Add block highlighting for edit blocks
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@@ -18,6 +18,7 @@ public class ConfigSettings
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private static boolean PAUSE;
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private static boolean CUSTOM_TIMES;
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private static boolean PERMISSION_QEURY;
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private static boolean HIGHLIGHT_BLOCKS;
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private static int DAWN;
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private static int NOON;
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@@ -40,6 +41,7 @@ public class ConfigSettings
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PAUSE = config.getBoolean("pause_game", CATEGORY, false, I18n.format("gui.worldhandler.config.comment.settings.pause_game"), "gui.worldhandler.config.key.settings.pause_game");
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CUSTOM_TIMES = config.getBoolean("custom_times", CATEGORY, false, I18n.format("gui.worldhandler.config.comment.settings.custom_times"), "gui.worldhandler.config.key.settings.custom_times");
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PERMISSION_QEURY = config.getBoolean("permission_query", CATEGORY, true, I18n.format("gui.worldhandler.config.comment.settings.permission_query"), "gui.worldhandler.config.key.settings.permission_query");
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HIGHLIGHT_BLOCKS = config.getBoolean("highlight_blocks", CATEGORY, true, I18n.format("gui.worldhandler.config.comment.settings.highlight_blocks"), "gui.worldhandler.config.key.settings.highlight_blocks");
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DAWN = config.getInt("custom_time_dawn", CATEGORY, 1000, 0, 24000, I18n.format("gui.worldhandler.config.comment.settings.custom_time_dawn"), "gui.worldhandler.config.key.settings.custom_time_dawn");
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NOON = config.getInt("custom_time_noon", CATEGORY, 6000, 0, 24000, I18n.format("gui.worldhandler.config.comment.settings.custom_time_noon"), "gui.worldhandler.config.key.settings.custom_time_noon");
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SUNSET = config.getInt("custom_time_sunset", CATEGORY, 12500, 0, 24000, I18n.format("gui.worldhandler.config.comment.settings.custom_time_sunset"), "gui.worldhandler.config.key.settings.custom_time_sunset");
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@@ -101,7 +103,12 @@ public class ConfigSettings
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{
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return PERMISSION_QEURY;
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}
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public static boolean isHighlightBlocksEnabled()
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{
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return HIGHLIGHT_BLOCKS;
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}
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public static int getDawn()
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{
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return DAWN;
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@@ -12,14 +12,18 @@ import exopandora.worldhandler.helper.BlockHelper;
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import exopandora.worldhandler.hud.BiomeIndicator;
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import exopandora.worldhandler.util.UtilPlayer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.RenderGlobal;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.text.TextComponentString;
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import net.minecraftforge.client.event.ClientChatEvent;
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import net.minecraftforge.client.event.RenderWorldLastEvent;
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import net.minecraftforge.fml.client.event.ConfigChangedEvent.OnConfigChangedEvent;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.InputEvent.KeyInputEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent.ClientTickEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent.Phase;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@@ -28,15 +32,72 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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public class EventHandler
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{
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private final FakeCommandHandler commandHandler = new FakeCommandHandler();
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private final BiomeIndicator biomeIndicator = new BiomeIndicator();
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@SubscribeEvent
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public void clientTickEvent(TickEvent.ClientTickEvent event)
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public void renderWorldLastEvent(RenderWorldLastEvent event)
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{
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if(ConfigSettings.isHighlightBlocksEnabled() && Minecraft.getMinecraft().world != null)
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{
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GlStateManager.pushMatrix();
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GlStateManager.disableAlpha();
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
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GlStateManager.glLineWidth(2.0F);
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GlStateManager.disableTexture2D();
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GlStateManager.depthMask(false);
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final double constant = 0.0020000000949949026D;
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EntityPlayer player = Minecraft.getMinecraft().player;
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double playerX = player.lastTickPosX + (player.posX - player.lastTickPosX) * Minecraft.getMinecraft().getRenderPartialTicks();
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double playerY = player.lastTickPosY + (player.posY - player.lastTickPosY) * Minecraft.getMinecraft().getRenderPartialTicks();
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double playerZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * Minecraft.getMinecraft().getRenderPartialTicks();
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double minX = Math.min(BlockHelper.getPos1().getX(), BlockHelper.getPos2().getX()) - constant - playerX;
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double minY = Math.min(BlockHelper.getPos1().getY(), BlockHelper.getPos2().getY()) - constant - playerY;
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double minZ = Math.min(BlockHelper.getPos1().getZ(), BlockHelper.getPos2().getZ()) - constant - playerZ;
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double maxX = Math.max(BlockHelper.getPos1().getX(), BlockHelper.getPos2().getX()) + constant - playerX + 1;
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double maxY = Math.max(BlockHelper.getPos1().getY(), BlockHelper.getPos2().getY()) + constant - playerY + 1;
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double maxZ = Math.max(BlockHelper.getPos1().getZ(), BlockHelper.getPos2().getZ()) + constant - playerZ + 1;
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final float opacity = 0.2F;
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for(int x = 1; x < maxX - minX; x++)
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{
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RenderGlobal.drawBoundingBox(minX, minY, minZ, minX + x + 2 * constant, maxY, maxZ, 0.0F, 0.0F, 0.0F, opacity);
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}
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for(int y = 1; y < maxY - minY; y++)
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{
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RenderGlobal.drawBoundingBox(minX, minY, minZ, maxX, minY + y + 2 * constant, maxZ, 0.0F, 0.0F, 0.0F, opacity);
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}
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for(int z = 1; z < maxZ - minZ; z++)
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{
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RenderGlobal.drawBoundingBox(minX, minY, minZ, maxX, maxY, minZ + z + 2 * constant, 0.0F, 0.0F, 0.0F, opacity);
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}
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RenderGlobal.renderFilledBox(minX, minY, minZ, maxX, maxY, maxZ, 0.0F, 0.0F, 0.0F, opacity / 2);
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RenderGlobal.renderFilledBox(maxX, maxY, maxZ, minX, minY, minZ, 0.0F, 0.0F, 0.0F, opacity / 2);
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GlStateManager.depthMask(true);
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GlStateManager.enableTexture2D();
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GlStateManager.disableBlend();
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GlStateManager.enableAlpha();
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GlStateManager.popMatrix();
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}
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}
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@SubscribeEvent
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public void clientTickEvent(ClientTickEvent event)
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{
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if(Minecraft.getMinecraft().inGameHasFocus && event.phase.equals(Phase.START))
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{
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if(ConfigSettings.isBiomeIndicatorEnabled())
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{
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BiomeIndicator.tick();
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this.biomeIndicator.tick();
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}
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}
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}
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@@ -15,22 +15,24 @@ gui.worldhandler.config.key.settings.smooth_watch=Geschmeidige Uhr
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gui.worldhandler.config.key.settings.pause_game=Spiel Pausieren
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gui.worldhandler.config.key.settings.custom_times=Benutzerdefinierte Zeiten
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gui.worldhandler.config.key.settings.permission_query=Berechtigungsabfrage
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gui.worldhandler.config.key.settings.highlight_blocks=Blöcke Hervorheben
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gui.worldhandler.config.key.settings.custom_time_dawn=Sonnenaufgangszeit
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gui.worldhandler.config.key.settings.custom_time_noon=Mittagszeit
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gui.worldhandler.config.key.settings.custom_time_sunset=Sonnenuntergangszeit
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gui.worldhandler.config.key.settings.custom_time_midnight=Mitternachtszeit
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gui.worldhandler.config.key.settings.block_placing_mode=Platziermodus für Blöcke
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gui.worldhandler.config.comment.settings.custom_time_dawn=Biome Indikator Aktiviert
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gui.worldhandler.config.comment.settings.command_syntax=Befehlssyntax Aktiviert
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gui.worldhandler.config.comment.settings.shortcuts=Schnellsteuerleiste Aktiviert
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gui.worldhandler.config.comment.settings.key_shortcuts=Tasten Abkürzungen Aktiviert
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gui.worldhandler.config.comment.settings.tooltips=Tooltips Aktiviert
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gui.worldhandler.config.comment.settings.watch=Uhr Aktiviert
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gui.worldhandler.config.comment.settings.smooth_watch=Geschmeidige Uhr Aktiviert
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gui.worldhandler.config.comment.settings.custom_time_dawn=Aktiviert Biome Indikator
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gui.worldhandler.config.comment.settings.command_syntax=Aktiviert Befehlssyntax
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gui.worldhandler.config.comment.settings.shortcuts=Aktiviert Schnellsteuerleiste
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gui.worldhandler.config.comment.settings.key_shortcuts=Aktiviert Tasten Abkürzungen
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gui.worldhandler.config.comment.settings.tooltips=Aktiviert Tooltips
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gui.worldhandler.config.comment.settings.watch=Aktiviert Uhr
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gui.worldhandler.config.comment.settings.smooth_watch=Aktiviert Geschmeidige Uhr
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gui.worldhandler.config.comment.settings.pause_game=Spiel Pausieren
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gui.worldhandler.config.comment.settings.custom_times=Benutzerdefinierte Zeiten Aktiviert
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gui.worldhandler.config.comment.settings.permission_query=Berechtigungsabfrage Aktiviert
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gui.worldhandler.config.comment.settings.custom_times=Aktiviert Benutzerdefinierte Zeiten
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gui.worldhandler.config.comment.settings.permission_query=Aktiviert Berechtigungsabfrage
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gui.worldhandler.config.comment.settings.highlight_blocks=Hebt ausgewählte Blöcke hervor
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gui.worldhandler.config.comment.settings.custom_time_dawn=Sonnenaufgangszeit in Ticks
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gui.worldhandler.config.comment.settings.custom_time_noon=Mittagszeit in Ticks
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gui.worldhandler.config.comment.settings.custom_time_sunset=Sonnenuntergangszeit in Ticks
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@@ -15,6 +15,7 @@ gui.worldhandler.config.key.settings.smooth_watch=Smooth Watch
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gui.worldhandler.config.key.settings.pause_game=Pause Game
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gui.worldhandler.config.key.settings.custom_times=Custom Times
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gui.worldhandler.config.key.settings.permission_query=Permission Query
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gui.worldhandler.config.key.settings.highlight_blocks=Highlight Blocks
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gui.worldhandler.config.key.settings.custom_time_dawn=Custom Dawn Ticks
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gui.worldhandler.config.key.settings.custom_time_noon=Custom Noon Ticks
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gui.worldhandler.config.key.settings.custom_time_sunset=Custom Sunset Ticks
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@@ -31,6 +32,7 @@ gui.worldhandler.config.comment.settings.smooth_watch=Whether or not the watch p
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gui.worldhandler.config.comment.settings.pause_game=Whether or not to pause the game when the gui is opened
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gui.worldhandler.config.comment.settings.custom_times=Whether or not to use the custom times
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gui.worldhandler.config.comment.settings.permission_query=Whether or not the permission query is enabled
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gui.worldhandler.config.comment.settings.highlight_blocks=Whether or not selected blocks will be highlighted
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gui.worldhandler.config.comment.settings.custom_time_dawn=Ticks upon dawn
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gui.worldhandler.config.comment.settings.custom_time_noon=Ticks upon noon
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gui.worldhandler.config.comment.settings.custom_time_sunset=Ticks upon sunset
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@@ -15,6 +15,7 @@ gui.worldhandler.config.key.settings.smooth_watch=时钟平滑效果
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gui.worldhandler.config.key.settings.pause_game=暂停游戏
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gui.worldhandler.config.key.settings.custom_times=自定义时间
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gui.worldhandler.config.key.settings.permission_query=权限队列
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gui.worldhandler.config.key.settings.highlight_blocks=Highlight Blocks
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gui.worldhandler.config.key.settings.custom_time_dawn=自定义日出时间
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gui.worldhandler.config.key.settings.custom_time_noon=自定义正午时间
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gui.worldhandler.config.key.settings.custom_time_sunset=自定义日落时间
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@@ -31,6 +32,7 @@ gui.worldhandler.config.comment.settings.smooth_watch=时钟平滑效果开启
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gui.worldhandler.config.comment.settings.pause_game=暂停游戏
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gui.worldhandler.config.comment.settings.custom_times=自定义时间开启
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gui.worldhandler.config.comment.settings.permission_query=权限队列开启
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gui.worldhandler.config.comment.settings.highlight_blocks=Whether or not selected blocks will be highlighted
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gui.worldhandler.config.comment.settings.custom_time_dawn=日出的时间
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gui.worldhandler.config.comment.settings.custom_time_noon=正午的时间
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gui.worldhandler.config.comment.settings.custom_time_sunset=日落的时间
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