Files
Modrinth-plus/packages/ui/src/components/base/ProgressBar.vue
Calum H. 7d92e4ec7f feat: content tab rewrite for worlds (#5136)
* feat: base content card component

* fix: tooltips + colors

* feat: fix orgs

* feat: base content tab internals rewrite

* feat: fix invalidmodal

* feat: add ContentModpackCard

* fix: extract types

* draft: layout

* feat: unlink modal

* feat: impl content tab

* fix: lint

* fix: toggling

* temp: disable updating stuff

* feat: selection v-model

* feat: bulk selection

* feat: mods tab rough draft

* feat: use fuse.js

* feat: add project combobox

* clean up project combobox

* feat: start install to play modal

* fix: events

* feat: use v-on

* feat: bulk actions + fix floating action bar width

* feat: figma alignments

* feat: migrate toggle to tailwind

* fix: row borders

* feat: disabled state

* feat: virtual list impl for card table based on window scroll

* fix: lint

* feat: virtualization + smaller contentcard items

* feat: use ContentCardTable + ContentCardItems

* feat: fix gap + border issues on last elm

* feat: cleanup + use proper searching

* fix: use TeleportOverflowMenu

* fix: fallback to svg if src is invalid on avatar component

* fix: storybook

* feat: start on updater modal

* feat: finish content updater modal

* feat: i18n pass

* feat: impl modal

* feat(app): backend changes for content tab refactor (#5237)

* feat: include_changelog=false for updater modal

* fix: hash overrides

* feat: update checking for modpack

* feat: qa

* feat: modpack content modal

* fix: padding in table to match modals + tightness

* fix: lint

* feat: delete modal

* feat: fix toggle bugs

* fix: prepr

* fix: duplicate messages

* qa: full width search

* qa: use bg-surface-1.5

* qa: animation for filter pills

* qa: standardize hover colors

* fix: border-[1px] is border

* qa: mass de-select actually mass selecting

* qa: match figma designs for floating action bar

* qa: modal fixes

* q: modal fixes x2

* fix: table border

* qa: confirm modals

* qa: modal alignment

* qa: re-add stuck heading + dedupe logic

* qa: dedupe virtual scrolling + remove dead components

* qa: responsiveness for content table + link fixes

* qa: version column link, tooltips + lint fixes

* qa: instance busy protections

* fix: installation freeze bug

* chore: remove old mods page

* refactor: deduplicate layout

* chore: delete old content page(s)

* qa

* qa

* qa

* feat: sort btn - to iterate

* fix: ml

* feat: date added

* fix: lint

* fix: formatting.ts removal

* feat: get_dependencies_as_content_items

* qa: final QA changes

* refactor: deduplicate + polish content.rs

* feat: hook up content.vue with v1

* feat: hide v1 content api behind frontend feature flag

* fix: query keys + copy on empty state

* chore: i18n pass

* feat: reimpl unlink + upload endpoint

* feat: use bulk endpoints v1

* fix: lint

* fix: flags

* fix: responsiveness via container queries

* fix: lint

* qa: 1

* qa: fixes

* qa: fix ssr issues with browse content

* qa: header page divider

* qa: modals

* fix: prepr

* fix: issues

* fix: lint

* fix: toggle v1 ff

* qa: 5

* qa: delete modal copy

* feat: creation flow modals (#5383)

* refactor: delete content v0 usages + impl

* feat: qa + fixes

* feat: installing banner using state event

* feat: fix modpack card bugs + filtering issues

* refactor: delete backups v0 api module

* feat: v1 servers GET endpoint

* fix: backups

* feat: swap to kyros upload v1 addon

* fix: use tanstack for loader.vue

* feat: finish install from discovery modal

* qa: bug fixes

* feat: set up installation settings

* fix: lint

* fix: typos

* fix: bugs

* fix: disable inline content

* feat: content tab improvements — upload UX, installation settings, and client-only indicators

   Upload cancellation and navigation guard:
   - Add ConfirmLeaveModal that prompts when navigating away during upload
   - Cancel in-flight XHR uploads when user confirms leaving the page
   - Add beforeunload handler to warn on browser/tab close during upload
   - Track uploadedBytes/totalBytes in UploadState for progress display
   - Replace Collapsible with Transition for upload progress admonition
   - Show byte progress and percentage in upload banner
   - Clamp upload progress to prevent exceeding 100%

   Installation settings (server.properties):
   - Add KnownPropertiesFields and PropertiesFields types to Archon types
   - Add buildProperties() to creation flow context to collect gamemode,
     difficulty, seed, world type, structures, and generator settings
   - Pass properties through installContent on onboarding, discovery, and
     ServerSetupModal flows

   Server setup and discovery flow improvements:
   - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent
   - Replace loaderApiNames lookup with toApiLoader() helper
   - Remove eraseDataOnInstall toggle — always use soft_override: false
   - Simplify modpack install on discovery page to use first available version
     and route through creation flow modal for both onboarding and non-onboarding
   - Differentiate post-install navigation: content page for onboarding,
     loader options for existing servers

   Modpack update flow:
   - Replace updateModpack() call with installContent() using soft_override: true
     to support version selection in the content updater modal

   Client-only mod indicators:
   - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment)
   - Add environment to ContentItem and isClientOnly to ContentCardTableItem
   - Show orange TriangleAlertIcon with tooltip on client-only mods in content table
   - Add "Client-only" filter pill to content filtering (controlled via
     showClientOnlyFilter on ContentManagerContext)
   - Apply client-only indicators in both ContentPageLayout and ModpackContentModal

   Misc:
   - Add CLAUDE.md note about using prepr commands for lint checks
   - Export ConfirmLeaveModal from instances barrel

* fix: piping

* fix: switch content disable for linked server instances

* feat: client only filter

* fix: prepr

* feat: hasUpdate shape update

* feat: bulk update endpoint impl for content in panel

* feat: websocket state impl again with new phases

* fix: ws

* fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug

* fix: qa bugs

* fix: lint, a11y and i18n

* refactor: set up layouts folder properly

* fix: linked data cache stuff + lint

* feat: move installationsettings to shared layout

* fix: lint

* fix: issues

* feat: temp fuck staging up

* fix: lockfile

* fix: data sync issues on loader.vue

* fix: lint

* Hide shader configuration files from content list (#5499)

* feat: workaround search problem + split out reset

* fix: qa

* fix: changelog not showing on first open

* fix: qa + optimistic updating improvements

* fix: prepr+lint

* fix: qa

* feat: qa

* fix: lint

* fix: lint

* fix: build

* fix: build

* fix: type errors

* fix: fade and JAVA_HOME passthrough

* feat: qa

* feat: impl diff shit

* fix: qa

* fix: app qa

* feat: update diff modal

* fix: endpoint

* fix: qa

* fix: qa

* fix: use bulk in modpack modal

* feat: abort signal impl + fix issues

* fix: diff modal trunc

* feat: qa

* fix: qa

* feat: tooltip content tab

* fix: prepr

* fix: dismiss on settings btn

* feat: qa

* feat: dont clear handlers on disconnect

* fix: lint

* fix: wrangler + introduce staging-archon env file

---------

Signed-off-by: Calum H. <calum@modrinth.com>
Co-authored-by: tdgao <mr.trumgao@gmail.com>
Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 13:24:32 -07:00

191 lines
4.0 KiB
Vue

<script setup lang="ts">
import SpinnerIcon from '@modrinth/assets/icons/spinner.svg'
import { computed } from 'vue'
const props = withDefaults(
defineProps<{
progress: number
max?: number
color?: 'brand' | 'green' | 'red' | 'orange' | 'blue' | 'purple' | 'gray'
waiting?: boolean
fullWidth?: boolean
striped?: boolean
gradientBorder?: boolean
label?: string
labelClass?: string
showProgress?: boolean
}>(),
{
max: 1,
color: 'brand',
waiting: false,
fullWidth: false,
striped: false,
gradientBorder: true,
showProgress: false,
},
)
const colors = {
brand: {
fg: 'bg-brand',
bg: 'bg-brand-highlight',
},
green: {
fg: 'bg-green',
bg: 'bg-bg-green',
},
red: {
fg: 'bg-red',
bg: 'bg-bg-red',
},
orange: {
fg: 'bg-orange',
bg: 'bg-bg-orange',
},
blue: {
fg: 'bg-blue',
bg: 'bg-bg-blue',
},
purple: {
fg: 'bg-purple',
bg: 'bg-bg-purple',
},
gray: {
fg: 'bg-gray',
bg: 'bg-bg-gray',
},
}
const percent = computed(() => props.progress / props.max)
</script>
<template>
<div class="flex w-full flex-col gap-2" :class="fullWidth ? '' : 'max-w-[15rem]'">
<div v-if="label || showProgress" class="flex items-center justify-between">
<span v-if="label" :class="labelClass">{{ label }}</span>
<div v-if="showProgress" class="flex items-center gap-1 text-sm text-secondary">
<span>{{ Math.round(percent * 100) }}%</span>
<slot name="progress-icon">
<SpinnerIcon class="size-5 animate-spin" aria-hidden="true" />
</slot>
</div>
</div>
<div
role="progressbar"
:aria-valuenow="waiting ? undefined : Math.round(percent * 100)"
aria-valuemin="0"
aria-valuemax="100"
:aria-label="label || undefined"
class="flex h-2 w-full overflow-hidden rounded-full"
:class="[colors[props.color].bg]"
>
<div
class="rounded-full progress-bar"
:class="[
colors[props.color].fg,
{ 'progress-bar--waiting': waiting },
{ 'progress-bar--gradient-border': gradientBorder },
striped ? `progress-bar--striped--${color}` : '',
]"
:style="!waiting ? { width: `${percent * 100}%` } : {}"
></div>
</div>
</div>
</template>
<style scoped lang="scss">
.progress-bar {
transition: width 0.2s ease-in-out;
}
.progress-bar--waiting {
animation: progress-bar-waiting 1s linear infinite;
position: relative;
}
@keyframes progress-bar-waiting {
0% {
left: -50%;
width: 20%;
}
50% {
width: 60%;
}
100% {
left: 100%;
width: 20%;
}
}
.progress-bar--gradient-border {
position: relative;
&::after {
content: '';
position: absolute;
inset: 0;
background: linear-gradient(to bottom, rgba(255, 255, 255, 0.3), transparent);
border-radius: inherit;
mask:
linear-gradient(#fff 0 0) content-box,
linear-gradient(#fff 0 0);
mask-composite: xor;
padding: 2px;
pointer-events: none;
}
}
%progress-bar--striped-common {
background-attachment: scroll;
background-position: 0 0;
background-size: 9.38px 9.38px;
}
@mixin striped-background($color-variable) {
background-image: linear-gradient(
135deg,
$color-variable 11.54%,
transparent 11.54%,
transparent 50%,
$color-variable 50%,
$color-variable 61.54%,
transparent 61.54%,
transparent 100%
);
}
.progress-bar--striped--brand {
@include striped-background(var(--color-brand));
@extend %progress-bar--striped-common;
}
.progress-bar--striped--green {
@include striped-background(var(--color-green));
@extend %progress-bar--striped-common;
}
.progress-bar--striped--red {
@include striped-background(var(--color-red));
@extend %progress-bar--striped-common;
}
.progress-bar--striped--orange {
@include striped-background(var(--color-orange));
@extend %progress-bar--striped-common;
}
.progress-bar--striped--blue {
@include striped-background(var(--color-blue));
@extend %progress-bar--striped-common;
}
.progress-bar--striped--purple {
@include striped-background(var(--color-purple));
@extend %progress-bar--striped-common;
}
.progress-bar--striped--gray {
@include striped-background(var(--color-divider-dark));
@extend %progress-bar--striped-common;
}
</style>