* Workflow changes * Propagate app_identifier via State * Remove old updater stuff * Remove patch file * Remove unused binding * Fix application loading * Don't sign windows binaries by default * Remove the damn emojis * Figure out where windows artifacts are * Fix windows artifacts
66 lines
1.9 KiB
Rust
66 lines
1.9 KiB
Rust
use crate::state::DirectoryInfo;
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use sqlx::sqlite::{
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SqliteConnectOptions, SqliteJournalMode, SqlitePoolOptions,
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};
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use sqlx::{Pool, Sqlite};
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use std::str::FromStr;
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use std::time::Duration;
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pub(crate) async fn connect(
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app_identifier: &str,
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) -> crate::Result<Pool<Sqlite>> {
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let settings_dir = DirectoryInfo::initial_settings_dir_path(app_identifier)
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.ok_or(crate::ErrorKind::FSError(
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"Could not find valid config dir".to_string(),
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))?;
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if !settings_dir.exists() {
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crate::util::io::create_dir_all(&settings_dir).await?;
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}
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let uri = format!("sqlite:{}", settings_dir.join("app.db").display());
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let conn_options = SqliteConnectOptions::from_str(&uri)?
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.busy_timeout(Duration::from_secs(30))
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.journal_mode(SqliteJournalMode::Wal)
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.optimize_on_close(true, None)
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.create_if_missing(true);
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let pool = SqlitePoolOptions::new()
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.max_connections(100)
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.connect_with(conn_options)
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.await?;
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sqlx::migrate!().run(&pool).await?;
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if let Err(err) = stale_data_cleanup(&pool).await {
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tracing::warn!(
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"Failed to clean up stale data from state database: {err}"
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);
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}
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Ok(pool)
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}
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/// Cleans up data from the database that is no longer referenced, but must be
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/// kept around for a little while to allow users to recover from accidental
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/// deletions.
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async fn stale_data_cleanup(pool: &Pool<Sqlite>) -> crate::Result<()> {
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let mut tx = pool.begin().await?;
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sqlx::query!(
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"DELETE FROM default_minecraft_capes WHERE minecraft_user_uuid NOT IN (SELECT uuid FROM minecraft_users)"
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)
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.execute(&mut *tx)
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.await?;
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sqlx::query!(
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"DELETE FROM custom_minecraft_skins WHERE minecraft_user_uuid NOT IN (SELECT uuid FROM minecraft_users)"
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)
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.execute(&mut *tx)
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.await?;
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tx.commit().await?;
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Ok(())
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}
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