* feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
99 lines
3.4 KiB
JavaScript
99 lines
3.4 KiB
JavaScript
// TODO: migrate to content-install.ts DI
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import dayjs from 'dayjs'
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import { get_project, get_version_many } from '@/helpers/cache.js'
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import { add_project_from_version, check_installed } from '@/helpers/profile.js'
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import {
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add_server_to_profile,
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get_profile_worlds,
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resolveManagedServerWorld,
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} from '@/helpers/worlds.ts'
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export const findPreferredVersion = (versions, project, instance) => {
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// When `project` is passed in from this stack trace:
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// - `installVersionDependencies`
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// - `install.js/install` - `installVersionDependencies` call
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//
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// ..then `project` is actually a `Dependency` struct of a cached `Version`.
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// `Dependency` does not have a `project_type` field,
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// so we default it to `mod`.
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//
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// If we don't default here, then this `.find` will ignore version/instance
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// loader mismatches, and you'll end up e.g. installing NeoForge mods for a
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// Fabric instance.
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const projectType = project.project_type ?? 'mod'
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// If we can find a version using strictly the instance loader then prefer that
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let version = versions.find(
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(v) =>
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v.game_versions.includes(instance.game_version) &&
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(projectType === 'mod' ? v.loaders.includes(instance.loader) : true),
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)
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if (!version) {
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// Otherwise use first compatible version (in addition to versions with the instance loader this includes datapacks)
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version = versions.find((v) => isVersionCompatible(v, project, instance))
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}
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return version
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}
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export const isVersionCompatible = (version, project, instance) => {
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return (
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version.game_versions.includes(instance.game_version) &&
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(project.project_type === 'mod'
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? version.loaders.includes(instance.loader) || version.loaders.includes('datapack')
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: true)
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)
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}
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export const installVersionDependencies = async (profile, version, onDepInstalling) => {
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for (const dep of version.dependencies) {
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if (dep.dependency_type !== 'required') continue
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// disallow fabric api install on quilt
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if (dep.project_id === 'P7dR8mSH' && profile.loader === 'quilt') continue
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if (dep.version_id) {
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if (dep.project_id && (await check_installed(profile.path, dep.project_id))) continue
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if (dep.project_id && onDepInstalling) {
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const depProject = await get_project(dep.project_id, 'bypass').catch(() => null)
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if (depProject) onDepInstalling(depProject)
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}
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await add_project_from_version(profile.path, dep.version_id)
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} else {
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if (dep.project_id && (await check_installed(profile.path, dep.project_id))) continue
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const depProject = await get_project(dep.project_id, 'bypass')
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if (onDepInstalling) onDepInstalling(depProject)
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const depVersions = (await get_version_many(depProject.versions, 'bypass')).sort(
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(a, b) => dayjs(b.date_published) - dayjs(a.date_published),
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)
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const latest = findPreferredVersion(depVersions, dep, profile)
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if (latest) {
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await add_project_from_version(profile.path, latest.id)
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}
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}
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}
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}
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export const getServerAddress = (javaServer) => {
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if (!javaServer) return null
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const { address } = javaServer
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return address
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}
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export const ensureManagedServerWorldExists = async (profilePath, serverName, serverAddress) => {
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if (!profilePath || !serverAddress) return
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try {
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const worlds = await get_profile_worlds(profilePath)
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const managedWorld = resolveManagedServerWorld(worlds, serverName, serverAddress)
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if (!managedWorld) {
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await add_server_to_profile(profilePath, serverName, serverAddress, 'prompt')
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}
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} catch (err) {
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console.error('Failed to ensure managed server world exists:', err)
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}
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}
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