comment out impl (#5468)
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1
Cargo.lock
generated
1
Cargo.lock
generated
@@ -10049,6 +10049,7 @@ version = "1.0.0-local"
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dependencies = [
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"ariadne",
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"async-compression",
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"async-minecraft-ping",
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"async-recursion",
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"async-tungstenite",
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"async-walkdir",
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@@ -7,6 +7,7 @@ edition.workspace = true
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[dependencies]
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ariadne = { workspace = true }
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async-compression = { workspace = true, features = ["gzip", "tokio"] }
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async-minecraft-ping = { workspace = true, features = ["srv"] }
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async-recursion = { workspace = true }
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async-tungstenite = { workspace = true, features = [
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"tokio-runtime",
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@@ -12,7 +12,8 @@ pub use crate::util::server_ping::{
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ServerGameProfile, ServerPlayers, ServerStatus, ServerVersion,
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};
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use crate::util::{io, server_ping};
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use crate::{ErrorKind, Result, State, launcher};
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use crate::{Error, ErrorKind, Result, State, launcher};
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use async_minecraft_ping::ServerDescription;
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use async_walkdir::WalkDir;
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use async_zip::{Compression, ZipEntryBuilder};
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use chrono::{DateTime, Local, TimeZone, Utc};
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@@ -23,10 +24,12 @@ use futures::StreamExt;
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use quartz_nbt::{NbtCompound, NbtTag};
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use regex::{Regex, RegexBuilder};
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use serde::{Deserialize, Serialize};
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use serde_json::value::RawValue;
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use std::cmp::Reverse;
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use std::io::Cursor;
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use std::path::{Path, PathBuf};
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use std::sync::LazyLock;
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use std::time::Instant;
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use tokio::io::AsyncWriteExt;
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use tokio::task::JoinSet;
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use tokio_util::compat::FuturesAsyncWriteCompatExt;
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@@ -913,6 +916,18 @@ pub async fn get_profile_protocol_version(
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pub async fn get_server_status(
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address: &str,
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protocol_version: Option<ProtocolVersion>,
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) -> Result<ServerStatus> {
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tracing::debug!(
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"Pinging {address} with protocol version {protocol_version:?}"
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);
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get_server_status_old(address, protocol_version).await
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// get_server_status_new(address, protocol_version).await
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}
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async fn get_server_status_old(
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address: &str,
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protocol_version: Option<ProtocolVersion>,
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) -> Result<ServerStatus> {
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let (original_host, original_port) = parse_server_address(address)?;
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let (host, port) =
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@@ -927,3 +942,87 @@ pub async fn get_server_status(
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)
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.await
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}
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async fn _get_server_status_new(
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address: &str,
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protocol_version: Option<ProtocolVersion>,
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) -> Result<ServerStatus> {
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let (address, port) = match address.rsplit_once(':') {
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Some((addr, port)) => {
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let port = port.parse::<u16>().map_err(|_err| {
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Error::from(ErrorKind::InputError("invalid port number".into()))
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})?;
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(addr, port)
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}
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None => (address, 25565),
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};
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let mut builder = async_minecraft_ping::ConnectionConfig::build(address)
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.with_port(port)
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.with_srv_lookup();
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if let Some(version) = protocol_version {
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builder = builder.with_protocol_version(version.version as usize)
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}
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let conn = builder.connect().await.map_err(|_err| {
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Error::from(ErrorKind::InputError("failed to connect to server".into()))
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})?;
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let ping_conn = conn.status().await.map_err(|_err| {
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Error::from(ErrorKind::InputError("failed to get server status".into()))
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})?;
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let status = &ping_conn.status;
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let description = match &status.description {
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ServerDescription::Plain(text) => {
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serde_json::value::to_raw_value(&text).ok()
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}
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ServerDescription::Object { text } => {
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// TODO: `text` always seems to be empty?
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RawValue::from_string(text.clone()).ok()
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}
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};
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let players = ServerPlayers {
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max: status.players.max.cast_signed(),
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online: status.players.online.cast_signed(),
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sample: status
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.players
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.sample
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.as_ref()
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.map(|sample| {
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sample
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.iter()
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.map(|player| ServerGameProfile {
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id: player.id.clone(),
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name: player.name.clone(),
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})
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.collect()
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})
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.unwrap_or_default(),
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};
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let version = ServerVersion {
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name: status.version.name.clone(),
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protocol: status.version.protocol,
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legacy: false,
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};
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let favicon = status.favicon.as_ref().and_then(|url| url.parse().ok());
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let latency = {
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let start = Instant::now();
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let ping_magic = Utc::now().timestamp_millis().cast_unsigned();
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ping_conn.ping(ping_magic).await.map_err(|_err| {
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Error::from(ErrorKind::InputError("failed to do ping".into()))
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})?;
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start.elapsed().as_millis() as i64
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};
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Ok(ServerStatus {
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description,
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players: Some(players),
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version: Some(version),
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favicon,
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enforces_secure_chat: false,
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ping: Some(latency),
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})
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}
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