Update to 1.15.1
This commit is contained in:
@@ -1,20 +1,13 @@
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package exopandora.worldhandler.event;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.brigadier.CommandDispatcher;
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import com.mojang.brigadier.ParseResults;
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import com.mojang.brigadier.StringReader;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import exopandora.worldhandler.config.Config;
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import exopandora.worldhandler.util.BlockHelper;
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import exopandora.worldhandler.util.CommandHelper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.command.CommandSource;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.client.event.ClientChatEvent;
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@@ -27,63 +20,66 @@ public class ClientEventHandler
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@SubscribeEvent
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public static void renderWorldLastEvent(RenderWorldLastEvent event)
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{
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if(Config.getSettings().highlightBlocks() && Minecraft.getInstance().world != null && Minecraft.getInstance().getRenderManager().info != null)
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{
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GlStateManager.pushMatrix();
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GlStateManager.disableAlphaTest();
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GlStateManager.enableBlend();
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GlStateManager.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
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GlStateManager.lineWidth(2.0F);
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GlStateManager.disableTexture();
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GlStateManager.depthMask(false);
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final double constant = 0.0020000000949949026D;
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Vec3d projected = Minecraft.getInstance().getRenderManager().info.getProjectedView();
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double minX = Math.min(BlockHelper.getPos1().getX(), BlockHelper.getPos2().getX()) - constant - projected.x;
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double minY = Math.min(BlockHelper.getPos1().getY(), BlockHelper.getPos2().getY()) - constant - projected.y;
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double minZ = Math.min(BlockHelper.getPos1().getZ(), BlockHelper.getPos2().getZ()) - constant - projected.z;
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double maxX = Math.max(BlockHelper.getPos1().getX(), BlockHelper.getPos2().getX()) + constant - projected.x + 1;
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double maxY = Math.max(BlockHelper.getPos1().getY(), BlockHelper.getPos2().getY()) + constant - projected.y + 1;
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double maxZ = Math.max(BlockHelper.getPos1().getZ(), BlockHelper.getPos2().getZ()) + constant - projected.z + 1;
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Tessellator tesselator = Tessellator.getInstance();
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BufferBuilder buffer = tesselator.getBuffer();
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final int alpha = 255;
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final int color1 = 223;
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final int color2 = 127;
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GlStateManager.lineWidth(2.0F);
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buffer.begin(3, DefaultVertexFormats.POSITION_COLOR);
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buffer.pos(minX, minY, minZ).color((float) color1, (float) color1, (float) color1, 0.0F).endVertex();
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buffer.pos(minX, minY, minZ).color(color1, color1, color1, alpha).endVertex();
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buffer.pos(maxX, minY, minZ).color(color1, color2, color2, alpha).endVertex();
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buffer.pos(maxX, minY, maxZ).color(color1, color1, color1, alpha).endVertex();
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buffer.pos(minX, minY, maxZ).color(color1, color1, color1, alpha).endVertex();
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buffer.pos(minX, minY, minZ).color(color2, color2, color1, alpha).endVertex();
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buffer.pos(minX, maxY, minZ).color(color2, color1, color2, alpha).endVertex();
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buffer.pos(maxX, maxY, minZ).color(color1, color1, color1, alpha).endVertex();
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buffer.pos(maxX, maxY, maxZ).color(color1, color1, color1, alpha).endVertex();
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buffer.pos(minX, maxY, maxZ).color(color1, color1, color1, alpha).endVertex();
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buffer.pos(minX, maxY, minZ).color(color1, color1, color1, alpha).endVertex();
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buffer.pos(minX, maxY, maxZ).color(color1, color1, color1, alpha).endVertex();
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buffer.pos(minX, minY, maxZ).color(color1, color1, color1, alpha).endVertex();
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buffer.pos(maxX, minY, maxZ).color(color1, color1, color1, alpha).endVertex();
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buffer.pos(maxX, maxY, maxZ).color(color1, color1, color1, alpha).endVertex();
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buffer.pos(maxX, maxY, minZ).color(color1, color1, color1, alpha).endVertex();
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buffer.pos(maxX, minY, minZ).color(color1, color1, color1, alpha).endVertex();
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buffer.pos(maxX, minY, minZ).color((float) color1, (float) color1, (float) color1, 0.0F).endVertex();
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tesselator.draw();
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GlStateManager.lineWidth(1.0F);
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GlStateManager.depthMask(true);
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GlStateManager.enableTexture();
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GlStateManager.disableBlend();
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GlStateManager.enableAlphaTest();
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GlStateManager.popMatrix();
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}
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// if(Config.getSettings().highlightBlocks() && Minecraft.getInstance().world != null && Minecraft.getInstance().getRenderManager().info != null)
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// {
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// final double constant = 0.0020000000949949026D;
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// Vec3d projected = Minecraft.getInstance().getRenderManager().info.getProjectedView();
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//
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// double minX = Math.min(BlockHelper.getPos1().getX(), BlockHelper.getPos2().getX()) - constant - projected.getX();
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// double minY = Math.min(BlockHelper.getPos1().getY(), BlockHelper.getPos2().getY()) - constant - projected.getY();
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// double minZ = Math.min(BlockHelper.getPos1().getZ(), BlockHelper.getPos2().getZ()) - constant - projected.getZ();
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//
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// double maxX = Math.max(BlockHelper.getPos1().getX(), BlockHelper.getPos2().getX()) + constant - projected.getX() + 1;
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// double maxY = Math.max(BlockHelper.getPos1().getY(), BlockHelper.getPos2().getY()) + constant - projected.getY() + 1;
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// double maxZ = Math.max(BlockHelper.getPos1().getZ(), BlockHelper.getPos2().getZ()) + constant - projected.getZ() + 1;
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//
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// IVertexBuilder builder = Minecraft.getInstance().func_228019_au_().func_228487_b_().getBuffer(RenderType.func_228659_m_());
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// WorldRenderer.func_228427_a_(event.getMatrixStack(), builder, minX, minY, minZ, maxX, maxY, maxZ, 1.0F, 0.5F, 0.5F, 1.0F);
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//
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// RenderSystem.pushMatrix();
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// RenderSystem.disableAlphaTest();
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// RenderSystem.enableBlend();
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// RenderSystem.defaultBlendFunc();
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// RenderSystem.lineWidth(2.0F);
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// RenderSystem.disableTexture();
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// RenderSystem.depthMask(false);
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//
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// Tessellator tesselator = Tessellator.getInstance();
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// BufferBuilder buffer = tesselator.getBuffer();
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//
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// final int alpha = 255;
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// final int color1 = 223;
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// final int color2 = 127;
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//
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// RenderSystem.lineWidth(2.0F);
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// buffer.begin(3, DefaultVertexFormats.POSITION_COLOR);
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// buffer.func_225582_a_(minX, minY, minZ).func_225586_a_(color1, color1, color1, 0).endVertex();
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// buffer.func_225582_a_(minX, minY, minZ).func_225586_a_(color1, color1, color1, alpha).endVertex();
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// buffer.func_225582_a_(maxX, minY, minZ).func_225586_a_(color1, color2, color2, alpha).endVertex();
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// buffer.func_225582_a_(maxX, minY, maxZ).func_225586_a_(color1, color1, color1, alpha).endVertex();
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// buffer.func_225582_a_(minX, minY, maxZ).func_225586_a_(color1, color1, color1, alpha).endVertex();
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// buffer.func_225582_a_(minX, minY, minZ).func_225586_a_(color2, color2, color1, alpha).endVertex();
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// buffer.func_225582_a_(minX, maxY, minZ).func_225586_a_(color2, color1, color2, alpha).endVertex();
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// buffer.func_225582_a_(maxX, maxY, minZ).func_225586_a_(color1, color1, color1, alpha).endVertex();
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// buffer.func_225582_a_(maxX, maxY, maxZ).func_225586_a_(color1, color1, color1, alpha).endVertex();
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// buffer.func_225582_a_(minX, maxY, maxZ).func_225586_a_(color1, color1, color1, alpha).endVertex();
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// buffer.func_225582_a_(minX, maxY, minZ).func_225586_a_(color1, color1, color1, alpha).endVertex();
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// buffer.func_225582_a_(minX, maxY, maxZ).func_225586_a_(color1, color1, color1, alpha).endVertex();
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// buffer.func_225582_a_(minX, minY, maxZ).func_225586_a_(color1, color1, color1, alpha).endVertex();
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// buffer.func_225582_a_(maxX, minY, maxZ).func_225586_a_(color1, color1, color1, alpha).endVertex();
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// buffer.func_225582_a_(maxX, maxY, maxZ).func_225586_a_(color1, color1, color1, alpha).endVertex();
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// buffer.func_225582_a_(maxX, maxY, minZ).func_225586_a_(color1, color1, color1, alpha).endVertex();
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// buffer.func_225582_a_(maxX, minY, minZ).func_225586_a_(color1, color1, color1, alpha).endVertex();
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// buffer.func_225582_a_(maxX, minY, minZ).func_225586_a_(color1, color1, color1, 0).endVertex();
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// tesselator.draw();
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//
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// RenderSystem.lineWidth(1.0F);
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// RenderSystem.depthMask(true);
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// RenderSystem.enableTexture();
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// RenderSystem.disableBlend();
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// RenderSystem.enableAlphaTest();
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// RenderSystem.popMatrix();
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// }
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}
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@SubscribeEvent
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