* fix: files.vue bugs before styling changes * feat: move files tab to shared layout structure * fix: qa * fix: qa * fix: bugs * fix: lint * fix: admonition cleanup with progress + actions * fix: cleanup * fix: modals * fix: admon title * fix: i18n standard * fix: lint + i18n pass * fix: remove transition * fix: type errors * feat: files tab in app * fix: qa * fix: backup item minmax * fix: use ContentPageHeader for server panel * fix: lint * fix: lint * fix: lint * feat: page leave safety * fix: lint * fix: cargo fmt fix * fix: blank in prod * fix: content card table stuff * Revert "fix: blank in prod" This reverts commit 74758fe185cf85a4a20355857f889cb091b97ace. * fix: import * feat: browse worlds/servers flow * fix: worlds tab parity with content tab * fix: perf bug + shader filter pill copy * feat: singleplayer filter * fix: ordering * fix: breadcrumbs * fix: lint * fix: qa * feat: store server proj id when adding to a non-linked instance * fix: lint * fix: i18n + qa * fix: conflict * qa: already installed modal + placeholders not server-specific * fix: qa * fix: add + edit server modals * fix: qa * fix: security * fix: devin flags * fix: lint * chore: change file to break build cache * fix: admon * fix: import path stuff * feat: qa * fix: fmt fmt idiot --------- Signed-off-by: Calum H. <calum@modrinth.com>
117 lines
2.7 KiB
Vue
117 lines
2.7 KiB
Vue
<script setup lang="ts">
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import { PlayIcon, PlusIcon, XIcon } from '@modrinth/assets'
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import {
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ButtonStyled,
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commonMessages,
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defineMessages,
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injectNotificationManager,
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NewModal,
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useVIntl,
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} from '@modrinth/ui'
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import { ref } from 'vue'
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import ServerModalBody from '@/components/ui/world/modal/ServerModalBody.vue'
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import type { GameInstance } from '@/helpers/types'
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import { add_server_to_profile, type ServerPackStatus, type ServerWorld } from '@/helpers/worlds.ts'
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const { handleError } = injectNotificationManager()
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const { formatMessage } = useVIntl()
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const emit = defineEmits<{
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submit: [server: ServerWorld, play: boolean]
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}>()
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const props = defineProps<{
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instance: GameInstance
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}>()
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const modal = ref<InstanceType<typeof NewModal>>()
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const name = ref('')
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const address = ref('')
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const resourcePack = ref<ServerPackStatus>('enabled')
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async function addServer(play: boolean) {
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const serverName = name.value ? name.value : address.value
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const resourcePackStatus = resourcePack.value
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const index =
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(await add_server_to_profile(
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props.instance.path,
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serverName,
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address.value,
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resourcePackStatus,
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).catch(handleError)) ?? 0
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emit(
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'submit',
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{
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name: serverName,
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type: 'server',
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index,
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address: address.value,
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pack_status: resourcePackStatus,
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},
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play,
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)
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hide()
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}
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function show() {
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name.value = ''
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address.value = ''
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resourcePack.value = 'enabled'
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modal.value?.show()
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}
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function hide() {
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modal.value?.hide()
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}
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const messages = defineMessages({
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title: {
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id: 'instance.add-server.title',
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defaultMessage: 'Add a server',
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},
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addServer: {
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id: 'instance.add-server.add-server',
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defaultMessage: 'Add server',
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},
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addAndPlay: {
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id: 'instance.add-server.add-and-play',
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defaultMessage: 'Add and play',
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},
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})
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defineExpose({ show, hide })
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</script>
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<template>
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<NewModal ref="modal" :header="formatMessage(messages.title)" width="500px" max-width="500px">
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<ServerModalBody
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v-model:name="name"
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v-model:address="address"
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v-model:resource-pack="resourcePack"
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/>
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<template #actions>
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<div class="flex gap-2 justify-end">
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<ButtonStyled type="outlined">
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<button class="!border !border-surface-4" @click="hide()">
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<XIcon />
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{{ formatMessage(commonMessages.cancelButton) }}
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</button>
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</ButtonStyled>
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<ButtonStyled>
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<button :disabled="!address" @click="addServer(false)">
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<PlusIcon />
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{{ formatMessage(messages.addServer) }}
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</button>
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</ButtonStyled>
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<ButtonStyled color="brand">
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<button :disabled="!address" @click="addServer(true)">
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<PlayIcon />
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{{ formatMessage(messages.addAndPlay) }}
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</button>
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</ButtonStyled>
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</div>
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</template>
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</NewModal>
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</template>
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