windowDrag.js ran its own top-edge fullscreen system (cy <= SNAP_PX → _enterFs()) independently of the tileManager.js snap zones, causing duplicate/unexpected fullscreen behavior when dragging window chips toward the top of the screen. Hardcode enableFullscreen to false. tileManager.js remains the single source of truth for fullscreen/maximize snap behavior and is untouched.
14 KiB
14 KiB