* feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
317 lines
9.7 KiB
Vue
317 lines
9.7 KiB
Vue
<template>
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<div>
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<div class="flex flex-col gap-3">
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<div class="flex items-start justify-between gap-4">
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<div class="flex flex-col gap-1">
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<div class="text-xl font-semibold text-contrast">Server compatibility</div>
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<div v-if="!content" class="text-sm text-secondary">
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Select whether your server is vanilla or modded and which versions it supports. The
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Modrinth App uses this when a player joins.
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</div>
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<div v-else>
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<div v-if="content.kind === 'vanilla'" class="flex items-center gap-1.5">
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<div
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class="flex h-6 w-6 shrink-0 items-center justify-center rounded-md border border-solid border-surface-5 bg-surface-4 font-medium"
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>
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<BoxIcon class="h-4 w-4 shrink-0 text-secondary" />
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</div>
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Vanilla server
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</div>
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<div
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v-else-if="content.kind === 'modpack' && !usingCustomMrpack"
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class="flex items-center gap-1.5"
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>
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<div
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class="flex h-6 w-6 shrink-0 items-center justify-center rounded-md border border-solid border-surface-5 bg-surface-4 font-medium"
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>
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<PackageIcon class="h-4 w-4 shrink-0 text-secondary" />
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</div>
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Published modpack
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</div>
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<div v-else class="flex items-center gap-1.5">
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<div
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class="flex h-6 w-6 shrink-0 items-center justify-center rounded-md border border-solid border-surface-5 bg-surface-4 font-medium"
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>
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<PackagePlusIcon class="h-4 w-4 shrink-0 text-secondary" />
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</div>
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Custom modpack
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</div>
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</div>
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</div>
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<ButtonStyled v-if="content" type="outlined">
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<button
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class="!border-[1px]"
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:disabled="!hasPermission"
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@click="handleSwitchCompatibility"
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>
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<ArrowLeftRightIcon />
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Switch type
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</button>
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</ButtonStyled>
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<ButtonStyled v-else>
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<button :disabled="!hasPermission" @click="handleSetCompatibility">
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<ComponentIcon />
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Set compatibility
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</button>
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</ButtonStyled>
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</div>
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<div
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v-if="content"
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class="flex justify-between gap-4 rounded-2xl border border-solid border-surface-5 p-4"
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>
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<!-- kind = vanilla -->
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<div
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v-if="content?.kind === 'vanilla'"
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class="flex flex-col items-start justify-between gap-2.5"
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>
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<div class="flex flex-col gap-2">
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<div class="font-medium text-secondary">Recommended version</div>
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<div class="text-2xl font-semibold text-contrast">
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{{ content.recommended_game_version ?? '—' }}
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</div>
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</div>
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<div class="flex flex-col gap-2">
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<div class="font-medium text-secondary">Supported versions</div>
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<div class="flex flex-wrap gap-1.5">
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<TagItem
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v-for="v in formatVersionsForDisplay(
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content.supported_game_versions,
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tags.gameVersions,
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)"
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:key="v"
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>
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{{ v }}
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</TagItem>
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<div v-if="!content.supported_game_versions.length">—</div>
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</div>
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</div>
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</div>
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<!-- kind = modpack -->
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<div
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v-if="content?.kind === 'modpack' && modpackProject"
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class="flex w-full max-w-[500px] flex-col items-start justify-between gap-4"
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>
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<div class="flex w-full flex-col gap-2">
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<div class="font-medium text-secondary">Required modpack</div>
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<div class="w-fullitems-center flex gap-3 rounded-2xl bg-surface-1 p-3">
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<Avatar
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v-if="!usingCustomMrpack"
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:src="modpackProject.icon_url"
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size="56px"
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:tint-by="modpackProject.name"
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/>
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<div
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v-else
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class="flex h-14 w-14 shrink-0 items-center justify-center rounded-xl border border-solid border-surface-5 bg-surface-3"
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>
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<PackagePlusIcon class="h-10 w-10 shrink-0 text-secondary" />
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</div>
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<div class="flex flex-col justify-center gap-1">
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<div class="font-semibold text-contrast">
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<NuxtLink
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v-if="!usingCustomMrpack"
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:to="`/modpack/${modpackProject.slug}`"
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class="hover:underline"
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>
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{{ modpackProject.name }}
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</NuxtLink>
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<span v-else>{{ modpackFileName }}</span>
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</div>
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<div class="flex h-6 items-center gap-1.5 text-secondary">
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<NuxtLink
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v-if="modpackOrg?.name"
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:to="`/organization/${modpackOrg.slug}`"
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class="flex items-center gap-1 hover:underline"
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>
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<Avatar
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v-if="modpackOrg?.icon_url"
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:src="modpackOrg.icon_url"
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size="24px"
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class="rounded-2xl"
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/>
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{{ modpackOrg.name }}
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</NuxtLink>
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<div
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v-if="modpackOrg?.name && modpackVersion"
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class="h-1.5 w-1.5 rounded-full bg-surface-5"
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></div>
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<NuxtLink
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v-if="modpackVersion && !usingCustomMrpack"
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:to="`/modpack/${modpackProject?.slug}/version/${modpackVersion.id}`"
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class="hover:underline"
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>
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v{{ modpackVersion.version_number }}
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</NuxtLink>
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<div v-else-if="modpackVersion" class="flex items-center gap-1.5">
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<div>v{{ modpackVersion.version_number }}</div>
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<div class="h-1.5 w-1.5 rounded-full bg-surface-5"></div>
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<a
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v-if="modpackVersion.files?.length"
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:href="
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modpackVersion.files.find((f) => f.primary)?.url ??
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modpackVersion.files[0]?.url
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"
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class="flex items-center gap-0.5 hover:underline"
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>
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<DownloadIcon />
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Download
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</a>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div v-if="modpackVersion" class="flex flex-col gap-2">
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<div class="font-medium text-secondary">Required version</div>
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<div class="flex flex-wrap gap-1.5">
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<TagItem v-for="gv in modpackVersion.game_versions" :key="gv">
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{{ gv }}
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</TagItem>
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<TagItem
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v-for="loader in modpackVersion.mrpack_loaders"
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:key="loader"
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:style="`--_color: var(--color-platform-${loader})`"
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>
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<component
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:is="getLoaderIcon(loader)"
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v-if="getLoaderIcon(loader)"
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class="h-4 w-4"
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/>
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<FormattedTag :tag="loader" enforce-type="loader" />
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</TagItem>
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</div>
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</div>
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</div>
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<ButtonStyled v-if="content">
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<button
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class="!w-full !max-w-[160px]"
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:disabled="!hasPermission"
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@click="handleUpdateContent"
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>
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<RefreshCwIcon />
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Update
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</button>
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</ButtonStyled>
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</div>
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</div>
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<ServerCompatibilityModal v-if="hasPermission" ref="serverCompatibilityModal" />
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</div>
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</template>
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<script setup lang="ts">
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import {
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ArrowLeftRightIcon,
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BoxIcon,
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ComponentIcon,
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DownloadIcon,
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getLoaderIcon,
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PackageIcon,
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PackagePlusIcon,
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RefreshCwIcon,
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} from '@modrinth/assets'
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import {
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Avatar,
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ButtonStyled,
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FormattedTag,
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injectModrinthClient,
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injectProjectPageContext,
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TagItem,
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} from '@modrinth/ui'
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import { formatVersionsForDisplay } from '@modrinth/utils'
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import { useQuery } from '@tanstack/vue-query'
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import { useGeneratedState } from '~/composables/generated'
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import ServerCompatibilityModal from './ServerCompatibilityModal/ServerCompatibilityModal.vue'
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const serverCompatibilityModal = useTemplateRef<InstanceType<typeof ServerCompatibilityModal>>(
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'serverCompatibilityModal',
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)
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const { projectV3, currentMember } = injectProjectPageContext()
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const { labrinth } = injectModrinthClient()
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const tags = useGeneratedState()
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const hasPermission = computed(() => {
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const EDIT_DETAILS = 1 << 2
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return ((currentMember.value?.permissions ?? 0) & EDIT_DETAILS) === EDIT_DETAILS
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})
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const content = computed(() => {
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if (!projectV3.value) return null
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const content = projectV3.value.minecraft_java_server?.content
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if (!content) return null
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if (content?.kind === 'vanilla' && !content.recommended_game_version) {
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return null
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}
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return content
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})
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const modpackVersionId = computed(() => {
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if (content.value?.kind === 'modpack') return content.value.version_id
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return null
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})
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const { data: modpackVersion } = useQuery({
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queryKey: computed(() => ['versions', 'detail', modpackVersionId.value]),
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queryFn: () => labrinth.versions_v3.getVersion(modpackVersionId.value!),
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enabled: computed(() => !!modpackVersionId.value),
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})
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const modpackProjectId = computed(() => modpackVersion.value?.project_id ?? null)
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const { data: modpackProject } = useQuery({
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queryKey: computed(() => ['project', 'v3', modpackProjectId.value]),
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queryFn: () => labrinth.projects_v3.get(modpackProjectId.value!),
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enabled: computed(() => !!modpackProjectId.value),
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})
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const { data: modpackOrg } = useQuery({
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queryKey: computed(() => ['project', 'org', modpackProjectId.value]),
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queryFn: () => labrinth.projects_v3.getOrganization(modpackProjectId.value!),
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enabled: computed(() => !!modpackProjectId.value && !!modpackProject.value?.organization),
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})
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const usingCustomMrpack = computed(() => modpackVersion.value?.project_id === projectV3.value?.id)
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const modpackFileName = computed(() => {
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if (!modpackVersion.value?.files?.length) return null
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const primary = modpackVersion.value.files.find((f) => f.primary)
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return (primary ?? modpackVersion.value.files[0]).filename
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})
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function handleSetCompatibility() {
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serverCompatibilityModal.value?.show()
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}
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function handleSwitchCompatibility() {
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serverCompatibilityModal.value?.show({ isSwitchingCompatibilityType: true })
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}
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function handleUpdateContent() {
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if (!content.value?.kind) return
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switch (content.value.kind) {
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case 'vanilla':
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serverCompatibilityModal.value?.show({ updateContentKind: 'vanilla' })
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break
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case 'modpack':
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if (usingCustomMrpack.value) {
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serverCompatibilityModal.value?.show({ updateContentKind: 'custom-modpack' })
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} else {
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serverCompatibilityModal.value?.show({ updateContentKind: 'published-modpack' })
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}
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break
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default:
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break
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}
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}
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</script>
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