply medal promo with flag on

* remove unneessary files

* lint

* disable medal flag
2025-08-19 17:39:09 +00:00
Prospector
2e6cff7efc Revert "feat: medal promotion on servers page (#4117)"
This reverts commit 14eac461be.
2025-08-18 12:26:11 -07:00
Cal H.
14eac461be feat: medal promotion on servers page (#4117)
* feat: medal promotion on servers page

* feat: medal server card

* fix: styling changes

* fix: colors for dark mode only

* fix: light mode medal promotion

* feat: finish server card layout

* feat: countdown on server panel

* fix: lint

* feat: use same gradient as promo

* fix: scale for medal bg

* fix: border around server icon

* feat: medal subscr expiry date stuff

* feat: progress on plans within the modal

* feat: finalize plan modal stage

* fix: unused scss

* feat: remove buttons from cards

* feat: upgrade button opens modal on server panel

* feat: billing endpoint

* fix: lint issues

* fix: lint issues

* fix: lint issues

* feat: better handling of downgrades + existing plan checks

* feat: update medal url

* feat: proration visual in modal

* feat: standardize upgrade modal into ServersUpgradeModalWrapper

* feat: replace upgrade PurchaseModal with ServersUpgradeModalWrapper

* feat: allow server region

* fix: lint

* fix: lint

* fix: medal frontend completion

* fix: lint issues

* feat: ad

* fix: hover tooltip + orange new server sparkle

* feat: ad

* fix: lint issues new eslint

* feat: match ad

* feat: support for ?dry=true

* fix: lint isuses

* fix: lint issues

* fix: TeleportDropdownMenu imports

* fix: hash nav issues

* feat: clarify confirm changes btn

* fix: lint issues

* fix: "Using new payment method"

* fix: lint

* fix: re-add -mt-2

---------

Signed-off-by: Cal H. <hendersoncal117@gmail.com>
2025-08-18 17:59:19 +00:00
Prospector
674f29959d Simplify css var setup to remove conflicts, overrides, and duplicates (#4170)
* remove "experimental" color vars, remove conflicting styles from frontend-specific css

* lint

---------

Co-authored-by: Cal H. <hendersoncal117@gmail.com>
2025-08-17 11:34:21 +00:00
Cal H.
2aabcf36ee refactor: migrate to common eslint+prettier configs (#4168)
* refactor: migrate to common eslint+prettier configs

* fix: prettier frontend

* feat: config changes

* fix: lint issues

* fix: lint

* fix: type imports

* fix: cyclical import issue

* fix: lockfile

* fix: missing dep

* fix: switch to tabs

* fix: continue switch to tabs

* fix: rustfmt parity

* fix: moderation lint issue

* fix: lint issues

* fix: ui intl

* fix: lint issues

* Revert "fix: rustfmt parity"

This reverts commit cb99d2376c321d813d4b7fc7e2a213bb30a54711.

* feat: revert last rs
2025-08-14 20:48:38 +00:00
IMB11
f95d0d78f2 feat(app): skins frontend (#3657)
* chore: typo fix and formatting tidyups

* refactor(theseus): extend auth subsystem to fetch complete user profiles

* chore: fix new `prettier` lints

* chore: document differences between similar `Credentials` methods

* chore: remove dead `profile_run_credentials` plugin command

* feat(app): skin selector backend

* enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations

* chore: fix comment typo spotted by Copilot

* fix: less racy auth token refresh logic

This may help with issues reported by users where the access token is
invalid and can't be used to join servers over long periods of time.

* tweak(app-lib): improve consistency of skin field serialization case

* fix(app-lib/minecraft_skins): fix custom skin removal from DB not working

* Begin skins frontend

* Cape preview

* feat: start on SkinPreviewRenderer

* feat: setting for nametag

* feat: hide nametag setting (sql)

* fix: positioning of meshes

* fix: lighting

* fix: allow dragging off-bounds

* fix: better color mapping

* feat: hide nametag setting (impl)

* feat: Start on edit modal + cape button cleanup + renderer fixes

* feat: Finish new skin modal

* feat: finish cape modal

* feat: skin rendering on load

* fix: logic for Skins.vue

* fix: types

* fix: types (for modal + renderer)

* feat: Editing?

* fix: renderer not updating variant

* fix: mojang username not modrinth username

* feat: batched skin rendering - remove vzge references (apart from capes, wip)

* feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning

* feat: capes in preview renderer & baked renders

* fix: lint fixes

* refactor: Start on cleanup and polish

* fix: hide error notification when logged out

* revert: .gltf formatting

* chore(app-frontend): fix typos

* fix(app-lib): delay account skin data deletion to next reboot

This gives users an opportunity to not unexpectedly lose skin data in
case they log off on accident.

* fix: login button & provide/inject AccountsCard

* polish: skin buttons

* fix: imports

* polish: use figma values

* polish: tweak underneath shadow

* polish: cursor grab

* polish: remove green bg from CapeLikeTextButton when selected.

* polish: modal tweaks

* polish: grid tweaks + start on upload skin modal

* polish: drag and drop file flow

* polish: button positioning in SkinButton

* fix: lint issues

* polish: deduplicate model+cape stuff and fix layout

* fix: lint issues

* fix: camel case requirement for make-default

* polish: use indexed db to persist skin previews

* fix: lint issues

* polish: add skin icon sizing

* polish: theme fixes

* feat: animation system for skin preview renderer

* feat(app/minecraft_skins): save current custom external skin when equipping skins

* fix: cape button & dynamic nametag sizing

* feat(theseus): add `normalize_skin_texture` Tauri command

This command lets the app frontend opt in to normalizing the texture of
any skin, which may be in either the legacy 64x32 or newer 64x64 format,
to the newer 64x64 format for display purposes.

* chore: Rust build fixes

* feat: start impl of skin normalization on frontend

* feat(theseus): change parameter type of `normalize_skin_texture` Tauri command

* fix: normalization

* fix(theseus): make new `normalize_skin_texture` command usable

* feat: finish normalization impl

* fix: vueuse issue

* fix: use optimistic approach when changing skins/capes.

* fix: nametag cleanup + scroll fix

* fix: edit modal computedAsync not fast enough for skin preview renderer

* feat: classic player model animations

* chore: fix new Clippy lint

* fix(app-lib): actually delete custom skins with no cape overrides

* fix(app-lib): handle repeated addition of the same skin properly

* refactor(app-lib): simplify DB connection logic a little

* fix: various improvements

* feat: slim animations

* fix: z-fighting on models

* fix: shading + lighting improvements

* fix: shadows

* fix: polish

* fix: polish

* fix: accounts card not having the right head

* fix: lint issues

* fix: build issue

* feat: drag and drop func

* fix: temp disable drag and drop in the modal

* Revert "fix: temp disable drag and drop in the modal"

This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d.

* fix: drag and drop working

* fix: lint

* fix: better media queries

* feat(app/skins): revert current custom external skin storing on equip

This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0.

* regen pnpm lock

* pnpm fix

* Make default capes a little more clear

* Lint

---------

Co-authored-by: Alejandro González <me@alegon.dev>
Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 20:32:15 +00:00
Prospector
c793b68aed Add quick server button, dynamic price preview for custom server modal (#3815)
* Add quick server creation button, and dynamic pricing to custom server selection

* Remove test in compatibility card

* Lint + remove duplicate file

* Adjust z-index of popup

* $6 -> $5

* Dismiss prompt if the button is clicked

* Make "Create a server" disabled for now

* Use existing loaders type
2025-06-26 15:38:42 +00:00
Prospector
3f77ab19ed Fix skeleton not showing on purchase 2025-06-03 13:18:05 -07:00
Prospector
63b15ded60 Send region 2025-06-03 10:57:37 -07:00
Prospector
a4ba41bf15 Lint, make save button not clickable when quarterly is selected 2025-06-03 10:37:29 -07:00
Prospector
4441be5380 Fixes to billing 2025-06-03 09:22:54 -07:00
Prospector
c0accb42fa Servers new purchase flow (#3719)
* New purchase flow for servers, region selector, etc.

* Lint

* Lint

* Fix expanding total
2025-06-03 09:20:53 -07:00
Calum H.
1884410e0d fix: standardize relative timestamping (#3612)
* fix(frontend): relative timestamps are incorrectly rounded.

Closes: #1371

* fix(all): remove legacy fromNow for proper relative timestamp creation

Closes: #1395
2025-05-07 21:37:35 +00:00