Commit Graph

15 Commits

Author SHA1 Message Date
Calum H.
381ea51cce refactor: align files tab with content tab design (#5621)
* fix: files.vue bugs before styling changes

* feat: move files tab to shared layout structure

* fix: qa

* fix: qa

* fix: bugs

* fix: lint

* fix: admonition cleanup with progress + actions

* fix: cleanup

* fix: modals

* fix: admon title

* fix: i18n standard

* fix: lint + i18n pass

* fix: remove transition

* fix: type errors

* feat: files tab in app

* fix: qa

* fix: backup item minmax

* fix: use ContentPageHeader for server panel

* fix: lint

* fix: lint

* fix: lint

* feat: page leave safety

* fix: lint

* fix: cargo fmt fix

* fix: blank in prod

* fix: content card table stuff

* Revert "fix: blank in prod"

This reverts commit 74758fe185cf85a4a20355857f889cb091b97ace.

* fix: import

* feat: browse worlds/servers flow

* fix: worlds tab parity with content tab

* fix: perf bug + shader filter pill copy

* feat: singleplayer filter

* fix: ordering

* fix: breadcrumbs

* fix: lint

* fix: qa

* feat: store server proj id when adding to a non-linked instance

* fix: lint

* fix: i18n + qa

* fix: conflict

* qa: already installed modal + placeholders not server-specific

* fix: qa

* fix: add + edit server modals

* fix: qa

* fix: security

* fix: devin flags

* fix: lint

* chore: change file to break build cache

* fix: admon

* fix: import path stuff

* feat: qa

* fix: fmt fmt idiot

---------

Signed-off-by: Calum H. <calum@modrinth.com>
2026-03-26 18:55:15 +00:00
Calum H.
7d92e4ec7f feat: content tab rewrite for worlds (#5136)
* feat: base content card component

* fix: tooltips + colors

* feat: fix orgs

* feat: base content tab internals rewrite

* feat: fix invalidmodal

* feat: add ContentModpackCard

* fix: extract types

* draft: layout

* feat: unlink modal

* feat: impl content tab

* fix: lint

* fix: toggling

* temp: disable updating stuff

* feat: selection v-model

* feat: bulk selection

* feat: mods tab rough draft

* feat: use fuse.js

* feat: add project combobox

* clean up project combobox

* feat: start install to play modal

* fix: events

* feat: use v-on

* feat: bulk actions + fix floating action bar width

* feat: figma alignments

* feat: migrate toggle to tailwind

* fix: row borders

* feat: disabled state

* feat: virtual list impl for card table based on window scroll

* fix: lint

* feat: virtualization + smaller contentcard items

* feat: use ContentCardTable + ContentCardItems

* feat: fix gap + border issues on last elm

* feat: cleanup + use proper searching

* fix: use TeleportOverflowMenu

* fix: fallback to svg if src is invalid on avatar component

* fix: storybook

* feat: start on updater modal

* feat: finish content updater modal

* feat: i18n pass

* feat: impl modal

* feat(app): backend changes for content tab refactor (#5237)

* feat: include_changelog=false for updater modal

* fix: hash overrides

* feat: update checking for modpack

* feat: qa

* feat: modpack content modal

* fix: padding in table to match modals + tightness

* fix: lint

* feat: delete modal

* feat: fix toggle bugs

* fix: prepr

* fix: duplicate messages

* qa: full width search

* qa: use bg-surface-1.5

* qa: animation for filter pills

* qa: standardize hover colors

* fix: border-[1px] is border

* qa: mass de-select actually mass selecting

* qa: match figma designs for floating action bar

* qa: modal fixes

* q: modal fixes x2

* fix: table border

* qa: confirm modals

* qa: modal alignment

* qa: re-add stuck heading + dedupe logic

* qa: dedupe virtual scrolling + remove dead components

* qa: responsiveness for content table + link fixes

* qa: version column link, tooltips + lint fixes

* qa: instance busy protections

* fix: installation freeze bug

* chore: remove old mods page

* refactor: deduplicate layout

* chore: delete old content page(s)

* qa

* qa

* qa

* feat: sort btn - to iterate

* fix: ml

* feat: date added

* fix: lint

* fix: formatting.ts removal

* feat: get_dependencies_as_content_items

* qa: final QA changes

* refactor: deduplicate + polish content.rs

* feat: hook up content.vue with v1

* feat: hide v1 content api behind frontend feature flag

* fix: query keys + copy on empty state

* chore: i18n pass

* feat: reimpl unlink + upload endpoint

* feat: use bulk endpoints v1

* fix: lint

* fix: flags

* fix: responsiveness via container queries

* fix: lint

* qa: 1

* qa: fixes

* qa: fix ssr issues with browse content

* qa: header page divider

* qa: modals

* fix: prepr

* fix: issues

* fix: lint

* fix: toggle v1 ff

* qa: 5

* qa: delete modal copy

* feat: creation flow modals (#5383)

* refactor: delete content v0 usages + impl

* feat: qa + fixes

* feat: installing banner using state event

* feat: fix modpack card bugs + filtering issues

* refactor: delete backups v0 api module

* feat: v1 servers GET endpoint

* fix: backups

* feat: swap to kyros upload v1 addon

* fix: use tanstack for loader.vue

* feat: finish install from discovery modal

* qa: bug fixes

* feat: set up installation settings

* fix: lint

* fix: typos

* fix: bugs

* fix: disable inline content

* feat: content tab improvements — upload UX, installation settings, and client-only indicators

   Upload cancellation and navigation guard:
   - Add ConfirmLeaveModal that prompts when navigating away during upload
   - Cancel in-flight XHR uploads when user confirms leaving the page
   - Add beforeunload handler to warn on browser/tab close during upload
   - Track uploadedBytes/totalBytes in UploadState for progress display
   - Replace Collapsible with Transition for upload progress admonition
   - Show byte progress and percentage in upload banner
   - Clamp upload progress to prevent exceeding 100%

   Installation settings (server.properties):
   - Add KnownPropertiesFields and PropertiesFields types to Archon types
   - Add buildProperties() to creation flow context to collect gamemode,
     difficulty, seed, world type, structures, and generator settings
   - Pass properties through installContent on onboarding, discovery, and
     ServerSetupModal flows

   Server setup and discovery flow improvements:
   - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent
   - Replace loaderApiNames lookup with toApiLoader() helper
   - Remove eraseDataOnInstall toggle — always use soft_override: false
   - Simplify modpack install on discovery page to use first available version
     and route through creation flow modal for both onboarding and non-onboarding
   - Differentiate post-install navigation: content page for onboarding,
     loader options for existing servers

   Modpack update flow:
   - Replace updateModpack() call with installContent() using soft_override: true
     to support version selection in the content updater modal

   Client-only mod indicators:
   - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment)
   - Add environment to ContentItem and isClientOnly to ContentCardTableItem
   - Show orange TriangleAlertIcon with tooltip on client-only mods in content table
   - Add "Client-only" filter pill to content filtering (controlled via
     showClientOnlyFilter on ContentManagerContext)
   - Apply client-only indicators in both ContentPageLayout and ModpackContentModal

   Misc:
   - Add CLAUDE.md note about using prepr commands for lint checks
   - Export ConfirmLeaveModal from instances barrel

* fix: piping

* fix: switch content disable for linked server instances

* feat: client only filter

* fix: prepr

* feat: hasUpdate shape update

* feat: bulk update endpoint impl for content in panel

* feat: websocket state impl again with new phases

* fix: ws

* fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug

* fix: qa bugs

* fix: lint, a11y and i18n

* refactor: set up layouts folder properly

* fix: linked data cache stuff + lint

* feat: move installationsettings to shared layout

* fix: lint

* fix: issues

* feat: temp fuck staging up

* fix: lockfile

* fix: data sync issues on loader.vue

* fix: lint

* Hide shader configuration files from content list (#5499)

* feat: workaround search problem + split out reset

* fix: qa

* fix: changelog not showing on first open

* fix: qa + optimistic updating improvements

* fix: prepr+lint

* fix: qa

* feat: qa

* fix: lint

* fix: lint

* fix: build

* fix: build

* fix: type errors

* fix: fade and JAVA_HOME passthrough

* feat: qa

* feat: impl diff shit

* fix: qa

* fix: app qa

* feat: update diff modal

* fix: endpoint

* fix: qa

* fix: qa

* fix: use bulk in modpack modal

* feat: abort signal impl + fix issues

* fix: diff modal trunc

* feat: qa

* fix: qa

* feat: tooltip content tab

* fix: prepr

* fix: dismiss on settings btn

* feat: qa

* feat: dont clear handlers on disconnect

* fix: lint

* fix: wrangler + introduce staging-archon env file

---------

Signed-off-by: Calum H. <calum@modrinth.com>
Co-authored-by: tdgao <mr.trumgao@gmail.com>
Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 13:24:32 -07:00
Calum H.
042451bad6 feat: i18n switcher in app-frontend (#4990)
* feat: app i18n stuff

* feat: locale switching on load

* feat: db migration

* feat: polish + fade indicator impl onto TabbedModal

* fix: prepr checks

* fix: remove staging lock for language switching

* fix: lint
2025-12-29 19:41:39 +00:00
Rayzeq
6b5f8a41e7 feat: split wrapper command on linux (#4427)
* feat: split wrapper command on linux

* feat: use code from #3900

* feat: also use shlex on Windows

* feat: add a version number to global settings

* feat(app): add settings v2, where wrapper command are split
2025-10-30 21:48:51 +00:00
Josiah Glosson
a538b99c18 Reworked app update flow (#3960)
* Make theseus capable of logging messages from the `log` crate

* Move update checking entirely into JS and open a modal if an update is available

* Fix formatjs on Windows and run formatjs

* Add in the buttons and body

* Fix lint

* Show update size in modal

* Fix update not being rechecked if the update modal was directly dismissed

* Slight UI tweaks

* Fix lint

* Implement skipping the update

* Implement the Update Now button

* Implement updating at next exit

* Turn download progress into an error bar on failure

* Restore 5 minute update check instead of 30 seconds

* Fix PendingUpdateData being seen as a unit struct

* Fix lint

* Make CI also lint updater code

* feat: create AppearingProgressBar component

* feat: polish update available modal

* feat: add error handling

* Open changelog with tauri-plugin-opener

* Run intl:extract

* Update completion toasts (#3978)

* Use single LAUNCHER_USER_AGENT constant for all user agents

* Fix build on Mac

* Request the update size with HEAD instead of GET

* UI tweaks

* lint

* Fix lint

* fix: hide modal header & add "Hide update reminder" button w/ tooltip

* Run intl:extract

* fix: lint issues

* fix: merge issues

* notifications.js no longer exists

* Add metered network checking

* Add a timeout to macOS is_network_metered

* Fix tauri.conf.json

* vibe debugging

* Set a dispatch queue

* Have a popup that asks you if you'd like to disable automatic file downloads if you're on a metered network

* Move UpdateModal to modal package

* Fix lint

* Add a toggle for automatic downloads

* Fix type

Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Josiah Glosson <soujournme@gmail.com>

* Redo updating UI and experience

* lint

* fix unlistener issue

* remove unneeded translation keys

* Fix expose issue

* temp disable cranelift, tweak some messages

* change version back

* Clean up App.vue

* move toast to top right

* update reload icon

* Fixed the bug!!!!!!!!!!!!

* improve messages

* intl:extract

* Add liquid glass icon file

* not you!

* use dependency injection

* lint on apple icon

* Fix imports, move download size to button

* change update check back to 5 mins

* lint + move to providers

* intl:extract

---------

Signed-off-by: Cal H. <hendersoncal117@gmail.com>
Signed-off-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Calum <calum@modrinth.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Cal H. <hendersoncal117@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
2025-09-29 15:28:31 +00:00
IMB11
f95d0d78f2 feat(app): skins frontend (#3657)
* chore: typo fix and formatting tidyups

* refactor(theseus): extend auth subsystem to fetch complete user profiles

* chore: fix new `prettier` lints

* chore: document differences between similar `Credentials` methods

* chore: remove dead `profile_run_credentials` plugin command

* feat(app): skin selector backend

* enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations

* chore: fix comment typo spotted by Copilot

* fix: less racy auth token refresh logic

This may help with issues reported by users where the access token is
invalid and can't be used to join servers over long periods of time.

* tweak(app-lib): improve consistency of skin field serialization case

* fix(app-lib/minecraft_skins): fix custom skin removal from DB not working

* Begin skins frontend

* Cape preview

* feat: start on SkinPreviewRenderer

* feat: setting for nametag

* feat: hide nametag setting (sql)

* fix: positioning of meshes

* fix: lighting

* fix: allow dragging off-bounds

* fix: better color mapping

* feat: hide nametag setting (impl)

* feat: Start on edit modal + cape button cleanup + renderer fixes

* feat: Finish new skin modal

* feat: finish cape modal

* feat: skin rendering on load

* fix: logic for Skins.vue

* fix: types

* fix: types (for modal + renderer)

* feat: Editing?

* fix: renderer not updating variant

* fix: mojang username not modrinth username

* feat: batched skin rendering - remove vzge references (apart from capes, wip)

* feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning

* feat: capes in preview renderer & baked renders

* fix: lint fixes

* refactor: Start on cleanup and polish

* fix: hide error notification when logged out

* revert: .gltf formatting

* chore(app-frontend): fix typos

* fix(app-lib): delay account skin data deletion to next reboot

This gives users an opportunity to not unexpectedly lose skin data in
case they log off on accident.

* fix: login button & provide/inject AccountsCard

* polish: skin buttons

* fix: imports

* polish: use figma values

* polish: tweak underneath shadow

* polish: cursor grab

* polish: remove green bg from CapeLikeTextButton when selected.

* polish: modal tweaks

* polish: grid tweaks + start on upload skin modal

* polish: drag and drop file flow

* polish: button positioning in SkinButton

* fix: lint issues

* polish: deduplicate model+cape stuff and fix layout

* fix: lint issues

* fix: camel case requirement for make-default

* polish: use indexed db to persist skin previews

* fix: lint issues

* polish: add skin icon sizing

* polish: theme fixes

* feat: animation system for skin preview renderer

* feat(app/minecraft_skins): save current custom external skin when equipping skins

* fix: cape button & dynamic nametag sizing

* feat(theseus): add `normalize_skin_texture` Tauri command

This command lets the app frontend opt in to normalizing the texture of
any skin, which may be in either the legacy 64x32 or newer 64x64 format,
to the newer 64x64 format for display purposes.

* chore: Rust build fixes

* feat: start impl of skin normalization on frontend

* feat(theseus): change parameter type of `normalize_skin_texture` Tauri command

* fix: normalization

* fix(theseus): make new `normalize_skin_texture` command usable

* feat: finish normalization impl

* fix: vueuse issue

* fix: use optimistic approach when changing skins/capes.

* fix: nametag cleanup + scroll fix

* fix: edit modal computedAsync not fast enough for skin preview renderer

* feat: classic player model animations

* chore: fix new Clippy lint

* fix(app-lib): actually delete custom skins with no cape overrides

* fix(app-lib): handle repeated addition of the same skin properly

* refactor(app-lib): simplify DB connection logic a little

* fix: various improvements

* feat: slim animations

* fix: z-fighting on models

* fix: shading + lighting improvements

* fix: shadows

* fix: polish

* fix: polish

* fix: accounts card not having the right head

* fix: lint issues

* fix: build issue

* feat: drag and drop func

* fix: temp disable drag and drop in the modal

* Revert "fix: temp disable drag and drop in the modal"

This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d.

* fix: drag and drop working

* fix: lint

* fix: better media queries

* feat(app/skins): revert current custom external skin storing on equip

This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0.

* regen pnpm lock

* pnpm fix

* Make default capes a little more clear

* Lint

---------

Co-authored-by: Alejandro González <me@alegon.dev>
Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 20:32:15 +00:00
Josiah Glosson
2d5d2d5df8 Fix to attached world data (#3618)
* Add AttachedWorldData::remove_for_world

* Box the S3 error for daedelus_client ErrorKind::S3

* Delete attached world data on world deletion
2025-05-06 15:06:46 +00:00
Prospector
3dad6b317f MR App 0.9.5 - Big bugfix update (#3585)
* Add launcher_feature_version to Profile

* Misc fixes

- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added

* Make old instances scan the logs folder for joined servers on launcher startup

* Create AttachedWorldData

* Change AttachedWorldData interface

* Rename WorldType::World to WorldType::Singleplayer

* Implement world display status system

* Fix Minecraft font

* Fix set_world_display_status Tauri error

* Add 'Play instance' option

* Add option to disable worlds showing in Home

* Fixes

- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description

* Fixed sometimes more than 6 items showing up in Jump back in

* Fix servers.dat issue with instances you haven't played before

* Fix too large of bulk requests being made, limit max to 800 #3430

* Add hiding from home page, add types to Mods.vue

* Make recent worlds go into grid when display is huge

* Fix lint

* Remove redundant media query

* Fix protocol version on home page, and home page being blocked by pinging servers

* Clippy fix

* More Clippy fixes

* Fix Prettier lints

* Undo `from_string` changes

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-01 16:13:13 -07:00
Prospector
ff4c7f47b2 Direct World Joining (#3457)
* Begin work on worlds backend

* Finish implementing get_profile_worlds and get_server_status (except pinning)

* Create TS types and manually copy unparsed chat components

* Clippy fix

* Update types.d.ts

* Initial worlds UI work

* Fix api::get_profile_worlds to take in a relative path

* sanitize & security update

* Fix sanitizePotentialFileUrl

* Fix sanitizePotentialFileUrl (for real)

* Fix empty motd causing error

* Finally actually fix world icons

* Fix world icon not being visible on non-Windows

* Use the correct generics to take in AppHandle

* Implement start_join_singleplayer_world and start_join_server for modern versions

* Don't error if server has no cached icon

* Migrate to own server pinging

* Ignore missing server hidden field and missing saves dir

* Update world list frontend

* More frontend work

* Server status player sample can be absent

* Fix refresh state

* Add get_profile_protocol_version

* Add protocol_version column to database

* SQL INTEGER is i64 in sqlx

* sqlx prepare

* Cache protocol version in database

* Continue worlds UI work

* Fix motds being bold

* Remove legacy pinging and add a 30-second timeout

* Remove pinned for now and match world (and server) parsing closer to spec

* Move type ServerStatus to worlds.ts

* Implement add_server_to_profile

* Fix pack_status being ignored when joining from launcher

* Make World path field be relative

* Implement rename_world and reset_world_icon

* Clippy fix

* Fix rename_world

* UI enhancements

* Implement backup_world, which returns the backup size in bytes

* Clippy fix

* Return index when adding servers to profile

* Fix backup

* Implement delete_world

* Implement edit_server_in_profile and remove_server_from_profile

* Clippy fix

* Log server joins

* Add edit and delete support

* Fix ts errors

* Fix minecraft font

* Switch font out for non-monospaced.

* Fix font proper

* Some more world cleanup, handle play state, check quickplay compatibility

* Clear the cached protocol version when a profile's game version is changed

* Fix tint colors in navbar

* Fix server protocol version pinging

* UI fixes

* Fix protocol version handler

* Fix MOTD parsing

* Add worlds_updated profile event

* fix pkg

* Functional home screen with worlds

* lint

* Fix incorrect folder creation

* Make items clickable

* Add locked field to SingleplayerWorld indicating whether the world is locked by the game

* Implement locking frontend

* Fix locking condition

* Split worlds_updated profile event into servers_updated and world_updated

* Fix compile error

* Use port from resolve SRV record

* Fix serialization of ProfilePayload and ProfilePayloadType

* Individual singleplayer world refreshing

* Log when worlds are perceived to be updated

* Push logging + total refresh lock

* Unlisten fixes

* Highlight current world when clicked

* Launcher logs refactor (#3444)

* Switch live log to use STDOUT

* fix clippy, legacy logs support

* Fix lint

* Handle non-XML log messages in XML logging, and don't escape log messages into XML

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>

* Update incompatibility text

* Home page fixes, and unlock after close

* Remove logging

* Add join log database migration

* Switch server join timing to being in the database instead of in a separate log file

* Create optimized get_recent_worlds function that takes in a limit

* Update dependencies and fix Cargo.lock

* temp disable overflow menus

* revert home page changes

* Enable overflow menus again

* Remove list

* Revert

* Push dev tools

* Remove default filter

* Disable debug renderer

* Fix random app errors

* Refactor

* Fix missing computed import

* Fix light mode issues

* Fix TS errors

* Lint

* Fix bad link in change modpack version modal

* fix lint

* fix intl

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
Geometrically
cae6f12ea0 More app fixes 0.9.0 (#3054)
* initial set of fixes (toggle sidebar, profile pagination)

* more fixes, bump version

* fix lint:

* fix quick switcher ordering
2024-12-22 20:03:58 -07:00
Prospector
c39bb78e38 App redesign (#2946)
* Start of app redesign

* format

* continue progress

* Content page nearly done

* Fix recursion issues with content page

* Fix update all alignment

* Discover page progress

* Settings progress

* Removed unlocked-size hack that breaks web

* Revamp project page, refactor web project page to share code with app, fixed loading bar, misc UI/UX enhancements, update ko-fi logo, update arrow icons, fix web issues caused by floating-vue migration, fix tooltip issues, update web tooltips, clean up web hydration issues

* Ads + run prettier

* Begin auth refactor, move common messages to ui lib, add i18n extraction to all apps, begin Library refactor

* fix ads not hiding when plus log in

* rev lockfile changes/conflicts

* Fix sign in page

* Add generated

* (mostly) Data driven search

* Fix search mobile issue

* profile fixes

* Project versions page, fix typescript on UI lib and misc fixes

* Remove unused gallery component

* Fix linkfunction err

* Search filter controls at top, localization for locked filters

* Fix provided filter names

* Fix navigating from instance browse to main browse

* Friends frontend (#2995)

* Friends system frontend

* (almost) finish frontend

* finish friends, fix lint

* Fix lint

---------

Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>

* Refresh macOS app icon

* Update web search UI more

* Fix link opens

* Fix frontend build

---------

Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
2024-12-11 19:54:18 -08:00
Geometrically
624abf0df4 Mute audio from playing in ads (#2471)
* Mute audio from playing in ads

* Update tauri version, get rid of custom

* bump wry

* fix more

* Fix lint
2024-09-29 17:51:51 -07:00
Norbiros
d6a72fbfc4 feat(theseus): Update to Tauri v2 (#2178)
* feat(theseus): Initial migration to Tauri v2

* feat(theseus): Added a way to zoom / scale UI

* chore(theseus): Started cleaning up some plugins

* fix(theseus): Github Actions

* refactor(theseus): Reduced boilerplate & more work

* feat(theseus): Allow multiple app instances to be open at once (#995)

* fix(theseus): Lint & more

* fix(theseus): App Release github action

* fix(theseus): Open links in browser & macos builds

* fix(theseus): Rebase fixes

* fix(theseus): Updater & app release action

* fix(theseus): Fixed definitions in `build.rs`

* Fix MacOS deep linking, window decorations

* fix(theseus): Closing & maximizing app

* Fix macos build

* add back release conf

* acc fix build

* make updater for release builds only

* focus window on startup

---------

Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
2024-08-27 12:49:36 -07:00
Geometrically
910e219c0e 0.8.0 beta fixes (#2154)
* initial fixes

* 0.8.0 beta fixes

* run actions

* run fmt

* Fix windows build

* Add purge cache opt

* add must revalidate to project req

* lint + clippy

* fix processes, open folder

* Update migrator to use old launcher cache for perf

* fix empty dirs not moving

* fix lint + create natives dir if not exist

* fix large request batches

* finish

* Fix deep linking on mac

* fix comp err

* fix comp err (2)

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Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
2024-08-16 23:20:11 -07:00
Geometrically
49a20a303a Migrate to SQLite for Internal Launcher Data (#1300)
* initial migration

* barebones profiles

* Finish profiles

* Add back file watcher

* UI support progress

* Finish most of cache

* Fix options page

* Fix forge, finish modrinth auth

* Accounts, process cache

* Run SQLX prepare

* Finish

* Run lint + actions

* Fix version to be compat with windows

* fix lint

* actually fix lint

* actually fix lint again
2024-07-24 18:03:19 +00:00