* Harden minecraft-server-play analytics
* Verify based on mc token
* Fail for non-server projects
* Nitpicks and factor out HTTP client
* Allow passing old minecraft_uuid field for clients
* Remove server play analytics test since it relies on auth against Minecraft API which I don't want to mock :(
* Switch to using hasJoined for uuid validation
* Fix formatting
* Fix sessionserver status code
* Ensure profile name and queried username matches
* replace some wrap_request_errs with internal errs
* add HTTP client into web::Data
* short timeout on client-side session join query
* further fixes
* sqlx prepare
* fix clippy
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Co-authored-by: Creeperkatze <178587183+Creeperkatze@users.noreply.github.com>
Co-authored-by: aecsocket <aecsocket@tutanota.com>