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@@ -13,7 +13,7 @@ apply plugin: 'net.minecraftforge.gradle'
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apply plugin: 'eclipse'
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apply plugin: 'maven-publish'
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version = '1.15.2-2.8.2'
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version = '1.15.2-2.8.3'
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group = 'exopandora.worldhandler' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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archivesBaseName = 'WorldHandler'
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@@ -25,7 +25,7 @@ minecraft {
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// stable_# Stables are built at the discretion of the MCP team.
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// Use non-default mappings at your own risk. they may not always work.
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// Simply re-run your setup task after changing the mappings to update your workspace.
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mappings channel: 'snapshot', version: '20200204-1.15.1'
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mappings channel: 'snapshot', version: '20200302-1.15.1'
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// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
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accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
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@@ -89,7 +89,7 @@ dependencies {
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// Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed
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// that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied.
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// The userdev artifact is a special name and will get all sorts of transformations applied to it.
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minecraft 'net.minecraftforge:forge:1.15.2-31.1.0'
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minecraft 'net.minecraftforge:forge:1.15.2-31.1.18'
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// You may put jars on which you depend on in ./libs or you may define them like so..
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// compile "some.group:artifact:version:classifier"
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@@ -13,7 +13,7 @@ public class Main
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public static final String NAME = "World Handler";
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public static final String MODID = "worldhandler";
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public static final String MC_VERSION = "1.15.2";
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public static final String MOD_VERSION = "2.8.2";
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public static final String MOD_VERSION = "2.8.3";
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public static final String URL = "https://minecraft.curseforge.com/projects/world-handler-command-gui";
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public static void main(String[] args)
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@@ -10,7 +10,7 @@ logoBlur=false
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[[mods]]
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modId="worldhandler"
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version="1.15.2-2.8.2"
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version="1.15.2-2.8.3"
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displayName="World Handler"
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description='''
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The World Handler provides a simple and easy to use graphical user interface for commands. It lets you create powerful and complex sub-commands alongside NBT-structures within seconds.
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