Commit Graph

136 Commits

Author SHA1 Message Date
Calum H.
989f282de3 fixes: post content tab release issues (#5566)
* fix: migrate old cache entries for CachedFileUpdate

* feat: toggle goofy fix + switch version reimpl in app and panel

* fix: multimc detection

* fix: add tie breaker for sorting

* feat: toggle hover state

* fix: lint
2026-03-14 22:43:59 +00:00
aecsocket
31b541007d Revert "Unify server pinging implementations between app and backend (#5510)" (#5558) 2026-03-13 13:58:57 -07:00
Pendonym
f918df2d7a feat(app): add more free official Java Edition skin packs as default skins (#5529)
Signed-off-by: Pendonym <265675176+Pendonym@users.noreply.github.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Calum H. <calum@modrinth.com>
2026-03-13 17:00:12 +00:00
aecsocket
d14360aba5 Unify server pinging implementations between app and backend (#5510)
* Improve ping impl to bring parity to app lib impl

* Fix issue with new impl

* fix labrinth compile

* wip: why do servers not provide server info..

* Fix ping impl overriding port

* fix theseus_gui

* remove unneeded recursion lmit
2026-03-13 16:21:09 +00:00
Calum H.
ba06c89a0e fix: content tab fixes (#5543)
* fix: search again

* fix: navigation bug

* fix: switch to stable key for toggle disable

* feat: inline backup slow warning icon

* fix: qa

* feat: fix installation state
2026-03-12 23:52:55 +01:00
Calum H.
7d92e4ec7f feat: content tab rewrite for worlds (#5136)
* feat: base content card component

* fix: tooltips + colors

* feat: fix orgs

* feat: base content tab internals rewrite

* feat: fix invalidmodal

* feat: add ContentModpackCard

* fix: extract types

* draft: layout

* feat: unlink modal

* feat: impl content tab

* fix: lint

* fix: toggling

* temp: disable updating stuff

* feat: selection v-model

* feat: bulk selection

* feat: mods tab rough draft

* feat: use fuse.js

* feat: add project combobox

* clean up project combobox

* feat: start install to play modal

* fix: events

* feat: use v-on

* feat: bulk actions + fix floating action bar width

* feat: figma alignments

* feat: migrate toggle to tailwind

* fix: row borders

* feat: disabled state

* feat: virtual list impl for card table based on window scroll

* fix: lint

* feat: virtualization + smaller contentcard items

* feat: use ContentCardTable + ContentCardItems

* feat: fix gap + border issues on last elm

* feat: cleanup + use proper searching

* fix: use TeleportOverflowMenu

* fix: fallback to svg if src is invalid on avatar component

* fix: storybook

* feat: start on updater modal

* feat: finish content updater modal

* feat: i18n pass

* feat: impl modal

* feat(app): backend changes for content tab refactor (#5237)

* feat: include_changelog=false for updater modal

* fix: hash overrides

* feat: update checking for modpack

* feat: qa

* feat: modpack content modal

* fix: padding in table to match modals + tightness

* fix: lint

* feat: delete modal

* feat: fix toggle bugs

* fix: prepr

* fix: duplicate messages

* qa: full width search

* qa: use bg-surface-1.5

* qa: animation for filter pills

* qa: standardize hover colors

* fix: border-[1px] is border

* qa: mass de-select actually mass selecting

* qa: match figma designs for floating action bar

* qa: modal fixes

* q: modal fixes x2

* fix: table border

* qa: confirm modals

* qa: modal alignment

* qa: re-add stuck heading + dedupe logic

* qa: dedupe virtual scrolling + remove dead components

* qa: responsiveness for content table + link fixes

* qa: version column link, tooltips + lint fixes

* qa: instance busy protections

* fix: installation freeze bug

* chore: remove old mods page

* refactor: deduplicate layout

* chore: delete old content page(s)

* qa

* qa

* qa

* feat: sort btn - to iterate

* fix: ml

* feat: date added

* fix: lint

* fix: formatting.ts removal

* feat: get_dependencies_as_content_items

* qa: final QA changes

* refactor: deduplicate + polish content.rs

* feat: hook up content.vue with v1

* feat: hide v1 content api behind frontend feature flag

* fix: query keys + copy on empty state

* chore: i18n pass

* feat: reimpl unlink + upload endpoint

* feat: use bulk endpoints v1

* fix: lint

* fix: flags

* fix: responsiveness via container queries

* fix: lint

* qa: 1

* qa: fixes

* qa: fix ssr issues with browse content

* qa: header page divider

* qa: modals

* fix: prepr

* fix: issues

* fix: lint

* fix: toggle v1 ff

* qa: 5

* qa: delete modal copy

* feat: creation flow modals (#5383)

* refactor: delete content v0 usages + impl

* feat: qa + fixes

* feat: installing banner using state event

* feat: fix modpack card bugs + filtering issues

* refactor: delete backups v0 api module

* feat: v1 servers GET endpoint

* fix: backups

* feat: swap to kyros upload v1 addon

* fix: use tanstack for loader.vue

* feat: finish install from discovery modal

* qa: bug fixes

* feat: set up installation settings

* fix: lint

* fix: typos

* fix: bugs

* fix: disable inline content

* feat: content tab improvements — upload UX, installation settings, and client-only indicators

   Upload cancellation and navigation guard:
   - Add ConfirmLeaveModal that prompts when navigating away during upload
   - Cancel in-flight XHR uploads when user confirms leaving the page
   - Add beforeunload handler to warn on browser/tab close during upload
   - Track uploadedBytes/totalBytes in UploadState for progress display
   - Replace Collapsible with Transition for upload progress admonition
   - Show byte progress and percentage in upload banner
   - Clamp upload progress to prevent exceeding 100%

   Installation settings (server.properties):
   - Add KnownPropertiesFields and PropertiesFields types to Archon types
   - Add buildProperties() to creation flow context to collect gamemode,
     difficulty, seed, world type, structures, and generator settings
   - Pass properties through installContent on onboarding, discovery, and
     ServerSetupModal flows

   Server setup and discovery flow improvements:
   - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent
   - Replace loaderApiNames lookup with toApiLoader() helper
   - Remove eraseDataOnInstall toggle — always use soft_override: false
   - Simplify modpack install on discovery page to use first available version
     and route through creation flow modal for both onboarding and non-onboarding
   - Differentiate post-install navigation: content page for onboarding,
     loader options for existing servers

   Modpack update flow:
   - Replace updateModpack() call with installContent() using soft_override: true
     to support version selection in the content updater modal

   Client-only mod indicators:
   - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment)
   - Add environment to ContentItem and isClientOnly to ContentCardTableItem
   - Show orange TriangleAlertIcon with tooltip on client-only mods in content table
   - Add "Client-only" filter pill to content filtering (controlled via
     showClientOnlyFilter on ContentManagerContext)
   - Apply client-only indicators in both ContentPageLayout and ModpackContentModal

   Misc:
   - Add CLAUDE.md note about using prepr commands for lint checks
   - Export ConfirmLeaveModal from instances barrel

* fix: piping

* fix: switch content disable for linked server instances

* feat: client only filter

* fix: prepr

* feat: hasUpdate shape update

* feat: bulk update endpoint impl for content in panel

* feat: websocket state impl again with new phases

* fix: ws

* fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug

* fix: qa bugs

* fix: lint, a11y and i18n

* refactor: set up layouts folder properly

* fix: linked data cache stuff + lint

* feat: move installationsettings to shared layout

* fix: lint

* fix: issues

* feat: temp fuck staging up

* fix: lockfile

* fix: data sync issues on loader.vue

* fix: lint

* Hide shader configuration files from content list (#5499)

* feat: workaround search problem + split out reset

* fix: qa

* fix: changelog not showing on first open

* fix: qa + optimistic updating improvements

* fix: prepr+lint

* fix: qa

* feat: qa

* fix: lint

* fix: lint

* fix: build

* fix: build

* fix: type errors

* fix: fade and JAVA_HOME passthrough

* feat: qa

* feat: impl diff shit

* fix: qa

* fix: app qa

* feat: update diff modal

* fix: endpoint

* fix: qa

* fix: qa

* fix: use bulk in modpack modal

* feat: abort signal impl + fix issues

* fix: diff modal trunc

* feat: qa

* fix: qa

* feat: tooltip content tab

* fix: prepr

* fix: dismiss on settings btn

* feat: qa

* feat: dont clear handlers on disconnect

* fix: lint

* fix: wrangler + introduce staging-archon env file

---------

Signed-off-by: Calum H. <calum@modrinth.com>
Co-authored-by: tdgao <mr.trumgao@gmail.com>
Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 13:24:32 -07:00
Truman Gao
9a8712c76e fix: misc issues in app & website (#5512)
* fix: debug info copy button overflowing badly

* fix: updating instance's disabled mods re-enables them

* fix: modpack update enables previous disabled mods

* fix: add more languages #5508
2026-03-09 22:10:32 +00:00
Arthur
73abe272d1 Harden minecraft-server-play analytics (#5484)
* Harden minecraft-server-play analytics

* Verify based on mc token

* Fail for non-server projects

* Nitpicks and factor out HTTP client

* Allow passing old minecraft_uuid field for clients

* Remove server play analytics test since it relies on auth against Minecraft API which I don't want to mock :(

* Switch to using hasJoined for uuid validation

* Fix formatting

* Fix sessionserver status code

* Ensure profile name and queried username matches

* replace some wrap_request_errs with internal errs

* add HTTP client into web::Data

* short timeout on client-side session join query

* further fixes

* sqlx prepare

* fix clippy

---------

Co-authored-by: Creeperkatze <178587183+Creeperkatze@users.noreply.github.com>
Co-authored-by: aecsocket <aecsocket@tutanota.com>
2026-03-09 16:26:15 +00:00
aecsocket
ace2659861 Server projects post launch fixes (#5481)
* Vendor async-minecraft-ping and fix servers returning protocol version -1

* Don't have automod reject server projects

* fmt

* Add region to search facets

* remove AMP .github
2026-03-08 00:17:38 +00:00
Truman Gao
83d53dafe7 fix: servers misc fixes (#5475)
* fix: tags in project settings to have icons and ordered correctly

* fix copy in project list layout settings

* fix tag item in header navigation

* adjust ping ranges

* add handle click tag

* fix: dont show offline in project page for draft status

* move tags above creators in app

* preload server project page on load and optimize queries

* add server project card to organization page

* fix minecraft_java_server label

* pnpm prepr

* have user option in project create modal be circle

* feat: implement better mobile project page view

* disable summary line clamp for servers

* fix: unlink instance doesnt update instance

* increase icon upload size

* small fix on button size

* improve how server ping info loads

* remove unnecessary pings for instance page

* fix order of computing dependency diff

* remove linked_project_id from world, use name+address to match for managed world instead

* pnpm prepr

* hide duplicate worlds with same domain name in worlds list

* add install content warning for server instance

* increase summary max width

* add handling for server projects for bulk editing links

* implement include user unlisted projects in published modpack select

* pnpm prepr

* filter to only user unlisted status

* add bad link warnings

* fix modpack tags appearing in server

* cargo fmt
2026-03-07 02:11:45 +00:00
aecsocket
d902b281f7 comment out impl (#5468) 2026-03-04 01:03:20 +01:00
Truman Gao
0029a22569 fix: app cache and other issues (#5460)
* fixes

* #[serde(untagged)] my BEHATED (still kinda broken)

* remove unused hasContent ref

* clean up code in fetch instance

* ping 3 times for average latency

* fix: pinging to be more accurate

TCP_NODELAY — Set on the TCP stream right after connect, preventing Nagle's algorithm from buffering the small ping packet (could save up to ~40ms)

Instant over Utc::now() — Switched to monotonic std::time::Instant for timing, which is more precise and designed for measuring elapsed time (still using chrono just for the ping magic value)

* delete useFetch util and just use native fetch

* rename worlds until functions for more clarity

* fix lint

* fix cache.rs logic

* make backend ping use both impls

* Add optional timeout to server ping

* fix gallery appearing in nav with no items

* remove EU countries and add EU option for server country

* add uk to europe

---------

Co-authored-by: aecsocket <aecsocket@tutanota.com>
2026-03-03 18:41:12 +00:00
Truman Gao
51ceb9d851 feat: linked server instances (#5221)
* ping queue with tests

* mc ping server info + timeout

* sqlx prepare

* tombi fmt

* tombi fmt

* allow querying server ping data

* fix shear

* wip: resolve comments with pings

* Switch to Redis for server pings

* tombi fmt

* fix compile error

* clear cache on project ping, add server store link

* Schema changes

* Improve server messages for app pinging

* synthetic server project version for search indexing

* wip: clean up server ping, background tasks

* fix migration to sync with main, propagate background task errors

* wip: server modpack content query, components in search

* wip: massive component query refactor

* fix more defaults stuff

* sqlx

* fix serde deser flatten

* fix search indexing not showing fields

* remove leftover prompt

* fix import

* add diff detection for version dependencies without version_id/project_id

* move servers tab to end

* hide app nav tabs if only one tab

* fix undefined property

* on click link for server side bar info

* show recommended & supported versions for vanilla

* fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance

* use large play button instance

* show update success instead of launching right into the game

* add global installing server project state

* add comment

* small change: open discover to modpack

* implement ping server projects for latency in app

* add projectV3 to nag context for moderation package

* fix play server project button when instance is launched

* add ping to project header

* wip: server verified plays

* server verified plays compiling

* queue up server plays in batches

* report server plays improved in frontend

* fixes to tracking server joins

* fix: server project detection to do loose null check

* fix server projects showing license

* fix empty server info card

* fix server projects links title

* Fix backend impl for server player count analytics

* fix: allow for links to be set to empty

* hook up server recent plays

* cargo sqlx prepare

* add project sidebar stories

* feat: update project sidebar server info card to new design

* update server project header and project card

* feat: add hide label for project cards

* feat: add tags sidebar card

* small fix to keep color consistent

* fix: remove required content tab from server project page

* many small fixes

* handle locking server instance content

* fix hiding modal after saving server compatibility version

* copy content card item and table from content tab update branch

* fix nav tabs active tag

* fix switching between server instance vs regular instance persisted invalid state

* fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs

* hook up backend searchfor frontend in websiet

* fix: server project card tags

* hook up search v3 in app backend for app frontend

* Don't return missing components in project query

* Add game versions to server filters

* move reporting server joins to backend

* send account UUID along with server play analytics

* update java server ping schema

* feat: implement use server search for search sorting and filter facets

* pnpm prepr

* fix game version filter facet

* fix: allow java and bedrock addresses to be deleted

* feat: hook up languages

* Default deserialize `ProjectSerial`

* feat: show server project tags

* small fix on languages multi select

* also default java server content

* fix: update compatibility modal not closing after successful upload

* remove play button in website discovery for servers

* reenable fence in app backend

* update online/offline tag

* add online status indicator pulsing

* revert pulsing

* disable link for custom modpack project and show tooltip

* change modpack to modded type

* update ip address entire button to be clickable

* polish server info card styles

* make offline tag red and properly hook up online tag

* move server related settings into own tab

* fix setting project compatibility resets unsaved changes

* fix javaServerPatchaData wiping content field

* updates to compatibility card, add download button and display supported versions better

* fix unsaved changes popup for tags

* remove console.log

* fix incorrect project type in projects in dashboard

* fix: savable.ts to reset currentValues to data() after save

* upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery

* fix error handling and helper text copy

* ensure gallery banners are filtered in app backend gallery display

* add grouped filters for search

* add query params for server search

* feat: deep linking to open server project page then open install to play

* fix search in app frontend

* fix: server project showing offline

* fix: profile create error app backend

Here's what was happening and the fix:

Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123).

The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter.

Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before.

* pass undefined instead of unknown for modpack content modal

* fix: wrong way to determine offline status

* delete required content page placeholder

* fix: redirect running function instead of passing function

* add in wiki page

* fix diffs which have unknown project/filename

* pnpm prepr

* feat: add handling for "stop" instance state for server project card and page play button

* fix updating modpack shouldn't launch right into game

* small fix on external icon

* fix refresh search causing infinite rerender i.e. maximum call stack size exceeded

watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs.

ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295.

Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading).

* don't require auth token for logging server play

* fetch latest server player count from redis instead of search doc

* remove components. in search facet

* Category and search sort fixes

* add logging for refreshSearch in browse.vue

* fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs

* fix: server refresh search reactivity

* fix: type errors

* conquer the type errors in Browse.vue

* update search input background

* fix tags location

* slight change to color

* feat: add linked to modpack project for regular modpack instances

* feat: installation tab updates

* fix: copy ip missing hover effect

* feat: implement category and countries negative filters

* fix servers tab label in profile page

* implement add server to instance

* feat: implement allow editing server instances

* update installation settings to handle vanilla server instance case

* hide servers tab when installing content to instance

* add sorting for user installed content to be top of list in content

* update categories filters from one group filter card to separate filters cards

* add active scale

* fix offline server showing online

* update language display

* update tooltip

* hide navtabs if theres only one tab

* fix: modpack content name truncate in project card

* feat: add server projects to moderation queue

* update redirect middleware no longer needs projectV3

* update comment

* fix: server tags labels

* feat: add the mf icons finally

* Revert "update redirect middleware no longer needs projectV3"

This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e.

* fix open in browser

* revert any handling for handling base linked modpack content for content tab

* update instance online players to be client ping

* fix showing modpack/loader version for server instance in installation settings

* server projects are not marked as modpacks

* skip license check for server projects

* feat: add the concept of linked worlds for server instances and keep in sync with server project

* fix: router.push doesn't add history state, use nagivateTo instead

* fix: get server modpack content wrong link

* update some categories to default collapse

* small fixes

* optional languages & bedrock

* move creator below tags

* sort linked worlds to be first

* add red orange and green ping variants

* bring back content tab

* add download button in required content in app

* fix: server info card loading

* fix: brief flash of normal project before server project stuff loads in

* misc fixes

* invalidate project v3

* fix unused imports

* Quick pass for moderation related changes (#5429)

* filter certain nags out from server projects.

* move add-links nag to links.ts

* first few server related nags

* moderation checklist groundwork

* Prevent undefined stage from appearing on servers.

* add projectV3 to shouldShow callback

* Filter buttons by server project type

* fix, revert private use msg, adjust server & link nags

* starting tags + servers msg

* fix no projectV3

* fix: router.push doesn't add history state, use nagivateTo instead

* Tags nag works with servers now

* support servers' v3 exclusive links

* reupload, and status messages + nag tweaks.

* fixes

* Update tags.vue warning for server projects.

* don't suggest adding a bedrock IP

* Tweak phrasing on servers alert msg

---------

Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com>
Co-authored-by: tdgao <mr.trumgao@gmail.com>
Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com>

* only show unique tags in project card

* add projectV3 to cache purge

* fix type: add projectV3 to cache purge

* update caching behaviour for installing

* max 3 plays per user

* accept date_modified and date_created for sorting

* add locking environment filter for server instance and update copy

* custom pack button only shows when needed (#5444)

* expose server pinging route to frontend

* feat: add server field validation with pinging on unfocus

* improve pinging logs

* try another pinging crate

* small fixes

* prefill published project id for updating published project

* fix running app bar for mac

* cargo sqlx prepare

* fix app login avatar

* pnpm prepr

* fix download menu for mac

* FIX CI

* fix lint errors

* cargo fmt

* fix toml

* fix more lint

* add server copy

* more lint

* fix any types

* also ping unlisted and private servers

* fix lint

* remove option for showTypeSelector

* fix cannot read user from undefined

* pnpm prepr

* update pinging to make it better

* update copy

* fix login cache issue

* add project select default icon

* fix: minecraft_java_server not redirecting

* pnpm prepr

* fix required content card in project page for custom modpack

* fix app project cards custom modpacks

* update pre-collapsed for app frontend

* don't send server projects to discord webhook

* add lock icon to linked world managed by server project

* pnpm prepr

* make automod msgs on server projects private

* fix pagination for server projects tab

* fix recent plays copy

* fix sync linked world with server project

* pnpm prepr

* add 0.11.0 changelog

* update date

---------

Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com>
Co-authored-by: aecsocket <aecsocket@tutanota.com>
Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 23:38:09 +00:00
Arthur
1ab722411a Ignore old migrations from prettier formatting (#5408)
* Ignore old migrations from prettier formatting

* Simplify ignore syntax

---------

Co-authored-by: Creeperkatze <178587183+Creeperkatze@users.noreply.github.com>
2026-02-26 11:44:59 +00:00
Calum H.
a536d795f3 devex: dead locales cleanup + i18n inspect tool (#5313)
* chore: remove old locales + just enable all locales now

* feat: debug panel for i18n + tooltips

* feat: dedupe

* fix: debugger for app

* fix: crowdin code mismatches

* fix: lint
2026-02-09 16:00:46 +00:00
François-Xavier Talbot
e3395a7366 Development app builds (#5255)
* Workflow changes

* Propagate app_identifier via State

* Remove old updater stuff

* Remove patch file

* Remove unused binding

* Fix application loading

* Don't sign windows binaries by default

* Remove the damn emojis

* Figure out where windows artifacts are

* Fix windows artifacts
2026-02-02 13:10:23 +00:00
François-Xavier Talbot
79217e78b4 Theseus circuit breaker (#5196)
* Impl request fence

* Reduce max FETCH_ATTEMPTS

* Tweak fail threshold & window

* Check block status every retry iteration

* Fix fmt

* Fix fmt 2
2026-01-23 20:28:50 +00:00
aecsocket
c94dde9b47 Fix updating mod version if file hash is the same (#5138)
* Start fixing infinite update glitch

* adjust app cache logic

* more cache logic

* cleanup

* add v2 redirect

* add v2 version file route to config
2026-01-19 21:40:44 +00:00
François-Xavier Talbot
4a8f882063 Fix underflow in QuickPlay compat check (#5065) 2026-01-08 02:14:05 +00:00
François-Xavier Talbot
17db55a0bc Include OS in theseus User-Agent (#5046) 2026-01-08 02:11:18 +00:00
Prospector
f3033956cf Clean up licensing ambiguities (#4979) 2026-01-03 15:16:17 -08:00
Calum H.
042451bad6 feat: i18n switcher in app-frontend (#4990)
* feat: app i18n stuff

* feat: locale switching on load

* feat: db migration

* feat: polish + fade indicator impl onto TabbedModal

* fix: prepr checks

* fix: remove staging lock for language switching

* fix: lint
2025-12-29 19:41:39 +00:00
Emma Alexia
803c17de31 Fix modpack exports in the app being broken due to new file types (#4944)
* Fix modpack exports in the app being broken due to new file types

* pnpm fix to fix CI

---------

Co-authored-by: aecsocket <aecsocket@tutanota.com>
2025-12-21 08:49:53 +00:00
aecsocket
e123e51c66 Fix how processor arguments are generated in app (#4919) 2025-12-16 20:03:37 +00:00
aecsocket
fe684ab903 Change auth servers reachable check URL (#4830) 2025-11-27 19:38:26 +00:00
aecsocket
bcf14a4c51 Fix downloading libraries for Forge 1.7.2 (#4808)
* wip: fix Forge 1.7.2 downloads

* Bump recursion limit
2025-11-21 22:45:34 +00:00
aecsocket
93b79759c7 Add auth servers unreachable warning to app (#4774)
* Add auth servers unreachable warning to app

* Check auth status every 5 minutes

* Use admonition in auth server warning

* feat: tanstack

* Fix auth server reachability query

* Format

* intl extract

---------

Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
2025-11-17 18:41:52 +00:00
Rayzeq
6b5f8a41e7 feat: split wrapper command on linux (#4427)
* feat: split wrapper command on linux

* feat: use code from #3900

* feat: also use shlex on Windows

* feat: add a version number to global settings

* feat(app): add settings v2, where wrapper command are split
2025-10-30 21:48:51 +00:00
Alejandro González
5000c4067b fix(app-lib): stricter override file path validation (#4681) 2025-10-30 21:19:23 +00:00
Josiah Glosson
b23d3e674f Update Rust & Java dependencies (#4540)
* Update Java dependencies

* Baselint lint fixes

* Update Rust version

* Update actix-files 0.6.6 -> 0.6.8

* Update actix-http 3.11.0 -> 3.11.2

* Update actix-rt 2.10.0 -> 2.11.0

* Update async_zip 0.0.17 -> 0.0.18

* Update async-compression 0.4.27 -> 0.4.32

* Update async-trait 0.1.88 -> 0.1.89

* Update async-tungstenite 0.30.0 -> 0.31.0

* Update const_format 0.2.34 -> 0.2.35

* Update bitflags 2.9.1 -> 2.9.4

* Update bytemuck 1.23.1 -> 1.24.0

* Update typed-path 0.11.0 -> 0.12.0

* Update chrono 0.4.41 -> 0.4.42

* Update cidre 0.11.2 -> 0.11.3

* Update clap 4.5.43 -> 4.5.48

* Update data-url 0.3.1 -> 0.3.2

* Update discord-rich-presence 0.2.5 -> 1.0.0

* Update enumset 1.1.7 -> 1.1.10

* Update flate2 1.1.2 -> 1.1.4

* Update hyper 1.6.0 -> 1.7.0

* Update hyper-util 0.1.16 -> 0.1.17

* Update iana-time-zone 0.1.63 -> 0.1.64

* Update image 0.25.6 -> 0.25.8

* Update indexmap 2.10.0 -> 2.11.4

* Update json-patch 4.0.0 -> 4.1.0

* Update meilisearch-sdk 0.29.1 -> 0.30.0

* Update clickhouse 0.13.3 -> 0.14.0

* Fix some prettier things

* Update lettre 0.11.18 -> 0.11.19

* Update phf 0.12.1 -> 0.13.1

* Update png 0.17.16 -> 0.18.0

* Update quick-xml 0.38.1 -> 0.38.3

* Update redis 0.32.4 -> 0.32.7

* Update regex 1.11.1 -> 1.11.3

* Update reqwest 0.12.22 -> 0.12.23

* Update rust_decimal 1.37.2 -> 1.38.0

* Update rust-s3 0.35.1 -> 0.37.0

* Update serde 1.0.219 -> 1.0.228

* Update serde_bytes 0.11.17 -> 0.11.19

* Update serde_json 1.0.142 -> 1.0.145

* Update serde_with 3.14.0 -> 3.15.0

* Update sentry 0.42.0 -> 0.45.0 and sentry-actix 0.42.0 -> 0.45.0

* Update spdx 0.10.9 -> 0.12.0

* Update sysinfo 0.36.1 -> 0.37.2

* Update tauri 2.7.0 -> 2.8.5

* Update tauri-build 2.3.1 -> 2.4.1

* Update tauri-plugin-deep-link 2.4.1 -> 2.4.3

* Update tauri-plugin-dialog 2.3.2 -> 2.4.0

* Update tauri-plugin-http 2.5.1 -> 2.5.2

* Update tauri-plugin-opener 2.4.0 -> 2.5.0

* Update tauri-plugin-os 2.3.0 -> 2.3.1

* Update tauri-plugin-single-instance 2.3.2 -> 2.3.4

* Update tempfile 3.20.0 -> 3.23.0

* Update thiserror 2.0.12 -> 2.0.17

* Update tracing-subscriber 0.3.19 -> 0.3.20

* Update url 2.5.4 -> 2.5.7

* Update uuid 1.17.0 -> 1.18.1

* Update webp 0.3.0 -> 0.3.1

* Update whoami 1.6.0 -> 1.6.1

* Note that windows and windows-core can't be updated yet

* Update zbus 5.9.0 -> 5.11.0

* Update zip 4.3.0 -> 6.0.0

* Fix build

* Enforce rustls crypto provider

* Refresh Cargo.lock

* Update transitive dependencies

* Bump Gradle usage to Java 17

* Use ubuntu-latest consistently across workflows

* Fix lint

* Fix lint in Rust

* Update native-dialog 0.9.0 -> 0.9.2

* Update regex 1.11.3 -> 1.12.2

* Update reqwest 0.12.23 -> 0.12.24

* Update rust_decimal 1.38.0 -> 1.39.0

* Remaining lock-only updates

* chore: move TLS impl of some other dependencies to aws-lc-rs

The AWS bloatware "virus" expands by sheer force of widespread adoption
by the ecosystem... 🫣

* chore(fmt): run Tombi

---------

Co-authored-by: Alejandro González <me@alegon.dev>
2025-10-15 20:45:47 +00:00
Alejandro González
71e28e1ea5 fix(app-lib): cache most Modrinth data for the intended time (#4558) 2025-10-15 18:40:47 +00:00
aecsocket
4cd8ccd319 Taplo and typos in CI, TOML cleanup (#4510)
* Taplo and typos in CI

* Clean up Cargo.toml files

* Fix CI

* Fix CI

* Run typos in CI

* Loosen typos a bit

* Fix typos

* Fix taplo

* Switch to Tombi

* Fix Tombi errors

* Remove unused typos config

* Tombi fmt

* Remove extraneous cargo fmt

* fix typos
2025-10-12 20:18:38 +00:00
Alejandro González
fd80f1217d fix(app): make MC <1.12.2 downloadable again (#4494)
PR #4270 modified the internal `fetch` function used by the application
to download version artifacts in a way that 4xx HTTP errors also caused
an abnormal return, instead of just 5xx errors. That was a good change,
but it had the unintended side effect of exposing our faulty logic
elsewhere of trying to download non-native JAR library artifacts when
only native artifacts are appropriate, at least according to the
PrismLauncher source code I've read. Such a download always returned a
404 error, but because such error was considered successful, a dummy
library file was still created and things worked seemingly fine.

These changes bring the Modrinth App behavior in this regard more in
line with PrismLauncher's, avoiding downloading non-native artifacts for
dependencies that have native artifacts available. (Reference:
8b5e91920d/launcher/minecraft/Library.cpp (L163))

I've tested these changes to work successfully with a variety of old
vanilla and modded Minecraft versions.

Fixes #4464.
2025-10-04 21:27:41 +00:00
Alejandro González
ab6e9dd5d7 fix(app-lib, labrinth): stricter mrpack file path validation (#4482)
* fix(app-lib, labrinth): stricter mrpack file path validation

* chore: run `cargo fmt`

* tweak: reject reserved Windows device names in mrpacks too
2025-10-04 10:35:30 +00:00
Josiah Glosson
a538b99c18 Reworked app update flow (#3960)
* Make theseus capable of logging messages from the `log` crate

* Move update checking entirely into JS and open a modal if an update is available

* Fix formatjs on Windows and run formatjs

* Add in the buttons and body

* Fix lint

* Show update size in modal

* Fix update not being rechecked if the update modal was directly dismissed

* Slight UI tweaks

* Fix lint

* Implement skipping the update

* Implement the Update Now button

* Implement updating at next exit

* Turn download progress into an error bar on failure

* Restore 5 minute update check instead of 30 seconds

* Fix PendingUpdateData being seen as a unit struct

* Fix lint

* Make CI also lint updater code

* feat: create AppearingProgressBar component

* feat: polish update available modal

* feat: add error handling

* Open changelog with tauri-plugin-opener

* Run intl:extract

* Update completion toasts (#3978)

* Use single LAUNCHER_USER_AGENT constant for all user agents

* Fix build on Mac

* Request the update size with HEAD instead of GET

* UI tweaks

* lint

* Fix lint

* fix: hide modal header & add "Hide update reminder" button w/ tooltip

* Run intl:extract

* fix: lint issues

* fix: merge issues

* notifications.js no longer exists

* Add metered network checking

* Add a timeout to macOS is_network_metered

* Fix tauri.conf.json

* vibe debugging

* Set a dispatch queue

* Have a popup that asks you if you'd like to disable automatic file downloads if you're on a metered network

* Move UpdateModal to modal package

* Fix lint

* Add a toggle for automatic downloads

* Fix type

Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Josiah Glosson <soujournme@gmail.com>

* Redo updating UI and experience

* lint

* fix unlistener issue

* remove unneeded translation keys

* Fix expose issue

* temp disable cranelift, tweak some messages

* change version back

* Clean up App.vue

* move toast to top right

* update reload icon

* Fixed the bug!!!!!!!!!!!!

* improve messages

* intl:extract

* Add liquid glass icon file

* not you!

* use dependency injection

* lint on apple icon

* Fix imports, move download size to button

* change update check back to 5 mins

* lint + move to providers

* intl:extract

---------

Signed-off-by: Cal H. <hendersoncal117@gmail.com>
Signed-off-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Calum <calum@modrinth.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Cal H. <hendersoncal117@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
2025-09-29 15:28:31 +00:00
Jerozgen
ff50964f25 Strip alpha from inner skin parts (#4373)
* Strip alpha from inner skin parts

* Notch transparency hack

* Apply suggestions from code review

Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Jerozgen <jerozgen@gmail.com>

* Enable `extern_crate_alloc` feature for `bytemuck`

---------

Signed-off-by: Jerozgen <jerozgen@gmail.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
2025-09-18 21:35:19 +00:00
aecsocket
36d0760a3e Use Nightly + Cranelift for dev, only fail on warnings in CI (#4388)
* Switch to nightly + cranelift

* Fail on warnings only in CI

* Fix check errors

* Don't use mold on Linux to fix CI

* Pin nightly toolchain and add default rustup components

* Fix another CI thing

* PR comment
2025-09-18 18:20:19 +00:00
Josiah Glosson
8fa01b937d Small friends fixes (#4270)
* Ensure that fetch errors are properly propagated

* Handle user not found errors better in add_friend

* Cargo fmt

* Introduce new LabrinthError returnable by fetch_advanced

* Allow enter key to send a friend request
2025-08-29 14:08:26 +00:00
Josiah Glosson
e7d933411e Don't create an empty servers.dat on instance creation (#4242)
Instead of creating an empty servers.dat to watch, the app now non-recursively watches the profile's root directory
2025-08-22 21:10:04 +00:00
Josiah Glosson
805c0b86a5 Fix IPC on Forge 1.17.1 - 1.20.1 (#4187)
* Reapply "Implement a more robust IPC system between the launcher and client (#4159)"

This reverts commit e25d726da4.

* Put game JAR and theseus JAR ahead of other JARs in classpath

* Fix 1.17-1.20 Forge by forcefully removing Multi-Release manifest entry

* Fix formatting

---------

Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
2025-08-18 20:32:17 +00:00
Alejandro González
1454e3351e feat: consistently format all HTML, XML, JSON, CSS, JS, TS, SQL, TOML, YAML, and Markdown files as far as possible (#4193)
* feat: consistently format all HTML, XML, JSON, CSS, JS, TS, SQL, TOML, YAML, and Markdown files

* chore: deal with VS Code not being able to parse valid editorconfig syntax

Sometimes I'm surprised that computers even work.

* chore: get rid of IntelliJ IDE config files that should not be there

These were already added to the `.gitignore` a long time ago, and now
are being ignored by Prettier.

* fix: rename `tooling-config` `format` script to `fix` for it to run with Turbo
2025-08-16 17:40:31 +00:00
Prospector
e25d726da4 Revert "Implement a more robust IPC system between the launcher and client (#4159)"
This reverts commit 5ffcc48d75.
2025-08-15 12:54:38 -07:00
Josiah Glosson
5ffcc48d75 Implement a more robust IPC system between the launcher and client (#4159)
* Implement a more robust IPC system between the launcher and client

* Clippy fix and cargo fmt

* Switch to cached JsonReader with LENIENT parsing to avoid race conditions

* Make RPC send messages in lines

* Try to bind to either IPv4 or IPv6 and communicate version

* Move message handling into a separate function to avoid too much code in a macro
2025-08-13 23:28:44 +00:00
Alejandro González
3b8cd661bc feat(labrinth): database seed data fixtures for better installation and testing (#4132)
* feat(labrinth): database seed data fixtures for better installation and testing

* chore(labrinth): simplify and fixup seed data fixture

* docs(contributing/labrinth): enable all useful features for `sqlx-cli` install

* chore(docs/labrinth): fix typo

* chore(docs/labrinth): fix `cargo fmt` parameter typo

* chore: replace Labrinth -> labrinth
2025-08-09 14:51:04 +00:00
Josiah Glosson
cf190d86d5 Update Rust dependencies (#4139)
* Update Rust version

* Update async-compression 0.4.25 -> 0.4.27

* Update async-tungstenite 0.29.1 -> 0.30.0

* Update bytemuck 1.23.0 -> 1.23.1

* Update clap 4.5.40 -> 4.5.43

* Update deadpool-redis 0.21.1 -> 0.22.0 and redis 0.31.0 -> 0.32.4

* Update enumset 1.1.6 -> 1.1.7

* Update hyper-util 0.1.14 -> 0.1.16

* Update indexmap 2.9.0 -> 2.10.0

* Update indicatif 0.17.11 -> 0.18.0

* Update jemalloc_pprof 0.7.0 -> 0.8.1

* Update lettre 0.11.17 -> 0.11.18

* Update meilisearch-sdk 0.28.0 -> 0.29.1

* Update notify 8.0.0 -> 8.2.0 and notify-debouncer-mini 0.6.0 -> 0.7.0

* Update quick-xml 0.37.5 -> 0.38.1

* Fix theseus lint

* Update reqwest 0.12.20 -> 0.12.22

* Cargo fmt in theseus

* Update rgb 0.8.50 -> 0.8.52

* Update sentry 0.41.0 -> 0.42.0 and sentry-actix 0.41.0 -> 0.42.0

* Update serde_json 1.0.140 -> 1.0.142

* Update serde_with 3.13.0 -> 3.14.0

* Update spdx 0.10.8 -> 0.10.9

* Update sysinfo 0.35.2 -> 0.36.1

* Update tauri suite

* Fix build by updating mappings

* Update tokio 1.45.1 -> 1.47.1 and tokio-util 0.7.15 -> 0.7.16

* Update tracing-actix-web 0.7.18 -> 0.7.19

* Update zip 4.2.0 -> 4.3.0

* Misc Cargo.lock updates

* Update Dockerfiles
2025-08-08 22:50:44 +00:00
Josiah Glosson
0657e4466f Allow direct joining servers on old instances (#4094)
* Implement direct server joining for 1.6.2 through 1.19.4

* Implement direct server joining for versions before 1.6.2

* Ignore methods with a $ in them

* Run intl:extract

* Improve code of MinecraftTransformer

* Support showing last played time for profiles before 1.7

* Reorganize QuickPlayVersion a bit to prepare for singleplayer

* Only inject quick play checking in versions where it's needed

* Optimize agent some and fix error on NeoForge

* Remove some code for quickplay singleplayer support before 1.20, as we can't reasonably support that with an agent

* Invert the default hasServerQuickPlaySupport return value

* Remove Play Anyway button

* Fix "Server couldn't be contacted" on singleplayer worlds

* Fix "Jump back in" section not working
2025-08-04 19:29:20 +00:00
Josiah Glosson
175b90be5a Legacy ping support (#4062)
* Detection of protocol versions before 18w47b

* Refactor old_protocol_versions into protocol_version

* Ping servers closer to how a client of an instance's version would ping a server

* Allow pinging legacy servers from a modern profile in the same way a modern client would

* Ping 1.4.2 through 1.5.2 like a Vanilla client in those versions would when in such an instance
2025-07-28 14:44:34 +00:00
Alejandro González
32793c50e1 feat(app): better external browser Modrinth login flow (#4033)
* fix(app-frontend): do not emit exceptions when no loaders are available

* refactor(app): simplify Microsoft login code without functional changes

* feat(app): external browser auth flow for Modrinth account login

* chore: address Clippy lint

* chore(app/oauth_utils): simplify `handle_reply` error handling according to review

* chore(app-lib): simplify `Url` usage out of MC auth module
2025-07-22 22:55:18 +00:00
Alejandro González
d4516d3527 feat(app): configurable Modrinth endpoints through .env files (#4015) 2025-07-21 22:55:57 +00:00
Emma Alexia
98e9a8473d Fix NeoForge instance importing from MultiMC/Prism (#4016)
Fixes DEV-170
2025-07-18 13:00:11 +00:00