Files
Modrinth-plus/packages/app-lib/src/state/db.rs
François-Xavier Talbot e3395a7366 Development app builds (#5255)
* Workflow changes

* Propagate app_identifier via State

* Remove old updater stuff

* Remove patch file

* Remove unused binding

* Fix application loading

* Don't sign windows binaries by default

* Remove the damn emojis

* Figure out where windows artifacts are

* Fix windows artifacts
2026-02-02 13:10:23 +00:00

66 lines
1.9 KiB
Rust

use crate::state::DirectoryInfo;
use sqlx::sqlite::{
SqliteConnectOptions, SqliteJournalMode, SqlitePoolOptions,
};
use sqlx::{Pool, Sqlite};
use std::str::FromStr;
use std::time::Duration;
pub(crate) async fn connect(
app_identifier: &str,
) -> crate::Result<Pool<Sqlite>> {
let settings_dir = DirectoryInfo::initial_settings_dir_path(app_identifier)
.ok_or(crate::ErrorKind::FSError(
"Could not find valid config dir".to_string(),
))?;
if !settings_dir.exists() {
crate::util::io::create_dir_all(&settings_dir).await?;
}
let uri = format!("sqlite:{}", settings_dir.join("app.db").display());
let conn_options = SqliteConnectOptions::from_str(&uri)?
.busy_timeout(Duration::from_secs(30))
.journal_mode(SqliteJournalMode::Wal)
.optimize_on_close(true, None)
.create_if_missing(true);
let pool = SqlitePoolOptions::new()
.max_connections(100)
.connect_with(conn_options)
.await?;
sqlx::migrate!().run(&pool).await?;
if let Err(err) = stale_data_cleanup(&pool).await {
tracing::warn!(
"Failed to clean up stale data from state database: {err}"
);
}
Ok(pool)
}
/// Cleans up data from the database that is no longer referenced, but must be
/// kept around for a little while to allow users to recover from accidental
/// deletions.
async fn stale_data_cleanup(pool: &Pool<Sqlite>) -> crate::Result<()> {
let mut tx = pool.begin().await?;
sqlx::query!(
"DELETE FROM default_minecraft_capes WHERE minecraft_user_uuid NOT IN (SELECT uuid FROM minecraft_users)"
)
.execute(&mut *tx)
.await?;
sqlx::query!(
"DELETE FROM custom_minecraft_skins WHERE minecraft_user_uuid NOT IN (SELECT uuid FROM minecraft_users)"
)
.execute(&mut *tx)
.await?;
tx.commit().await?;
Ok(())
}