Files
Modrinth-plus/CLAUDE.md
Calum H. 7d92e4ec7f feat: content tab rewrite for worlds (#5136)
* feat: base content card component

* fix: tooltips + colors

* feat: fix orgs

* feat: base content tab internals rewrite

* feat: fix invalidmodal

* feat: add ContentModpackCard

* fix: extract types

* draft: layout

* feat: unlink modal

* feat: impl content tab

* fix: lint

* fix: toggling

* temp: disable updating stuff

* feat: selection v-model

* feat: bulk selection

* feat: mods tab rough draft

* feat: use fuse.js

* feat: add project combobox

* clean up project combobox

* feat: start install to play modal

* fix: events

* feat: use v-on

* feat: bulk actions + fix floating action bar width

* feat: figma alignments

* feat: migrate toggle to tailwind

* fix: row borders

* feat: disabled state

* feat: virtual list impl for card table based on window scroll

* fix: lint

* feat: virtualization + smaller contentcard items

* feat: use ContentCardTable + ContentCardItems

* feat: fix gap + border issues on last elm

* feat: cleanup + use proper searching

* fix: use TeleportOverflowMenu

* fix: fallback to svg if src is invalid on avatar component

* fix: storybook

* feat: start on updater modal

* feat: finish content updater modal

* feat: i18n pass

* feat: impl modal

* feat(app): backend changes for content tab refactor (#5237)

* feat: include_changelog=false for updater modal

* fix: hash overrides

* feat: update checking for modpack

* feat: qa

* feat: modpack content modal

* fix: padding in table to match modals + tightness

* fix: lint

* feat: delete modal

* feat: fix toggle bugs

* fix: prepr

* fix: duplicate messages

* qa: full width search

* qa: use bg-surface-1.5

* qa: animation for filter pills

* qa: standardize hover colors

* fix: border-[1px] is border

* qa: mass de-select actually mass selecting

* qa: match figma designs for floating action bar

* qa: modal fixes

* q: modal fixes x2

* fix: table border

* qa: confirm modals

* qa: modal alignment

* qa: re-add stuck heading + dedupe logic

* qa: dedupe virtual scrolling + remove dead components

* qa: responsiveness for content table + link fixes

* qa: version column link, tooltips + lint fixes

* qa: instance busy protections

* fix: installation freeze bug

* chore: remove old mods page

* refactor: deduplicate layout

* chore: delete old content page(s)

* qa

* qa

* qa

* feat: sort btn - to iterate

* fix: ml

* feat: date added

* fix: lint

* fix: formatting.ts removal

* feat: get_dependencies_as_content_items

* qa: final QA changes

* refactor: deduplicate + polish content.rs

* feat: hook up content.vue with v1

* feat: hide v1 content api behind frontend feature flag

* fix: query keys + copy on empty state

* chore: i18n pass

* feat: reimpl unlink + upload endpoint

* feat: use bulk endpoints v1

* fix: lint

* fix: flags

* fix: responsiveness via container queries

* fix: lint

* qa: 1

* qa: fixes

* qa: fix ssr issues with browse content

* qa: header page divider

* qa: modals

* fix: prepr

* fix: issues

* fix: lint

* fix: toggle v1 ff

* qa: 5

* qa: delete modal copy

* feat: creation flow modals (#5383)

* refactor: delete content v0 usages + impl

* feat: qa + fixes

* feat: installing banner using state event

* feat: fix modpack card bugs + filtering issues

* refactor: delete backups v0 api module

* feat: v1 servers GET endpoint

* fix: backups

* feat: swap to kyros upload v1 addon

* fix: use tanstack for loader.vue

* feat: finish install from discovery modal

* qa: bug fixes

* feat: set up installation settings

* fix: lint

* fix: typos

* fix: bugs

* fix: disable inline content

* feat: content tab improvements — upload UX, installation settings, and client-only indicators

   Upload cancellation and navigation guard:
   - Add ConfirmLeaveModal that prompts when navigating away during upload
   - Cancel in-flight XHR uploads when user confirms leaving the page
   - Add beforeunload handler to warn on browser/tab close during upload
   - Track uploadedBytes/totalBytes in UploadState for progress display
   - Replace Collapsible with Transition for upload progress admonition
   - Show byte progress and percentage in upload banner
   - Clamp upload progress to prevent exceeding 100%

   Installation settings (server.properties):
   - Add KnownPropertiesFields and PropertiesFields types to Archon types
   - Add buildProperties() to creation flow context to collect gamemode,
     difficulty, seed, world type, structures, and generator settings
   - Pass properties through installContent on onboarding, discovery, and
     ServerSetupModal flows

   Server setup and discovery flow improvements:
   - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent
   - Replace loaderApiNames lookup with toApiLoader() helper
   - Remove eraseDataOnInstall toggle — always use soft_override: false
   - Simplify modpack install on discovery page to use first available version
     and route through creation flow modal for both onboarding and non-onboarding
   - Differentiate post-install navigation: content page for onboarding,
     loader options for existing servers

   Modpack update flow:
   - Replace updateModpack() call with installContent() using soft_override: true
     to support version selection in the content updater modal

   Client-only mod indicators:
   - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment)
   - Add environment to ContentItem and isClientOnly to ContentCardTableItem
   - Show orange TriangleAlertIcon with tooltip on client-only mods in content table
   - Add "Client-only" filter pill to content filtering (controlled via
     showClientOnlyFilter on ContentManagerContext)
   - Apply client-only indicators in both ContentPageLayout and ModpackContentModal

   Misc:
   - Add CLAUDE.md note about using prepr commands for lint checks
   - Export ConfirmLeaveModal from instances barrel

* fix: piping

* fix: switch content disable for linked server instances

* feat: client only filter

* fix: prepr

* feat: hasUpdate shape update

* feat: bulk update endpoint impl for content in panel

* feat: websocket state impl again with new phases

* fix: ws

* fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug

* fix: qa bugs

* fix: lint, a11y and i18n

* refactor: set up layouts folder properly

* fix: linked data cache stuff + lint

* feat: move installationsettings to shared layout

* fix: lint

* fix: issues

* feat: temp fuck staging up

* fix: lockfile

* fix: data sync issues on loader.vue

* fix: lint

* Hide shader configuration files from content list (#5499)

* feat: workaround search problem + split out reset

* fix: qa

* fix: changelog not showing on first open

* fix: qa + optimistic updating improvements

* fix: prepr+lint

* fix: qa

* feat: qa

* fix: lint

* fix: lint

* fix: build

* fix: build

* fix: type errors

* fix: fade and JAVA_HOME passthrough

* feat: qa

* feat: impl diff shit

* fix: qa

* fix: app qa

* feat: update diff modal

* fix: endpoint

* fix: qa

* fix: qa

* fix: use bulk in modpack modal

* feat: abort signal impl + fix issues

* fix: diff modal trunc

* feat: qa

* fix: qa

* feat: tooltip content tab

* fix: prepr

* fix: dismiss on settings btn

* feat: qa

* feat: dont clear handlers on disconnect

* fix: lint

* fix: wrangler + introduce staging-archon env file

---------

Signed-off-by: Calum H. <calum@modrinth.com>
Co-authored-by: tdgao <mr.trumgao@gmail.com>
Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 13:24:32 -07:00

7.2 KiB

Modrinth Monorepo

This is the Modrinth monorepo — it contains all Modrinth projects, both frontend and backend. When entering a project, either to edit or analyse, you should read it's CLAUDE.md.

Architecture

  • Monorepo tooling: Turborepo (turbo.jsonc) + pnpm workspaces (pnpm-workspace.yaml)
  • Frontend: Vue 3 / Nuxt 3, Tailwind CSS v3
  • Backend: Rust (Labrinth API), Postgres, Clickhouse
  • Indentation: Use TAB everywhere, never spaces

Apps (apps/)

App Description
frontend Main Modrinth website (Nuxt 3)
app-frontend Desktop/app frontend (Vue 3)
app Desktop/app shell (Tauri)
app-playground Testing playground for app
labrinth Backend API service
daedalus_client Daedalus client implementation
docs Documentation site (Astro)

Packages (packages/)

Package Description
ui Shared Vue component library (@modrinth/ui)
assets Styling and auto-generated icons (@modrinth/assets)
api-client API client for Nuxt, Tauri, and Node/browser
app-lib Shared app library
blog Blog system and changelog data
utils Shared utility functions
moderation Moderation utilities
daedalus Daedalus protocol
tooling-config ESLint, Prettier, TypeScript configs
ariadne Analytics library
modrinth-log Logging utilities
modrinth-maxmind MaxMind GeoIP
modrinth-util General utilities
muralpay Payment processing
path-util Path utilities
sqlx-tracing SQLx query tracing

Pre-PR Commands

Run these from the root folder before opening a pull request - do not run these after each prompt the user gives you, only run when asked, ask the user a question if they want to run it if the user indicates that they are about to create a pull request.

  • Website: pnpm prepr:frontend:web
  • App frontend: pnpm prepr:frontend:app
  • Frontend libs: pnpm prepr:frontend:lib
  • All frontend (app+web): pnpm prepr
  • Labrinth (backend): See apps/labrinth/CLAUDE.md

The website and app prepr commands

Dev Commands

  • Website: pnpm web:dev (copy .env template in apps/frontend/ first)
  • App: pnpm app:dev (copy .env template in packages/app-lib/ first)
  • Storybook (packages/ui): pnpm storybook

Project-Specific Instructions

Each project may have its own CLAUDE.md with detailed instructions:

Skills (.claude/skills/)

Project-specific skill files with detailed patterns. Use them when the task matches:

  • api-module — Adding a new API endpoint module to packages/api-client (types, module class, registry registration)
  • cross-platform-pages — Building a page that needs to work in both the website (apps/frontend) and the desktop app (apps/app-frontend)
  • dependency-injection — Creating or wiring up a provide/inject context for platform abstraction or deep component state sharing
  • figma-mcp — Translating a Figma design into Vue components using the Figma MCP tools
  • i18n-convert — Converting hardcoded English strings in Vue SFCs into the @modrinth/ui i18n system (defineMessages, formatMessage, IntlFormatted)
  • multistage-modals — Building a wizard-like modal with multiple stages, progress tracking, and per-stage buttons using MultiStageModal
  • tanstack-query — Fetching, caching, or mutating server data with @tanstack/vue-query (queries, mutations, invalidation, optimistic updates)

Code Guidelines

Comments

  • DO NOT use "heading" comments like: === Helper methods ===.
  • Use doc comments, but avoid inline comments unless ABSOLUTELY necessary for clarity. Code should aim to be self documenting!

Bash Guidelines

Output handling

  • DO NOT pipe output through head, tail, less, or more
  • NEVER use | head -n X or | tail -n X to truncate output
  • IMPORTANT: Run commands directly without pipes when possible
  • IMPORTANT: If you need to limit output, use command-specific flags (e.g. git log -n 10 instead of git log | head -10)
  • ALWAYS read the full output — never pipe through filters

General

  • Do not create new non-source code files (e.g. Bash scripts, SQL scripts) unless explicitly prompted to
  • For Frontend, when doing lint checks, only use the prepr commands, do not use typecheck or tsc etc.

Edit Tool - Whitespace Handling (CLAUDE ONLY)

The Read tool uses to mark where line numbers end and file content begins.

Rule: Copy the EXACT whitespace that appears after the marker.

  • Whatever appears between and the code text is what's actually in the file
  • That whitespace must be used EXACTLY in Edit tool's old_string
  • Don't count arrows, don't interpret - just copy what's after the

Example: 14→ private byte tag; For Edit, use: private byte tag; (copy everything after →, including the two tabs)

If Edit fails: Stop and explain the problem. Do not attempt sed/awk/bash workarounds.

IMPORTANT: Trust the Read tool output. Copy what's after into Edit immediately. DO NOT verify with sed/od/grep first - that's wasting time and the instructions already tell you to stop if Edit fails, not to pre-verify.

Skills

Project-specific skills (patterns, conventions, and implementation guides) are located in .claude/skills/. Each skill has a SKILL.md describing the pattern: