* Vendor async-minecraft-ping and fix servers returning protocol version -1 * Don't have automod reject server projects * fmt * Add region to search facets * remove AMP .github
Note
This is a vendored version of
async-minecraft-pingwith modifications for our own purposes.This directory is licensed under the same license as the original project.
async-minecraft-ping
An async ServerListPing client implementation in Rust.
Usage
See the example.
let config = ConnectionConfig::build("mc.example.com")
.with_port(25565)
.with_timeout(Duration::from_secs(5));
let connection = config.connect().await?;
let status = connection.status().await?;
println!(
"{} of {} player(s) online",
status.status.players.online, status.status.players.max
);
Features
SRV Record Lookup
Enable the srv feature to support automatic SRV record resolution for Minecraft servers:
[dependencies]
async-minecraft-ping = { version = "0.8", features = ["srv"] }
let config = ConnectionConfig::build("skyblock.net")
.with_srv_lookup() // Resolves _minecraft._tcp.skyblock.net
.connect()
.await?;
When SRV lookup is enabled, the library queries _minecraft._tcp.<address> for an SRV record. If found, it uses the target host and port from the record. If not found, it falls back to the original address and port.
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.