Moved buttons to widget subfolder, Changed input detection method

This commit is contained in:
Marcel Konrad
2020-10-16 14:37:23 +02:00
parent 565361ebeb
commit 021298e6f5
13 changed files with 3 additions and 3 deletions

View File

@@ -30,15 +30,15 @@ public class KeyHandler
{ {
if(Minecraft.getInstance() != null && Minecraft.getInstance().currentScreen == null) if(Minecraft.getInstance() != null && Minecraft.getInstance().currentScreen == null)
{ {
if(KEY_WORLD_HANDLER.isPressed()) if(KEY_WORLD_HANDLER.isKeyDown())
{ {
ActionHelper.displayGui(); ActionHelper.displayGui();
} }
else if(KEY_WORLD_HANDLER_POS1.isPressed() && Config.getSettings().shortcutKeys()) else if(KEY_WORLD_HANDLER_POS1.isKeyDown() && Config.getSettings().shortcutKeys())
{ {
BlockHelper.setPos1(BlockHelper.getFocusedBlockPos()); BlockHelper.setPos1(BlockHelper.getFocusedBlockPos());
} }
else if(KEY_WORLD_HANDLER_POS2.isPressed() && Config.getSettings().shortcutKeys()) else if(KEY_WORLD_HANDLER_POS2.isKeyDown() && Config.getSettings().shortcutKeys())
{ {
BlockHelper.setPos2(BlockHelper.getFocusedBlockPos()); BlockHelper.setPos2(BlockHelper.getFocusedBlockPos());
} }