Add custom usercontent loading from json and javascript files alongside bugfixes for page list, refactorings and documentation

This commit is contained in:
Marcel Konrad
2019-11-02 18:41:15 +01:00
parent 677f899661
commit fc70c82545
126 changed files with 3664 additions and 656 deletions

View File

@@ -6,10 +6,11 @@ It lets you create powerful and complex sub-commands alongside NBT-structures wi
# Features #
* GUI for commands
* World and player information
* /wh for a simplified /fill and /clone
* Client Commands: advancement, blockdata, clear, clone, difficulty, effect, enchant, fill, gamemode, gamerule, give, kill, recipe, scoreboard, setworldspawn, spawnpoint, summon, tag, team, time, trigger, weather, xp
* Server Commands: ban, deop, kick, op, pardon, save-all, save-off, save-on, whitelist
* World and player information
* /wh for a simplified /fill and /clone
* Expandable GUI with json files and child mods
* Client-side only
# Download #
@@ -55,6 +56,11 @@ Download World Handler or build from source
2. Copy all files of the `World_Handler_GUI_[VERSION].zip` into the `1.6.2ML.jar`
3. Run Minecraft
# Expansion #
The World Handler GUI can also be expanded with custom tabs configured with json and javascript files or as a separate child mod in java.
A description on how to implement a custom json and javascript file can be found [here](https://github.com/Exopandora/WorldHandler/blob/master/README.md) and an example child mod can be found [here](https://github.com/Exopandora/WorldHandlerPlugin).
# FAQ #
**Q:** Is this client-side only ?